So here's what I'm thinking:
Linemen, Blitzer, Thrower and Ogre remain unchanged. (Note, CRP+ suggests reduction in Ogre price to 130K but here it stays at 140K due to increased usefulness.)
Catcher has AV upped to 8 for no additional cost, but is reduced from Number:0-4 to 0-2.
Additional positional of: Halfling, 0-2 40,000gps, MA5, ST2, AG3, AV7, Dodge, Stunty, Right Stuff. (A skills only, GSP on doubles)
Increased AV because
1) Makes increasing AV of catcher fix pointless if replaced by AV6 stunty, as that makes the team weaker overall.
2) Human team defined by having better armour than the rest (comparing Human linemen with Norse/'Zons/Thralls) so it's a change that makes sense to me.
Why replace 2 catchers for 2 Halflings?
1) To me, it's fluffy; 'flings live alongside humans and a closer connection of the two races better explains why Puggy is one of the available stars.
2) Gives another offense tactic by allowing Ogre to use throw team mate skill every game, rather than only when Puggy plays.
3) Doesn't change average ST, AG and number of catcher/runner positionals overall across team.
4) Makes the team slightly more fun and unpredictable, which is what Blood Bowl is all about, for me.
It does make the team slower, but I believe this is countered by the increased ability to dodge through the opposition with better chances of success combined with the potential speed increase from being thrown downfield by the ogre (when it comes off).
Just an idea. No playtesting done at all.
All thoughts / opinions / epic 2000 word rants welcome!
