Cheers Rich
Will do
Things you need to bring and sort out
You will need to bring the following: -
•Rulz Pack
•Your Team (Must be painted)
NB: No restriction on what miniatures you use, as long as they’re painted!
•Copy of Team Roster (additional copy to be emailed by 20/11/12).
•Blood Bowl Board, Dugout and Counters
•Throw-In, Scatter & Pass templates
•Competition Rulz Pack
•Super Glue
•Pen and Paper
Da General Rulz
•Rulz will be from the Competition Rulz Pack
•Team Start at 1.1million Gold Pieces
•Inducements are allowed but, No ‘Special Play’ cards & No ‘Bloodweiser Babes’ (can’t expect Da Big Wigs at Da K’Orccs Brewery to support Dat!)
•Game Injuries do not carry over (“Dere’s Sumtink in Da Wata” effects do!)
•No Post Games are used
All Official Teams from the Competition Rulz Pack are allowed, as are the 3 new races (Chaos Pact w 2 Big Guys minimum, Underworld & Slann). No Khorne.
1st Round randomly selected against a ‘Local Player’; subsequent rounds via Score.
Schedule
Saturday
Registration 9:30am -10:00am
1st Round 10:00am – 12:15pm
Lunch 12:15pm – 13:00pm
2nd Round 13:00pm – 3:15pm
Break 3:15pm – 3:25pm
3rd Round 3:25pm – 5:40pm
Sunday
4th Round 9:30am -11.45am
Break 11.45am – 12.00pm
5th Round 12:00pm – 2.15pm
Lunch 2:15pm – 3:00pm
6th Round 3:00pm – 5.15pm
Presentations 5:15pm – 5.30pm
There are 2 hours and 15 minutes allocated to each round.
We ask that you play within this time, otherwise the tournament referee/s may need to stop games prematurely. NB: On Saturday, once you’ve finished your matches, please adjourn to the downstairs Bar area; as the function room will be in use that evening.
Teams & Skills
‘Da Brewerz Cup’ is Open to ‘All Races’, including Pact (NB: Pact Teams must include at least 2 Big Guys!), Slann & Underworld but, not Khorne . Teams start with TV110 & all Races receive 7 skills (6 Normal & 1 Double) before the Tournament starts.
Star Player & Skills
Skills are to be allocated as follows...
1 (Rostered) Star Player with 2 Normal Skills
1Player with a Double Skill
4 Players with a Normal Skill
Obviously, with the exception of the SP, this means ‘No Stacking!’
NB: No Stat Increases & you can only select the same skill twice.
To ensure ‘uniformity’, please number skills as follows:
Star Player skl 1 & skl 2; Double skl 3 & remaining skills 4 - 7.
Ma’s Mighty Reviver
To raise awareness for the K’Orccs Brewery (& make up for the banning of Bloodweiser Babes!), Da Big Wigz are donating One Barrel of ‘Ma’s Mighty Reviver’ to each Coach, each day. Ma’s Reviver is so potent, it will bring round a single KO’d player on a 2+ roll. However, roll a natural ‘1’ & the player’s a light weight, who can’t take his medicine! Player becomes incapacitated & misses the ‘rest of the match’.
NB: This is a ‘One Use’ option & you MUST ‘consume’ the barrel in front of the opposing coach’ before applying. Unused barrels from Day One DO NOT Carry Over to Sunday!
Dere’s Sumtink in Da Wata
After the 1st Match has been played, the Organiser will turn over a randomly placed counter (numbered 1-7) & call out the number selected. The Organiser will now roll on the ‘Dere’s Sumtink in Da Wata’ table below; to see if the Player with that number skill, has been affected by the Warp laced waters of the Trant.
Coaches will then check to see if the result sends that particular player to either the ‘Slimed’ or ‘Warped’ tables & will roll 1D6, on the relevant table, to see what effect ‘Da Wata’ table has had (remembering to include any relevant modifiers)...
All effects of the ‘Slimed/Warped’ tables are Permanent & Take Immediate Effect.
NB: Your ‘Skilled Up’ Players will have to face ‘Da Wata Table’ Five Times but no Player will face ‘Da Table’ more than once.
***DERE’S SUMTINK IN DA WATA***
1 – 2 Go To ‘Slimed’ Table
3 – 4 No Effect
5 – 6 Go To ‘Warped’ Table
Modifiers:
Chaos +1 (Chaos, Pact, Chaos Dwarves, Nurgle & Underworld) Chaos Lords Blessing
All Elven Races -1 Constitution Modifier
‘SLIMED’
6 Stuck in the Mud -1 MA
5 Stuck in the Mud -1 MA
4 Agility of a Slug -1 AG
3 Brain Drain -1 Stat Roll*
2 Strength of an Amoeba -1 ST
1 Primordial Slime -1MA -1AG -1AV
Modifiers:
Natural One on ‘Dere’s Sumtink in Da Wata’ roll -1 to Slimed Table
Stunty Races -1 Constitution Modifier (cancelled by Natural 1 on ‘Da Wata’ Roll)
*Brain Drain – roll 1D6 (1 Lose 1 Added Skl; 2 -1AG; 3 -1AV; 4-6 -1MA)
‘WARPED’
1 Quicksilver +1 MA
2 Quicksilver +1MA
3 Gift of Knowledge +1 Nml Skl
4 Barkskin +1 AV
5 Warped One +1 ST
6 Chosen One +1 AG +Mutation +Doub Skl
Modifiers:
Natural Six on ‘Dere’s Sumtink in Da Wata’ roll +1 to Warped Table
Stunty Races -1 Constitution Modifier (cancelled by Natural 6 on ‘Da Wata’ Roll)
Casualties
All casualties that ‘YOU’ inflict count towards your ‘Casualty Count’!
This includes Fouls & Crowd Pushes. Casualties caused by your Opponents Failed Dodges & Snake Eyed GFI’s Do Not Count!
Tournament Scoring
The scoring system, per match, will be as follows: -
Win = 10 Points
Draw = 5 points
Losing by 1 TD = 3 points
Losing by 2 or more TD = 1 point
Bonus Points (your Team Gets / Causes)
3 or more TD’s +1 point
3 or more Casualties +1 point
3 or more Players Sent Off (not including ‘Secret Weapons’) +1 point
‘Official’ Stunty Races - Only suffering 2 Casualties +2 points
Good Sportsmanship (4+ Rating) +2 points
In addition to tournament points, record your touchdowns and casualties on your results sheet.
Only record casualties you caused! (Basically, everything except your Opponent’s failed dodge’s & snake eyed GFI’s) & that All Important ‘Coach Rating’!
Bonus Points will be used to decide ‘overall’ Champion.
Prizes
The following Prizes will be up for grabs****:
· ‘Master Brewer’ – Overall Champion of Da Brewerz Bowl (inc bonus points)
· ‘Crazy Cooper’ - Runner Up
· ‘Last Man Standing’ – Best Performance over Wkd (based on Game Results)
· 'Da Queenzbury Rulz Cup' – Most Sportsmanlike Coach*
· Kris Hashtun Cup – The Coach with the most Touchdowns
· Punch Drunk – The Coach with the most Casualties
· Drunk & Disorderly – Coach who has most Players Sent Off**
· ‘Mini Cooper’ – Best Stunty Team (Stunty Cup)***
· Brewer’s Droop – Coach who concedes most Touchdowns
· Beer Goggles - Last Place
(NB: Coaches may only win 1 Prize & **** ‘Full’ Prize List is subject to attendance/funds)
** D&D does not include Secret Weapons!
***Stunty Cup: This is awarded to the highest placed Goblin, Halfling or Ogre team (need min 3 Teams for prize).
*'Da Queenzbury Rulz Cup – as there will be differing levels of ability at this tournament, we’ll be awarding a ‘Good Sportsmanship Cup’, instead of the usual ‘Best Painted Team.’ After the Match, Coaches will give their opponent a rating between 1-5 (1 Poor / 5 Very Good). Any Coach receiving a +4 rating will earn the ‘Good Sportsmanship’ bonus for that Game. Ratings will go towards the Cup!
Please Note: If any situations of the Rulz are unclear and you cannot agree with each other, call a referee and they will decide, however the decision of the referees is final.