On Stalling.

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Chris
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Re: On Stalling.

Post by Chris »

People don't always engage brain before fouling. For example in a league you both want to bet your opponent but ensure he can still beat everyone else, unless he is ahead of you in the league. But if he beats you you want him to lose enough so you can win overall. So how much damage you want to inflict might change if you get a solid lead.

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Rolex
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Re: On Stalling.

Post by Rolex »

el Superbeasto wrote: Regarding the just mentioned fouling in turn 16; I know it's part of the game, but I (personally) find it bad style - unless the fouler has something specific to gain from it, e.g. he is playing undead/necro/nurgle. But, still, it's part of the game. ;)
When my opponent is on turn 16 and cannot score I demand that he fouls one of my players.
It's good roleplaying. :wink:

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Re: On Stalling.

Post by burgun824 »

el Superbeasto wrote:Regarding the just mentioned fouling in turn 16; I know it's part of the game, but I (personally) find it bad style - unless the fouler has something specific to gain from it, e.g. he is playing undead/necro/nurgle. But, still, it's part of the game. ;)
Given the opportunity, I will drop the hammer in a microsecond on a turn 16 gang foul against a division opponent in a league where I know I have to meet that coach later in the season. Especially if they leave a high SPP player exposed. I expect the same in return and we tend to giggle mercilessly WITH each other when we destroy a player.

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daloonieshaman
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Re: On Stalling.

Post by daloonieshaman »

If you have the fodder you should have 16 fouls tracked for the game if you can.
Foul
Block
Pass
Catch
Blitz
Move
all the same in my book

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Darkson
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Re: On Stalling.

Post by Darkson »

Stopped fouling when they took the SPPs away - left a hollow feeling after that. :cry:

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Re: On Stalling.

Post by Dzerards »

Ok, who won the sweepstakes for how quickly this would turn into a T16 fouling thread. I had page 7!

The way some people are talking about it, they are suggesting the 2-1 grind is a risk free, auto win, dick move. I mean are you guys suggesting there is no tactics available to you to prevent, impede, cage break, etc an opponent who is planning to score in 8 turns?

Of course it is not fun to be stalled on. It's a dice game, there are lots of unfun moments in this game when Nuffle dumps on you from on high. If you want fun all the time, go play twister.

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Re: On Stalling.

Post by Glowworm »

I mostly play goblins so if I get into a position where I can stall I will, if I get into a position where I have to throw a gobbo to score, then I will.......but I'll feel bad in both situations...

I hate 1 turn scores more than stalling.....for & against.

Friendlies : never stall
League: stall if it's against Canteloup ( :D )
Tournament: never been in a position to stall for a win, or even a draw, but if I was, I would!

Foul? I play goblins....of course I foul, all the time, even with trolls if I've run out of Gobbo's

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Re: On Stalling.

Post by Darkson »

glowworm wrote:League: stall if it's against Canteloup and kill his rat ogre ( :D )
Corrected for you. ;)

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Fassbinder75
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Re: On Stalling.

Post by Fassbinder75 »

I don't see how stalling can be regarded as a personal attack on the opponent. Poor personal hygiene, eating greasy food or soft fruit while playing, the Illegal Procedure rule are all far worse crimes than simply not scoring. If I'm in a position of strength in a game that counts that would be compromised by scoring (giving the ball back to Juan Turner the Gutter Runner) why the hell would I?

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Re: On Stalling.

Post by Dr. Von Richten »

Someone upthread said that it's all about the definition of 'fun'. That man also spoke truth.

Yes, stalling, and fouling are perfectily legitimate moves, and I see how they (stalling in particular) are quite necessary for some teams to have a good chance of winning. I just happen to not like them, even when I'm playing with one of the teams that 'needs' to stall in order to win. I'd rather lose than stall, it's just how I am.

It has to do with 'fair play', 'gentleman's spirit', 'social contract' or what have you. More profoundly than that however I have the strong feeling that 'it's just a game, a pastime, a social entertainment and opportunity to gather with friends and have fun, and those who stall and foul and even those who use Piling On (yes, I'm weird, I know) are taking this whole thing way too seriously. Winning isn't everything, having both sides being able to do cool things and have chances and take dramatic action and generally enjoy themselves is at least as important.' For me, anyway.

A great philosopher once said: "The object of the game is to win, the point of the game is to have fun." Winning and having fun are not the same thing.

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spubbbba
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Re: On Stalling.

Post by spubbbba »

The trouble with preventing people from stalling, either through house rules or social pressure is that it takes all emphasis off the other team to play defence. It's especially bad for newbies as learning how to control the clock is an important part of the game.

If the defence know you are going to score in 2-3 turns and their odds of preventing it are low why should they bother to even try? Instead they can either get out the way and protect their own team or spend their turns hunting down and taking out your key players.

I've seen a lot of players not even bother trying to get back to pressure the ball if the offence breaks through and then start to whine when the other team sits on the TD line. Or they get a bit of a kicking and don't bother standing players up. I seen plenty of games that looked hopeless won or drawn simply down to the other team not giving up.

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Re: On Stalling.

Post by Heff »

T16 fouling is not only bad form its stupid in a league. You gain nothing and potentially weaken this team against its next opponent, who you may still have to play.

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If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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burgun824
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Re: On Stalling.

Post by burgun824 »

A fair point Heff, but it also depends on the league format and, as you've pointed out, who their next opponent is. I am of course generalizing in my original post but I would clarify it as a tactical option under the appropriate circumstances.




Or just a good retaliatory spite fouling for getting Nuffled in a game. :wink:

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Darkson
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Re: On Stalling.

Post by Darkson »

Heff wrote:T16 fouling is not only bad form its stupid in a league. You gain nothing and potentially weaken this team against its next opponent, who you may still have to play.
Depends on the league - if you potentially have to face the team again (another league game, play-offs or similar) then a T16 foul may be a tactically astute move.

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daloonieshaman
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Re: On Stalling.

Post by daloonieshaman »

Heff wrote:T16 fouling is not only bad form its stupid in a league. You gain nothing and potentially weaken this team against its next opponent, who you may still have to play.
So are you to daft to forgo a mandatory foul against a skilled witch elf because it is turn 16.

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