FLING-FEST 2013 ~ You Fat B@$tard$!, CANCELLED
Moderators: lunchmoney, TFF Mods
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
FLING-FEST 2013 ~ You Fat B@$tard$!, CANCELLED
** FLING-FEST 2013 ~ You Fat B@$tard$! **
CANCELLED
{DEFINITELY NOT NAF SANCTIONED!}
That's right looks like the Treedale Sports Council have deemed it worhty that they shall indeed hold the first all-comers Halfling Festival.
Invites have been sent out on the fastest ponys to as many Halfling star-players from around the known Wolds. Famous, infamous and the obscure.
The council await the replies from them.
DATE:
20th July, 2013
VENUE:
Old Plough
Front Street
Birstall
Leicester
TICKET COST:
£6..........Fend for yourselves for food. As we will be playing and eating it is on your own head to get something to eat. There will be a half hour respite midday.
Payments via PayPal as "Gift" to;
pug-kegg@hotmail.co.uk
RULES:
So far compiled from various scribblings off beer mats, napkins and empty baccy wrappers, the TSC have put forward the following preliminary rules for the inaugral "Fling-Fest";
* HALFLING TEAMS ONLY
* 4-5 Games, Swiss-Style
* 1'100'000 GP Starting funds
* No Inducement Cards or Star Players(Other than listed below), all other inducements allowed.
* Up to 3 Star Players from the Star-Player List below.
* Choice of buying 1 of the two types of Chefs.
~ Master-Chef at 100K (3 rolls of 4+ each half)
~ Novice-Chef at 50K (2 rolls of 5+ each half)
* Each team is awarded a Fling Shilling (Bribe) at the start of each day to aid them in their games.
* STAR-PLAYER LIST:
~ Puggy Baconbreath 140K
~ Deeproot Strongbranch 300K
~ Paddy "Boom-Boom" Stan 130K
~ Rogan "Cutlerine" Josh 100K
~ Jimbo "Rocketman" Jett 120K
~ Sweedy "Slicer" Codd 100K
~ Nine Jarr 170K
~ "The Thong" 140K
~ Pot-Plant 210K
~ Belly Smalls (Thruddball) 250K *Confirmed*
~ Stick E. Bunn (Stunty Slam) 80K TBC
~ Zlurpus Zembashski (Zlurpee Bowl) 130K *Confirmed*
Star-Player Rules (TBC):
Jimbo “Rocketman” Jett
Jimbo Jett comes from a long line of tinkerers within his community of Halflings. Some say they have a drop of gnome in the family line.
From his shed he developed the Jett MkIX. A fire belching contraption that he straps to his back and flies across the pitch on a tail of burning sparks and thunderous noise. To quote the fling “ A device that negates the need to be thrown. A self throwing device as you might call it!”Needless to say it has yet to be fully perfected and the fuel he can carry does not last long for sustained periods. Accuracy has a little to be desired as well. That said he is a crowd pleaser, especially when things go wrong!
Mv: 4 (5)
St: 2
Ag: 3
Av: 6
SKILLS: Stunty, Right Stuff, Rocket-Pack, Loner
Special Rules:
“Rocket-Pack”
The rocket pack can only hold so much fuel and this is represented by the fact that it can only hold 6 D6's worth of propulsion.
When Jimbo wishes to activate his rocket-pack, the owning coach must nominate a direction along a straight line.(A line leading off from the player from the flat side or diagonals of his square) Also the coach must nominate how much fuel Jimbo will burn on this use. This is a number of D6's from the remaining store of 6 D6's that represent the fuel in the rocket-pack.
The coach rolls this many of D6's and add 6 to the total of the dice rolled. This is how far Jimbo sails through the air along the nominated flight path. He them scatters 3 D8 from that square like a normal thrown team-mate. He also has to roll to land. Fortunately with a rocket-pack, just before landing he can spare a little squirt of thrust to slow his decent. This allows Jimbo a re-roll to landing. Laning rolls are the same as landings from a Throw-Team Mate.
If Jimbo Jett should some how mange to end up in the crowd, treat it as a crowd surfing like any other event. Ball being thrown in and player being injured etc.
Example;
Jimbo has the already used 2 dice worth of fuel previously in the match an thus has only 4 dice worth of fuel left. Being deep in his own half, holding the ball, and 90% of an orc team bearing down on him, he opts to unleash 3 D6 worth of fuel on a jump. The coach rolls 3 D6's and gets a 5 a 4 and a 2 giving 11 and adds another 6 giving 17. Jimbo flys 17 squares straight down the pitch, ball in hand. He scatters three times, passing damgerously close to the crowd and comes in for a landing, firing of a quick burst of flame from the rocket-pack. The coach rolls a 3 for the landing, but with Jimbos landing re-roll, has another attempt and rolls a 5! Jimbo lands in a brief cloud of smoke and dashes out of it, still carrying the ball and over the line after a little extra flexing of the leg muscles!
If Jimbo uses up all his rocket-pack fuel he may ditch the rocket-pack and increase his movement to 5 for start of the next drive or half.
Rogan “Cutlerine” Josh
Coming from unknown origins and an un-halfling like temper, Cutlerine is not a fling to be trifled with.
Lashed to his forearms is an array of sharpened eating utensils. Many an opponent has fid themselves on the end of a deadly spooning or Cutlerine growling in their ear as the light dim saying “How gives a Fork now?!”
Unfortunately his pent up rage can be boon and a hindrance dependant on unknown whims of his mind.
Mv: 5
St: 2
Ag: 3
Av: 6
SKILLS: Stunty, Right Stuff, Wild Animal, Frenzied-Stab, Loner.
Special Rules:
“Frenzied-Stab”
Armed with an array of sharp impliments and an unsatiated fury, Rogan “Cutlerine” Josh lays into his opponents with relish.
Instead of making a block, Rogan can make a Frenzied-Stab attack on an opponent standing next to him. Make a normal Stab attack as per the normal rules. If this first attack fails to take down the targeted player Rogan must make another Stab attack on them.
If the first attack puts the opponent on the floor or even better off the field, Rogan may make a second Stab attack on another opponent player that is standing in another adjacent square to him. The flings an animal!
Frenzied-Stab may be used as the teams Blitz action for the teams turn. This time Rogan can only make a second Stab attack on the same player.
Paddy “BOOM-BOOM” Stan
Paddy comes weighed down with nearly his own weight in the best kind of black powder charges the dwarf kingdoms make. His sole aim to maim! Paddy is a dangerous fling to deal with, if he is knocked to the ground by any means, there is a 50/50 chance that he will detonate..Even a perfect landing may give a big enough jolt to set off the Bomb-Pack.
Mv: 5
St: 2
Ag: 3
Av: 6
SKILLS: Stunty, Right Stuff, Mighty Blow, Bomb Pack, Secret Weapon, Loner.
Special Rules:
“Bomb Pack”
If Paddy happens to get knocked over or even make a successful landing from a Throw Team Mate action, roll a D6, 1 to 3 the Bomb Pack does not go off, 4 to 6 KA-BLUUUWEEE! (See below like manual detonation).
During Paddys turn, he may nominate to manually detonate his explosives. Paddy is an automatic casualty, obviously. The resulting explosion goes off like a Bomb from a Bombadier, except that it is a tiney-winey bit more devastating!
The explosion centres on the square where Paddy WAS standing. ANY player standing in an adjacent square is struck by the blast and knocked over on a roll of 3+ on a D6. Mighty Blow is used on the knocked over players for Armour rolls and/or injury rolls.
Sweedy “Slicer” Codd
It seems that it takes allsorts to play Blood Bowl and most teams scrap the bottom of the barrel to find players. This is how , once halfling community butcher, Sweedy Codd found himself suddenly on the field one game, hand held bacon slicer in one hand, the “Flings Shilling” in the other facing down a mean mob of norse. He soon rose to some fame with his years-honed skills of wielding a slicer came to some use other than gouging slabs of steaming meat from a pig carcase and rather started slicing slabs of meat off the opposition! Sweedy funnily enough has a large vampire fan base!
Mv: 5
St: 2
Ag: 1
Av: 6
SKILLS: Stunty, Right Stuff, No-Hands, Secret Weapon, Bacon Slicer, Loner.
Special Rules:
“Bacon-Slicer”
This well crafted clockwork device has served the halfling race well for countless years. Fortunately, Sweedy Codd no takes bits off the enemy with it!
The Bacon-Slicer is used instead of a block or part of the block in a Blitz action. When used and due to it's innate sharpness, the Bacon-Slicer counts as having Claw and Mighty Blow when making an attack against an opponent.
Pot-Plant
Hailing from the esteemed ranks of the Hundred Feet Heroes. This quiet little shrubbery, makes his presence known on the field by his fast root work and ability to put the enemy on their backsides more often than not!
Mv: 4
St: 5
Ag: 1
Av: 9
SKILLS: Mighty Blow, Throw Team Mate, Take Root, Grab, Loner.
“The Thong”
There is always a “wrong'un” that somebody knows. “The Thong” happens to be one that EVERYONE knows about!. Wearing his trademark Flossing-Grade Thong and grinning gimp mask, “The Thongs” unnerving moves towards opponents, strutting his stuff in there direction can turn a flings stomach and put anyone off their game. Many an unsuspecting opponent thinking they've gotten away turn around to find him panting at them through his mask, eyes staring intently at them!
Mv: 6
St: 2
Ag: 3
Av: 5
SKILLS: Stunty, Right Stuff, Dodge, Shadowing, Disturbing Presence,Foul Appearance, Loner.
Nine Jarr
Some say he was dropped as a baby in the river and floated away to foreign lands and returned years later changed, wrapped in scarves and bandages but possessing unimagined subtlety for one of the Halfling race.
His hands are as fast as lightning. It's a little bit frightening. He's a master at Yuck-Fou fighting. Every plays gets more and more exciting!
Mv: 5
St: 2
Ag: 3
Av: 6
SKILLS: Stunty, Right Stuff, Dodge, Shadowing, Side Step, Wrestle, Strip Ball, Grab, Leap, Loner.
Belly Smalls
Belly is a Halfling overeater, so fat he is a perfectly round ball of
flesh with head, hands and feet barely visible. In Halfling society
it's considered good manners to eat all your hosts offer, and to
offer all your guests can eat (becomes a competition at times).
Belly is considered the most polite halfling in the shire.
Belly shot to fame spectating a Moot Mighties Vs Evil Gitz match
when the bench he sat on broke under his weight. He rolled across
the pitch, crushing a surprised opposing front line before coming to
rest in the Goblin spectators area (killing many Gitz fans too)!
The Mighties Coach saw Belly's potential, had a suit of plate
armour made (from two huge cooking pots), and signed him up.
The Mighties incorporating Belly into complicated plays as they
learnt how to push Belly into opponents. They won LOTS of games.
Belly became a Fan Favorite, with a female fling following called the
"Smally Belles", who admired his "perfect" halfling physique.
Halflings everywhere even play a drinking game in Belly's honour.
Movement 1*
Strength 1**
Agility 3
Armour 10
Skills
Juggenaut, Block, Mighty Blow, No Hands, Loner
Special
Fan Favorite, B.I.G.G., C.L,A.W. (Crushing Load, Ample Weight)
Special Rules:
B.I.G.G. (Belly Is Gonna Getcha) Special Rules
PUSHES
*Belly depends mostly upon Pushes from team-mates to move.
During Belly's Player Turn, up to three standing team-mates may
give Belly a Push as Belly enters their Tackle Zones. This is a free
action, regardless Enemy Tackle Zones. Each push EITHER
amends his Current Movement by 1 (Maximum + 3 / Player Turn)
OR Allows Belly to roll to Change Direction. Unassisted Belly
can only amend Movement by + 1 per Player Turn.
SPEED
Use a D8 to record Belly's Current Movement(his speed),
and position the D8 on the Rerolls Turn Track to show his
Movement at the start of the Player Turn. When Belly's
Player Turn ends, move the D8 to the new position on the Rerolls
Turn Track to record his Current Movement for the Start of his
Next Turn. Always face Belly in the D8 Direction he is travelling....
CHANGING DIRECTION
**Belly may only take Move Actions and cannot GFI. No Dodge
roll is required if Belly leaves a Tackle Zone. He can attempt to
"Change Direction" IF he enters the Tackle Zone of up to three
standing team-mates. .Otherwise he must move at least half his
current speed (rounded up) BEFORE attempting to Change
Direction.
Use the Throw-In Template to determine his new direction.
Select + 1 (Belly's steering), then Roll D6 and add your + 1
to find his new direction). Zero counts as a 1, 7 counts as a 6.
He moves the remainder of his movement unless he receives
another Push, leaves the pitch, or encounters another Player.
STRENGTH
As Belly's Movement increases, so does his Strength (Momentum).
If during his Move Action he would move into an occupied square
Belly will throw a block at whoever is in that square, Friend or Foe
(and even ignores Foul Appearance!). This follows all the normal
blocking rules, EXCEPT that Belly's Strength is Equal to his
Current Movement. A Prone or Stunned player in an occupied
square is Splattered as Belly rolls over them, push them back and
make an Armour Roll as if Belly had the C.L,A.W. Skill.
Belly must follow up if he will push back another player, and will
then carry on with his move as described above. Note Belly can be
blocked and injured, but cannot be knocked down or placed
prone. Roll for Armour and Injury normally but place the Belly's
Supporter figure in the relevent Dug Out Box to represent Belly's
Injury. Belly is simply too heavy to fit on a stretcher, and so remains
in play Until a TD is Scored, the half ends, or he is Crowd Surfed.
CROWDSURFING
If Belly's Movement takes him off the pitch, he spends the next D3
Team Turns flattening fans!! Put the Belly Miniature on the relevent
Team Turn Marker on the Team Turn Track. He rejoins the match
the following turn!
Roll a D6 for BOTH Teams. On a 1 (1-2 for the opposing side)
reduce that Team's FAME by 1 for the rest of the game (if not
possible, increase the opponents FAME by 1).
Stadium Owners take a dim view of damage to seating, and charge
whichever team who lost FAME 10'000 GP from their match
winnings.
There is nothing in the Book of Nuffle to say it is against the rules to
come back onto the pitch if you are Crowd Surfed (Not even Nuffle
expects anyone to survive this - no one but Belly can manage it).
Assuming a TD isn't Scored first or the Half Ends, randomise a
board edge, roll 2D6 (sides) or D8 (endzones) from the centre to
determine where he reappears. Roll D8 for Current Movement,
and use the Throw-in Template for Direction.
Zlurpus Zembashski
Mv: 4
St: 2
Ag: 3
Av: 6
SKILLS:
Dodge, Stunty, Right Stuff, Block, Frenzy, Dauntless, Regeneration, Fan Favourite, Loner.
Stick E. Bunn
Mv: 5
St: 2
Ag: 3
Av: 6
SKILLS:
Dodge, Stunty, Right Stuff, Nerves of Steel, Custard Pie(Once per half), Loner.
Special Rules:
Custard Pie = Play at the beginning of your turn before any player takes an action.
Choose one player on the opposing team adjacent to one of your standing or prone (not stunned) players. That player is so flabbergasted by the pie hit that he loses his TZ for the remainder of this turn as per a successful Hypnotic Gaze roll.
PAID
INTERESTED
Tiamo-69
Chappers
Evil-Trev
CANCELLED
{DEFINITELY NOT NAF SANCTIONED!}
That's right looks like the Treedale Sports Council have deemed it worhty that they shall indeed hold the first all-comers Halfling Festival.
Invites have been sent out on the fastest ponys to as many Halfling star-players from around the known Wolds. Famous, infamous and the obscure.
The council await the replies from them.
DATE:
20th July, 2013
VENUE:
Old Plough
Front Street
Birstall
Leicester
TICKET COST:
£6..........Fend for yourselves for food. As we will be playing and eating it is on your own head to get something to eat. There will be a half hour respite midday.
Payments via PayPal as "Gift" to;
pug-kegg@hotmail.co.uk
RULES:
So far compiled from various scribblings off beer mats, napkins and empty baccy wrappers, the TSC have put forward the following preliminary rules for the inaugral "Fling-Fest";
* HALFLING TEAMS ONLY
* 4-5 Games, Swiss-Style
* 1'100'000 GP Starting funds
* No Inducement Cards or Star Players(Other than listed below), all other inducements allowed.
* Up to 3 Star Players from the Star-Player List below.
* Choice of buying 1 of the two types of Chefs.
~ Master-Chef at 100K (3 rolls of 4+ each half)
~ Novice-Chef at 50K (2 rolls of 5+ each half)
* Each team is awarded a Fling Shilling (Bribe) at the start of each day to aid them in their games.
* STAR-PLAYER LIST:
~ Puggy Baconbreath 140K
~ Deeproot Strongbranch 300K
~ Paddy "Boom-Boom" Stan 130K
~ Rogan "Cutlerine" Josh 100K
~ Jimbo "Rocketman" Jett 120K
~ Sweedy "Slicer" Codd 100K
~ Nine Jarr 170K
~ "The Thong" 140K
~ Pot-Plant 210K
~ Belly Smalls (Thruddball) 250K *Confirmed*
~ Stick E. Bunn (Stunty Slam) 80K TBC
~ Zlurpus Zembashski (Zlurpee Bowl) 130K *Confirmed*
Star-Player Rules (TBC):
Jimbo “Rocketman” Jett
Jimbo Jett comes from a long line of tinkerers within his community of Halflings. Some say they have a drop of gnome in the family line.
From his shed he developed the Jett MkIX. A fire belching contraption that he straps to his back and flies across the pitch on a tail of burning sparks and thunderous noise. To quote the fling “ A device that negates the need to be thrown. A self throwing device as you might call it!”Needless to say it has yet to be fully perfected and the fuel he can carry does not last long for sustained periods. Accuracy has a little to be desired as well. That said he is a crowd pleaser, especially when things go wrong!
Mv: 4 (5)
St: 2
Ag: 3
Av: 6
SKILLS: Stunty, Right Stuff, Rocket-Pack, Loner
Special Rules:
“Rocket-Pack”
The rocket pack can only hold so much fuel and this is represented by the fact that it can only hold 6 D6's worth of propulsion.
When Jimbo wishes to activate his rocket-pack, the owning coach must nominate a direction along a straight line.(A line leading off from the player from the flat side or diagonals of his square) Also the coach must nominate how much fuel Jimbo will burn on this use. This is a number of D6's from the remaining store of 6 D6's that represent the fuel in the rocket-pack.
The coach rolls this many of D6's and add 6 to the total of the dice rolled. This is how far Jimbo sails through the air along the nominated flight path. He them scatters 3 D8 from that square like a normal thrown team-mate. He also has to roll to land. Fortunately with a rocket-pack, just before landing he can spare a little squirt of thrust to slow his decent. This allows Jimbo a re-roll to landing. Laning rolls are the same as landings from a Throw-Team Mate.
If Jimbo Jett should some how mange to end up in the crowd, treat it as a crowd surfing like any other event. Ball being thrown in and player being injured etc.
Example;
Jimbo has the already used 2 dice worth of fuel previously in the match an thus has only 4 dice worth of fuel left. Being deep in his own half, holding the ball, and 90% of an orc team bearing down on him, he opts to unleash 3 D6 worth of fuel on a jump. The coach rolls 3 D6's and gets a 5 a 4 and a 2 giving 11 and adds another 6 giving 17. Jimbo flys 17 squares straight down the pitch, ball in hand. He scatters three times, passing damgerously close to the crowd and comes in for a landing, firing of a quick burst of flame from the rocket-pack. The coach rolls a 3 for the landing, but with Jimbos landing re-roll, has another attempt and rolls a 5! Jimbo lands in a brief cloud of smoke and dashes out of it, still carrying the ball and over the line after a little extra flexing of the leg muscles!
If Jimbo uses up all his rocket-pack fuel he may ditch the rocket-pack and increase his movement to 5 for start of the next drive or half.
Rogan “Cutlerine” Josh
Coming from unknown origins and an un-halfling like temper, Cutlerine is not a fling to be trifled with.
Lashed to his forearms is an array of sharpened eating utensils. Many an opponent has fid themselves on the end of a deadly spooning or Cutlerine growling in their ear as the light dim saying “How gives a Fork now?!”
Unfortunately his pent up rage can be boon and a hindrance dependant on unknown whims of his mind.
Mv: 5
St: 2
Ag: 3
Av: 6
SKILLS: Stunty, Right Stuff, Wild Animal, Frenzied-Stab, Loner.
Special Rules:
“Frenzied-Stab”
Armed with an array of sharp impliments and an unsatiated fury, Rogan “Cutlerine” Josh lays into his opponents with relish.
Instead of making a block, Rogan can make a Frenzied-Stab attack on an opponent standing next to him. Make a normal Stab attack as per the normal rules. If this first attack fails to take down the targeted player Rogan must make another Stab attack on them.
If the first attack puts the opponent on the floor or even better off the field, Rogan may make a second Stab attack on another opponent player that is standing in another adjacent square to him. The flings an animal!
Frenzied-Stab may be used as the teams Blitz action for the teams turn. This time Rogan can only make a second Stab attack on the same player.
Paddy “BOOM-BOOM” Stan
Paddy comes weighed down with nearly his own weight in the best kind of black powder charges the dwarf kingdoms make. His sole aim to maim! Paddy is a dangerous fling to deal with, if he is knocked to the ground by any means, there is a 50/50 chance that he will detonate..Even a perfect landing may give a big enough jolt to set off the Bomb-Pack.
Mv: 5
St: 2
Ag: 3
Av: 6
SKILLS: Stunty, Right Stuff, Mighty Blow, Bomb Pack, Secret Weapon, Loner.
Special Rules:
“Bomb Pack”
If Paddy happens to get knocked over or even make a successful landing from a Throw Team Mate action, roll a D6, 1 to 3 the Bomb Pack does not go off, 4 to 6 KA-BLUUUWEEE! (See below like manual detonation).
During Paddys turn, he may nominate to manually detonate his explosives. Paddy is an automatic casualty, obviously. The resulting explosion goes off like a Bomb from a Bombadier, except that it is a tiney-winey bit more devastating!
The explosion centres on the square where Paddy WAS standing. ANY player standing in an adjacent square is struck by the blast and knocked over on a roll of 3+ on a D6. Mighty Blow is used on the knocked over players for Armour rolls and/or injury rolls.
Sweedy “Slicer” Codd
It seems that it takes allsorts to play Blood Bowl and most teams scrap the bottom of the barrel to find players. This is how , once halfling community butcher, Sweedy Codd found himself suddenly on the field one game, hand held bacon slicer in one hand, the “Flings Shilling” in the other facing down a mean mob of norse. He soon rose to some fame with his years-honed skills of wielding a slicer came to some use other than gouging slabs of steaming meat from a pig carcase and rather started slicing slabs of meat off the opposition! Sweedy funnily enough has a large vampire fan base!
Mv: 5
St: 2
Ag: 1
Av: 6
SKILLS: Stunty, Right Stuff, No-Hands, Secret Weapon, Bacon Slicer, Loner.
Special Rules:
“Bacon-Slicer”
This well crafted clockwork device has served the halfling race well for countless years. Fortunately, Sweedy Codd no takes bits off the enemy with it!
The Bacon-Slicer is used instead of a block or part of the block in a Blitz action. When used and due to it's innate sharpness, the Bacon-Slicer counts as having Claw and Mighty Blow when making an attack against an opponent.
Pot-Plant
Hailing from the esteemed ranks of the Hundred Feet Heroes. This quiet little shrubbery, makes his presence known on the field by his fast root work and ability to put the enemy on their backsides more often than not!
Mv: 4
St: 5
Ag: 1
Av: 9
SKILLS: Mighty Blow, Throw Team Mate, Take Root, Grab, Loner.
“The Thong”
There is always a “wrong'un” that somebody knows. “The Thong” happens to be one that EVERYONE knows about!. Wearing his trademark Flossing-Grade Thong and grinning gimp mask, “The Thongs” unnerving moves towards opponents, strutting his stuff in there direction can turn a flings stomach and put anyone off their game. Many an unsuspecting opponent thinking they've gotten away turn around to find him panting at them through his mask, eyes staring intently at them!
Mv: 6
St: 2
Ag: 3
Av: 5
SKILLS: Stunty, Right Stuff, Dodge, Shadowing, Disturbing Presence,Foul Appearance, Loner.
Nine Jarr
Some say he was dropped as a baby in the river and floated away to foreign lands and returned years later changed, wrapped in scarves and bandages but possessing unimagined subtlety for one of the Halfling race.
His hands are as fast as lightning. It's a little bit frightening. He's a master at Yuck-Fou fighting. Every plays gets more and more exciting!
Mv: 5
St: 2
Ag: 3
Av: 6
SKILLS: Stunty, Right Stuff, Dodge, Shadowing, Side Step, Wrestle, Strip Ball, Grab, Leap, Loner.
Belly Smalls
Belly is a Halfling overeater, so fat he is a perfectly round ball of
flesh with head, hands and feet barely visible. In Halfling society
it's considered good manners to eat all your hosts offer, and to
offer all your guests can eat (becomes a competition at times).
Belly is considered the most polite halfling in the shire.
Belly shot to fame spectating a Moot Mighties Vs Evil Gitz match
when the bench he sat on broke under his weight. He rolled across
the pitch, crushing a surprised opposing front line before coming to
rest in the Goblin spectators area (killing many Gitz fans too)!
The Mighties Coach saw Belly's potential, had a suit of plate
armour made (from two huge cooking pots), and signed him up.
The Mighties incorporating Belly into complicated plays as they
learnt how to push Belly into opponents. They won LOTS of games.
Belly became a Fan Favorite, with a female fling following called the
"Smally Belles", who admired his "perfect" halfling physique.
Halflings everywhere even play a drinking game in Belly's honour.
Movement 1*
Strength 1**
Agility 3
Armour 10
Skills
Juggenaut, Block, Mighty Blow, No Hands, Loner
Special
Fan Favorite, B.I.G.G., C.L,A.W. (Crushing Load, Ample Weight)
Special Rules:
B.I.G.G. (Belly Is Gonna Getcha) Special Rules
PUSHES
*Belly depends mostly upon Pushes from team-mates to move.
During Belly's Player Turn, up to three standing team-mates may
give Belly a Push as Belly enters their Tackle Zones. This is a free
action, regardless Enemy Tackle Zones. Each push EITHER
amends his Current Movement by 1 (Maximum + 3 / Player Turn)
OR Allows Belly to roll to Change Direction. Unassisted Belly
can only amend Movement by + 1 per Player Turn.
SPEED
Use a D8 to record Belly's Current Movement(his speed),
and position the D8 on the Rerolls Turn Track to show his
Movement at the start of the Player Turn. When Belly's
Player Turn ends, move the D8 to the new position on the Rerolls
Turn Track to record his Current Movement for the Start of his
Next Turn. Always face Belly in the D8 Direction he is travelling....
CHANGING DIRECTION
**Belly may only take Move Actions and cannot GFI. No Dodge
roll is required if Belly leaves a Tackle Zone. He can attempt to
"Change Direction" IF he enters the Tackle Zone of up to three
standing team-mates. .Otherwise he must move at least half his
current speed (rounded up) BEFORE attempting to Change
Direction.
Use the Throw-In Template to determine his new direction.
Select + 1 (Belly's steering), then Roll D6 and add your + 1
to find his new direction). Zero counts as a 1, 7 counts as a 6.
He moves the remainder of his movement unless he receives
another Push, leaves the pitch, or encounters another Player.
STRENGTH
As Belly's Movement increases, so does his Strength (Momentum).
If during his Move Action he would move into an occupied square
Belly will throw a block at whoever is in that square, Friend or Foe
(and even ignores Foul Appearance!). This follows all the normal
blocking rules, EXCEPT that Belly's Strength is Equal to his
Current Movement. A Prone or Stunned player in an occupied
square is Splattered as Belly rolls over them, push them back and
make an Armour Roll as if Belly had the C.L,A.W. Skill.
Belly must follow up if he will push back another player, and will
then carry on with his move as described above. Note Belly can be
blocked and injured, but cannot be knocked down or placed
prone. Roll for Armour and Injury normally but place the Belly's
Supporter figure in the relevent Dug Out Box to represent Belly's
Injury. Belly is simply too heavy to fit on a stretcher, and so remains
in play Until a TD is Scored, the half ends, or he is Crowd Surfed.
CROWDSURFING
If Belly's Movement takes him off the pitch, he spends the next D3
Team Turns flattening fans!! Put the Belly Miniature on the relevent
Team Turn Marker on the Team Turn Track. He rejoins the match
the following turn!
Roll a D6 for BOTH Teams. On a 1 (1-2 for the opposing side)
reduce that Team's FAME by 1 for the rest of the game (if not
possible, increase the opponents FAME by 1).
Stadium Owners take a dim view of damage to seating, and charge
whichever team who lost FAME 10'000 GP from their match
winnings.
There is nothing in the Book of Nuffle to say it is against the rules to
come back onto the pitch if you are Crowd Surfed (Not even Nuffle
expects anyone to survive this - no one but Belly can manage it).
Assuming a TD isn't Scored first or the Half Ends, randomise a
board edge, roll 2D6 (sides) or D8 (endzones) from the centre to
determine where he reappears. Roll D8 for Current Movement,
and use the Throw-in Template for Direction.
Zlurpus Zembashski
Mv: 4
St: 2
Ag: 3
Av: 6
SKILLS:
Dodge, Stunty, Right Stuff, Block, Frenzy, Dauntless, Regeneration, Fan Favourite, Loner.
Stick E. Bunn
Mv: 5
St: 2
Ag: 3
Av: 6
SKILLS:
Dodge, Stunty, Right Stuff, Nerves of Steel, Custard Pie(Once per half), Loner.
Special Rules:
Custard Pie = Play at the beginning of your turn before any player takes an action.
Choose one player on the opposing team adjacent to one of your standing or prone (not stunned) players. That player is so flabbergasted by the pie hit that he loses his TZ for the remainder of this turn as per a successful Hypnotic Gaze roll.
PAID
INTERESTED
Tiamo-69
Chappers
Evil-Trev
You do not have the required permissions to view the files attached to this post.
Reason: ''
-
- Emerging Star
- Posts: 335
- Joined: Fri Jun 12, 2009 4:46 pm
- Location: west midlands
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
smoke me a kipper Pug & i'll be back for my 6 breakfasts! 

Reason: ''
Possibly improving but, my dice rolls aren't! :O)
NAF 13759
2011 Rocket Bowl III: Most Casualties (22) & Most Sent Off (8)
2012 Rocket Bowl IV: Most Casualties (26) & Most Sent Off (9)
NAF 13759
2011 Rocket Bowl III: Most Casualties (22) & Most Sent Off (8)
2012 Rocket Bowl IV: Most Casualties (26) & Most Sent Off (9)
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
Good news!!
Belly Smalls agent Mad Frank has given the tubby ball of lard the weekend off and is rolling his chubby behind towards the Fling-Fest!.
Small metal figurines of the chap will be available to purchase at the event. All proceeds go to charity.
Belly Smalls agent Mad Frank has given the tubby ball of lard the weekend off and is rolling his chubby behind towards the Fling-Fest!.
Small metal figurines of the chap will be available to purchase at the event. All proceeds go to charity.
Reason: ''
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
The great Leipziger from Mank has given leave to let us borrow Stick E. Bunn and flog him to any team on an appropriate street corner at the event!
Another visiting Star-Player to add to the pot!
Another visiting Star-Player to add to the pot!
Reason: ''
- chappers
- Experienced
- Posts: 106
- Joined: Mon May 18, 2009 9:53 am
- Location: leicester uk
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
So when are you posting the outcome of our mini play test mate
Reason: ''
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
Bugger...put it on Face Block but not here...wait one!
Reason: ''
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
** FLING-FEST 2013 ~ Play Testing**
"Cutlerine"
An average turn out...although a couple of mistakes as it seemed he had strapped on the plastic training set rather than the proper hardened metal game Cutlery. Useful and fun to clear a gap.
"Paddy Boom-Boom Stan"
An amazing first use! Piled straight into a grouping of trees, turning one to splinters and the other concussed for most of a half failing to get off the floor. Definitely a deadly addition to the line up even if a one use player.
"Jimbo Jett"
Interesting Star...had a touch of butter fingers grabbing the ball, but did manage to get air borne.
He didn't really get the air miles he wanted from the throttle setting he had an just managed to clear the scrimmage line with the ball. The landing was a bit to be desired and was retired off the field unconscious.
A side note. Try a fun Rocket-Off! Take turns trying to launch a Jimbo from one endzone to another...closest wins...landed beats crash landed.
Beware of macho 6 dice launches as your Jimbo turns into so much strawberry jam on the far side of the pitch!
"Nin Jarr"
A lethal anti fling player...easily uses his skills to clear a path.
"Cutlerine"
An average turn out...although a couple of mistakes as it seemed he had strapped on the plastic training set rather than the proper hardened metal game Cutlery. Useful and fun to clear a gap.
"Paddy Boom-Boom Stan"
An amazing first use! Piled straight into a grouping of trees, turning one to splinters and the other concussed for most of a half failing to get off the floor. Definitely a deadly addition to the line up even if a one use player.
"Jimbo Jett"
Interesting Star...had a touch of butter fingers grabbing the ball, but did manage to get air borne.
He didn't really get the air miles he wanted from the throttle setting he had an just managed to clear the scrimmage line with the ball. The landing was a bit to be desired and was retired off the field unconscious.
A side note. Try a fun Rocket-Off! Take turns trying to launch a Jimbo from one endzone to another...closest wins...landed beats crash landed.
Beware of macho 6 dice launches as your Jimbo turns into so much strawberry jam on the far side of the pitch!
"Nin Jarr"
A lethal anti fling player...easily uses his skills to clear a path.
Reason: ''
- chappers
- Experienced
- Posts: 106
- Joined: Mon May 18, 2009 9:53 am
- Location: leicester uk
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
Nice one for that made me chuckle and is there any acknowledgement for the rocket off with jimbo
Reason: ''
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
Yes you were that "Macho 6 dice" man...way to go muppet!
Reason: ''
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
Will be changing the date of the tournament to the 20th July, as it clashes with Glowworms established tournament the Crumb-Bowl...
Reason: ''
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 27th July 2013
...and as an addition, final rules and costing to be revealed and released by the 5th of January..that's this coming Saturday.
Reason: ''
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 20th July 2013
OK Fling fans! A quick update.
Added to this post and the opening post (That's the first one
) is the rules pack for the Fling-Fest 2013.
Cost is £6 for the 4 (5 possibly) game one-dayyer.
Fend for yourselves for food. As we will be playing and eating it is on your own head to get something to eat. There will be a half hour respite midday. See rules pack for the days schedule.
Lets see who's man enough, or flingtastic to attend?!!
Added to this post and the opening post (That's the first one

Cost is £6 for the 4 (5 possibly) game one-dayyer.
Fend for yourselves for food. As we will be playing and eating it is on your own head to get something to eat. There will be a half hour respite midday. See rules pack for the days schedule.
Lets see who's man enough, or flingtastic to attend?!!
You do not have the required permissions to view the files attached to this post.
Reason: ''
- Leipziger
- Legend
- Posts: 5685
- Joined: Sun Jul 06, 2003 11:37 pm
- Location: Manchester, UK
- Contact:
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 20th July 2013
I'd love to come to this Pug but I'm doing the Great Manchester Swim on the same day :/
Reason: ''
Twitter:@wormito
Waterbowl fb group https://www.facebook.com/groups/WaterbowlMcr/
Waterbowl Discord: [url] https://discord.gg/jFX3MCTG [/u]
Stunty Slam 17, November 8th 2026
Waterbowl Weekend 2025, Feb 15/16, NWGC
Waterbowl fb group https://www.facebook.com/groups/WaterbowlMcr/
Waterbowl Discord: [url] https://discord.gg/jFX3MCTG [/u]
Stunty Slam 17, November 8th 2026
Waterbowl Weekend 2025, Feb 15/16, NWGC
- Pug
- Legend
- Posts: 3699
- Joined: Tue Oct 10, 2006 9:23 pm
- Location: Middle of nowhere
- Contact:
-
- Rookie
- Posts: 17
- Joined: Tue Jul 15, 2008 6:46 pm
- Location: Shirebrook
Re: FLING-FEST 2013 ~ You Fat B@$tard$!, 20th July 2013
Well, after Dobby Bowl - I really need to bring Bun Bastic to this one. Having played in "centenary Bowl" at Dobby Bowl - rumour has it that Pug cant count up to 100 games, it will be a bit fairer when I'm not orcing up on them. Mind you the Hundred Feet Heroes stamp just as hard on orcses.
Looking forward to this Pug - credits will be dealt with in next couple of days........After second breakfast!
Trev
Looking forward to this Pug - credits will be dealt with in next couple of days........After second breakfast!
Trev
Reason: ''