Hi All,
It's that time of year again when the good folks of ChriBBL extend a warm invite to join us in Christchurch for our annual Mainland Bowl! It'll be great to see some of you lovely folks again over some beers and blood bowl.
For those familiar with the ruleset, there have only been a couple of minor changes since last year: there is now a limit of 4 of the same skill purchased per team and the scoring system has been rejigged to provide a bonus for losing by only one touchdown.
The full ruleset is below: enjoy!
Mainland bowl 2014
The Mainland Bowl 2014 will take be taking place on the 8th & 9th of November 2013 in Christchurch.
This infopack should contain everything you need to know about Mainland Bowl to join in the fun. If you have any questions, please contact mainlandbowl@gmail.com or PM Vortigern on NZBBN, Ausbowl or TFF.
Date:
8th - 9th November 2014
Location:
St Albans and Shirley Club, 269 Hills Rd, Christchurch
Cost to you, the bloodbowler:
$40 ($35 if registered and paid before the end of September)
Prizes:
Prizes and glory galore await those who dare including prizes for 1st, 2nd, 3rd Places, Bashiest Team, Best Painted, People’s Hero among others…
NAF Support:
This will be a NAF supported tournament. If you’re not a member of NAF, you can join up at the tournament for a $15 fee. As well as the gift which NAF release each year, your results will be uploaded onto the official NAF website.
Basic Rules:
The official GW Blood Bowl Competition Rules Pack (CRP )will be used with the addition of the BBRC approved Chaos Pact, Slann and Underworld teams.
Team Creation
Team rosters must be submitted at the start of the tournament to the Mainland Bowl officials.
Coaches are given 1,200,000 gold pieces to create their team. This may be spent on players, rerolls, fan factor, assistant coaches, cheerleaders, apothecary, single skills and inducements with the following requirements:
• All gold must be spent.
• There must be a minimum of 11 players in the team.
• All inducements are available as per pages 69 to 70 of the CRP. Cards are not allowed as inducements.
• “Non-stunty” teams may only purchase one Star Player."Stunty" teams may purchase up to two Star Players. "Stunty" teams include the following: Goblins, Halflings, Ogres, Underworld (with no Skaven players), Lizardmen (with no Saurus players).
• If two teams play against one another with the same Star Player it is assumed that the Star's "identical twin" has shown up to play for one of the teams. Both may retain their purchased Star.
• “Normal” skills are available to purchase at a cost of 20,000 GP per skill. These may only be skills which the player would be able to access on a normal skill roll. This is limited to 1 purchased skill per player. Star players may not be given additional skills.
• A limit of 4 instances of the same skill may be purchased across the team. This includes skills given to the Team Hero (see below).
Team Hero
One player per team who has not received a single skill may be upgraded to the Team Hero. This player may have up to an additional 70,000GP spent on them (this is in addition to the 1,200,000 GPs), which may be comprised of single skills, double skills and stat increases as follows:
Single skill +20,000 GP
Double skill +30,000 GP
+MA +30,000 GP
+AV +30,000 GP
+AG +40,000 GP
+ST +50,000 GP
Gold spent on upgrading the Team Hero does not count towards the team’s TV.
The Team Hero must be a player who has not already purchased a single skill.
The Team Hero may not be a star player.
All team rosters must be checked by a Mainland Bowl official before being cleared to play.
Games
Only FAME and Weather need to be organised before the coin toss.
Illegal procedure may only be used if both coaches agree before the start of the game.
Games are based on 4 minutes per turn. No overtime is played. It is up to both coaches to ensure that games and post-match sequences are completed on time as no time extensions are possible. Mainland Bowl Officials have the right to end matches as they stand if the matches are not finished within the allocated time. Any coach found by Mainland Bowl Officials to be deliberately stalling for time to run-out a match will be penalised with point deduction at the discretion of the Mainland Bowl Officials panel.
During each game, record all touchdowns, casualties and kills. All casualties and kills caused to/by your team count for tournament scoring purposes, even if they normally would not earn SPPs. These include casualties and kills caused by fouls, the crowd, failed dodges, failed GFI’s and secret weapons.
Post-match Sequence: Complete the match result and hand it in to a Mainland Bowl Official. No winnings are rolled and teams are completely reset after each match. Injuries do not carry over between rounds and players do not gain additional skills.
Rules Queries
If at any stage you are faced with a situation that can’t be solved between coaches and with the help of the rulebook speak to a Mainland Bowl Official. The Official's decision will be final and be applied for the duration of the tournament.
Painted Teams
Miniatures must be painted to a “decent” 3 colour minimum standard. It is important that players are able to be identified and, therefore, teams must be fully assembled. Players must either adequately represent their race and/or position, or be able to be clearly designated as such either by the application of base-rings, distinguishing features or colours. All players must be clearly numbered with preference for the number to be on the base on the front and back.
Round Match-Ups
Round 1 match-ups will be set up to avoid member of the same club facing each other. From Round 2 onwards the Swiss system will be used to select match-ups.
Scoring
Each round will be scored as follows:
Score:
Win – 10 points
Draw – 5 points
Loss by 1 TD – 2 points
Loss by more than 1 TD – 0 points
If two or more coaches are tied at the end of the tournament then the following tiebreakers will be used:
Opponents’ score (strength of schedule)
TD+CAS difference
TD difference
CAS difference
Timetable
Day 1 – 8th November 2014
8.15 am - Start time - Registration
8.45 am - Player Briefing
9.00 am - Round One Kick-Off
11.15 pm - Round Two Kick- Off
1.30 pm - Lunch Break
2.15 pm - Round Three Kick-Off
4.30 pm - Round Four Kick-Off
6.45 pm - Planned finish then tournie dinner
Day 2 – 9th November 2014:
8.45 am - Start time - Player Briefing
9.00 am - Round Five Kick-Off
11.15 am – Round Six Kick Off
1.30 pm – Lunch, painting judging and prizes
Signing Up
If you want to attend, just send an email though to mainlandbowl@gmail.com or PM Vortigern on NZBBN, Ausbowl or TFF. Payment details will be sent through by email/ PM.
Mainland Bowl: 8th & 9th November 2014 Christchurch, NZ
Moderators: lunchmoney, TFF Mods
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Mainland Bowl: 8th & 9th November 2014 Christchurch, NZ
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Re: Mainland Bowl: 8th & 9th November 2014 Christchurch, NZ
Had lots of fun last year mate. hope it is bigger and even more fantastic this year
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