Some of my favorite boardgames have custom decks of action cards (Combat Commander, BattleLore, Manoeuvre and many others) and I have to disagree with the idea that they present more luck than strategy. The more you play such games and become familiar with your deck and your opponent's, the more strategy you can employ by cycling through your hand to the discard pile, building a strong hand for an alpha-strike or keeping track of where to focus your efforts based on what actions you know you or your opponent have used up.tzoscey wrote:i dont like random cards as they introduce more luck than strategy. with dice you can always know but odd you have, if some player gets the good cards
its acward they dont put the game in a kickstarter xD
Combat Commander (a WWII game), in particular, customizes each deck to the historical fighting style of each army. I can see how this game could do the same with each Khaosball team. An agile or bashy team would get more cards that play to their strengths and fewer to their weaknesses. It *could* wind up to be quite cool, actually. I'm going to assume this isn't MtG where getting mana-screwed equates to an automatic loss. That would be pointless.
The potential pitfalls I see are the lack of negatives in protracted league play and the size of the minis. if they are smaller than 28mm then they wouldn't be useful for BB. Otoh, Zombicide minis are pretty close to 28mm, so these might be as well. Hard to tell.
This will probably be on Kickstarter, so no worries. CoolMiniOrNot have a good thing going there, so I'd be shocked if they just sold these to retail first.
I expect this to be similar to Dreadball in that it's an alternate to BB, it might be fun, but it won't replace the King of sports games, imho.
(I don't own Elfball, so I'll either have to get one those last 50, or risk that you go back to print a new edition)