First Orc to hit 6 skills - what to get?
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First Orc to hit 6 skills - what to get?
Team
http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US
Blitzer
+1ag
Mighty blow
pile on
tackle
stand firm
His final choice is a normal skill.
What to get?
http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US
Blitzer
+1ag
Mighty blow
pile on
tackle
stand firm
His final choice is a normal skill.
What to get?
Reason: ''
- mattgslater
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Re: First Orc to hit 6 skills - what to get?
Guard or Frenzy, I'd say. With AG4, Pro makes some sense.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: First Orc to hit 6 skills - what to get?
Either Frenzy or Guard; I'd take Frenzy due to better synergy with Mighty Blow and Piling On.
Reason: ''

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Re: First Orc to hit 6 skills - what to get?
The team already got 2 Frenzy blitzers, so I would avoid a third one.
On the other hand, the team got "only" 6 Guards, one of which on a crippled Troll (-St!).
I would take old boring Guard: synergy with Stand Firm, mobile Guard with ag4, etc. etc.
On the other hand, the team got "only" 6 Guards, one of which on a crippled Troll (-St!).
I would take old boring Guard: synergy with Stand Firm, mobile Guard with ag4, etc. etc.
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Re: First Orc to hit 6 skills - what to get?
Impossible because Jump Up requires a double and the OP rolled a normal skill.gregory_n_white wrote:With AG and Pile On id take jump up
Fire the crippled Troll!MKL wrote:On the other hand, the team got "only" 6 Guards, one of which on a crippled Troll (-St!).
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Re: First Orc to hit 6 skills - what to get?
Poor troll crippled 2 games ago, he has to go but haven't the heart. He was MNG last game, now is back on roster. He will be fired before next game, just want to give him a chance to find another job 
Jump up as stated not possible.
Frenzy - well already have 2 frenzy and that's enough given I am pretty poor at positioning.
Guard - doesn't go with PO very well.
Pro - my experiences to date haven't been stunning, and my three re-rolls tend to last pretty well.

Jump up as stated not possible.
Frenzy - well already have 2 frenzy and that's enough given I am pretty poor at positioning.
Guard - doesn't go with PO very well.
Pro - my experiences to date haven't been stunning, and my three re-rolls tend to last pretty well.
Reason: ''
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Re: First Orc to hit 6 skills - what to get?
I'd take guard. You don't have to pile on if it is more useful not to.
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Re: First Orc to hit 6 skills - what to get?
You don't?
There is always guard. Also maybe fend to try and survive the claw killers I will meet next season, but doesn't go well with SF. I don't have kick on anyone.
There is always guard. Also maybe fend to try and survive the claw killers I will meet next season, but doesn't go well with SF. I don't have kick on anyone.
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- J_Bone
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Re: First Orc to hit 6 skills - what to get?
Yeah... Fend won't stop Claw or Mighty Blow but it will stop Piling On (unless they have Juggernaut obviously) so it may be a wise choice just to try and prolong his life!
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- Fassbinder75
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Re: First Orc to hit 6 skills - what to get?
I'd take Sure Hands. It works well with extra AG, and if he isn't the guy knocking over the ball carrier he makes a tremendous retriever. He can potentially blitz into a square that has the ball and pick it up with a good chance of success.
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Re: First Orc to hit 6 skills - what to get?
Guard. Can't have too much Guard on an orc team and it has synergy with Stand Firm too. Even with PO he'll get to do a lot of Guarding.
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Re: First Orc to hit 6 skills - what to get?
Far be it from me to argue with Guard...but, I might consider Juggernaut. He can open a hole for you through the Stand Firm guys and laugh at the Fender's attempts to keep him away.
Its a niche pick, I grant you, and you can't go wrong with Guard. But if you want an option for a hole opener, I would consider Jugs.
Its a niche pick, I grant you, and you can't go wrong with Guard. But if you want an option for a hole opener, I would consider Jugs.
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