Hi Shteve, thanks for the welcome!
Variety - look out for the next stretch goal - it's something we wanted in the game too, but you're right, the board game market prefer playability. However, we have designed some alternate poses, and with a little extra funding we can get these into the box
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Female Team - great minds and all that... just keep watching...
My avatar - Yep, future star player - possibly my favourite concept for this game so far. He's not sculpted yet, but when we get far enough to have him produced, everyone at $100 and up will get him free!
mathias - Probably a bit much for me to explain, but in brief - If you have a look at the board on the project page this will make more sense. Each team must try to get into one of the opponent's strike zones (the coloured areas), and throw the ball into the strike hex (the goal) to score. The different zones are worth different amounts of points. There are a variety of different actions that each player can do, and the tactics of the game come from deciding on which actions to use at which time, and the best order to do them in. If you set things up right and roll well enough, you can create chain reactions. The rules are simple enough once you've learnt them, but it's very tactical.
We will be posting a gameplay video very soon which will go into a bit more detail about how the dice rolls etc work, so look out for that. If you have any specific questions, feel free to ask.