Worst start ever for a team

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Heff
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Worst start ever for a team

Post by Heff »

I have an Orc team on the Open League at ECBBL which I was running for practice. Standard build 4 BOBs 4 blitzers a thrower and 2 linos. No apo and three re-rolls

First game Thrower killed game lost 10k winnings
Second game BOB killed game lost 10k winnings
Third game Blitzer -str (effectively killed) lost 10k winnings

So three games three losses and -230k in player value for 30k winnings. With ORCS
Took 8 games to get back to the starting lineup.

Beat that.

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Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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Rewslaun
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Re: Worst start ever for a team

Post by Rewslaun »

I think you win.

We put in a house rule where we continue to roll until we get a 2 or higher for the winnings. Winning just 10k sets you back big time. I can't imagine rolling it 3 games in a row.

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Re: Worst start ever for a team

Post by Harry Buddha Palm »

I saw a Dwarf team suffer three deaths, I think five serious injuries (many permanent injuries), and two Badly Hurts in it's first game. There was one dwarf left standing. It was against a rookie Khemri team, too, with no Mighty Blow or anything, just good dice.

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Re: Worst start ever for a team

Post by Gaixo »

I don't know if low-AV teams can play, but in our most recent season an Elf team suffered 8 casualties in their first game, including a blitzer and catcher killed and two other players receiving stat reductions. As often happens, this created a spiral of death and they were fielding multiple journeymen for the rest of the season.

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burgun824
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Re: Worst start ever for a team

Post by burgun824 »

Are you Irish? I would have retired that team after the thrower died, but you stuck it out for 10 more matches. The Irish are the only ones that I know stubborn enough to abuse themselves in such a manner. :D

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el Superbeasto
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Sv: Worst start ever for a team

Post by el Superbeasto »

Ouch! :(
We have a house rule in our league saying that you get an extra 10k winning per dead player. It helps a little.

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Re: Worst start ever for a team

Post by Digger Goreman »

Gaixo wrote:I don't know if low-AV teams can play, but in our most recent season an Elf team suffered 8 casualties in their first game, including a blitzer and catcher killed and two other players receiving stat reductions.


The only way to get a proper handle (unfortunately) on freakin fairy teams....
Gaixo wrote:As often happens, this created a spiral of death and they were fielding multiple journeymen for the rest of the season.
BIG TIME RHETORICAL QUESTION: And that is problematic for the elves HOW?! What, the poor pansies only have a 50 percent chance to reroll a ONE...? Boo-frickin-hoo :P

(nothin gainst you, Gaixo, this is THE greatest game design flaw in BB, imo)

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Re: Worst start ever for a team

Post by Dr. Von Richten »

I can do you one better, with Orcs as well, same starting team (4+4+1+2+3)

First match, vs Goblins no less :oops:, Dead BOB, Dead Lineorc, NI Blitzer (got sacked), 10k winnings
Second match, no Cas against, but again only 10k winnings
Third Match, Dead Blitzer x2, NI Blitzer, winnings decent, 50 or so.

So, even if I had kept both NI Blitzers, I would have 5 Journeyman next match and 4 afterwards.

Team got retired; I play in an open TT league which meets only once a month and I have 4 other teams in that league, so really no point in wasting a year or so (assuming nothing else happened) getting back to the starting lineup.

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Heff
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Re: Worst start ever for a team

Post by Heff »

Dr. Von Richten wrote:I can do you one better, with Orcs as well, same starting team (4+4+1+2+3)

First match, vs Goblins no less :oops:, Dead BOB, Dead Lineorc, NI Blitzer (got sacked), 10k winnings
Second match, no Cas against, but again only 10k winnings
Third Match, Dead Blitzer x2, NI Blitzer, winnings decent, 50 or so.

So, even if I had kept both NI Blitzers, I would have 5 Journeyman next match and 4 afterwards.

Team got retired; I play in an open TT league which meets only once a month and I have 4 other teams in that league, so really no point in wasting a year or so (assuming nothing else happened) getting back to the starting lineup.
Ouch

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Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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Re: Worst start ever for a team

Post by kar2nr »

it wasn't in league play but at a tournament, my first tourney. took skaven, had to play dwarves, buy the 2cnd. half turn 1, he had 11 dwarves, me............ 3 line rats...... turn one did not end well. the guy i played kept saying he was sorry and i told him dude thats all good, if i know i ever had a chance to win my first tournament i would not have prepared for the ass whipping i knew i was going to get from the more experianced player. all in all him and i great friends and still keep in touch. it's been over 6 years.

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Heff
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Re: Worst start ever for a team

Post by Heff »

My first ever league season, third game humans (me) v skaven. I lost 6 nil.3 blitzes two perfect defence and a pitch invasion

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Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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Re: Worst start ever for a team

Post by Sandwich »

I started an orc team on Cyanide a couple of years ago, faced dark elves game 1. 2 dead blitzers and a dead black orc.

I also started a wood elf team, and before the first kick, a thrown rock killed one of the wardancers.

I don't think either team made it to game 2... :P

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Re: Worst start ever for a team

Post by dines »

burgun824 wrote:Are you Irish? I would have retired that team after the thrower died, but you stuck it out for 10 more matches. The Irish are the only ones that I know stubborn enough to abuse themselves in such a manner. :D
Ah retiring a team just because a single player dies... It's BLOOD bowl! Can see the point after Dr. Von R's game though.

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Re: Worst start ever for a team

Post by lunchmoney »

In our just finished season, we had a rookie coach use a human team.
Started with;
4 Blitzers
2 Throwers
2 Catchers
4 Linemen
3 Rerolls and 10k left over.

After game one:
4 Blitzers still, one with AG-, one with AV-
2 Throwers still, one with AG-
2 Catchers still, one with a niggle
4 Linemen still, one with AV-, one with niggle.
20k in the bank.


A vet coach took an Elf team;
2 Blitzers
3 Catchers
2 Throwers
4 Lineelves
2 Rerolls.

After game 1;
2 Blitzers still, one with AG-
2 Catchers left, one with AG-
1 Thrower left, with AV-
4 Lineelves still, one with AV-
40k in the bank.


Neither of them recovered and they were both retired before the season ended as it only went down hill from there.

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Re: Worst start ever for a team

Post by RogueThirteen »

lunchmoney wrote: Neither of them recovered and they were both retired before the season ended as it only went down hill from there.
That's the nature of momentum in Blood Bowl. Once things start going badly, they tend to rapidly get worse and worse. This is often true during a game and between games.

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