
I'm playing in a league in my club, and after some eight matches, it's looking pretty good. I haven't had any significant injuries (other than a dead Storm Vermin), and plenty of money in the bank.
My last match was pretty spectacular, 5-2 win against Wood Elves, and I got a few skill-ups on two of my Gutter Runners that I wanted to get some opinions on. I have some kind of plan for building these guys, but I'm not sure I'm doing it exactly right either!
The first one has one skill already, which is Wrestle, and he rolled a 5-5 on his skull up. Since I'm building this one to go after the ball carrier, I'm thinking of giving him Horns. That'd allow him to blitz the ball carrier (or cage corner) with ST3, and with Wrestle that should be a good shot at getting the ball loose, or open up a cage.
The second one has one skill, or rather, he got +MA on his first level-up. And I'll be frittered if he didn't do that again! 6-4 on the skill roll. I'm don't really know if the best thing would be to give him the +MA, or a more defensive skill such as Block, or maybe Side Step. My arguments for the +MA is that he's an OTS, and a lot more reliably than the Sprint/Sure Feet variety, and it's always fun to be able to pressure the opponent with an OTTD. Also, how often do you get to have a player with MA11!?
The argument against is that he's only got Dodge to keep him on his feet, so Block would increase his odds of staying alive, which is always a good thing! But then again, if he lives to get the next 12 SPP, then I could give him Block at that point.
The rest of the team is mostly without skills, although I have a lineman with Kick, a Thrower with Strong Arm, a Gutter Runner with Block and Side Step, and another Gutter Runner with Block.
What do you think? Thanks in advance for the answers
