I listened to Three Die Block's Underworld 3.0 episode, and Nesteroide recommended a few things which I've taken into account. But I have a couple hundred thousand more GP to use than they went into, and this is what I came up with. Like I said, this will be my first Tourney, and I realize that this may not be the most optimal build, but I think it might be fun.
For your convenience (I hope posting this violates no copyright law or whatevs):

Max of 2 extra skills per player, which I've bolded, while the players regular skills are not.
01 - Troll (Loner, Always Hungry, Mighty Blow, R-Stupid, Regeneration, Throw T-mate, Claw, Multiple block)
02 -Blitzer (Animosity, Block, Guard, Tackle)
03 -Blitzer (Animosity, Block, Guard)
04 -Thrower (Animosity, Pass, Sure Hands, Leader)
05 -Thrower (Animosity, Pass, Sure Hands, Accurate)
06 -Lineman (Animosity, Dirty Player)
07 -Lineman (Animosity, Horns)
08 -Goblin (Right Stuff, Dodge, Stunty, Two Heads)
09 -Goblin (Right Stuff, Dodge, Stunty, Two Heads)
10 -Goblin (Right Stuff, Dodge, Stunty, Kick)
11 -Goblin (Right Stuff, Dodge, Stunty)
12 -Goblin(Right Stuff, Dodge, Stunty)
13 -Goblin (Right Stuff, Dodge, Stunty)
Off the top of my head, I'm thinking maybe I should move the Tackle to one of the Linemen. And I'd try to keep the Guard-Blitzers by the Troll so he could Multi-block/Claw as many poor schmucks as possible.

I get that a few things, especially the troll, aren't ideal, but are they just stupid? Is there stuff I'm not seeing that is obvious to a more veteran player? I really don't know. Any advice would be much appreciated.