ROCKET-BOWL IV ~ 27-28 Oct' 2012 ++Purplegoo wins!++

Post your announcement for your tournament. You many only have ONE thread per a tournament in this area. The dates of your event with the year should be included in the subject header.

Moderators: lunchmoney, TFF Mods

Locked
User avatar
Pug
Legend
Legend
Posts: 3699
Joined: Tue Oct 10, 2006 9:23 pm
Location: Middle of nowhere
Contact:

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Pug »

added and added

Reason: ''
Image
"In Dodge We Trust"
User avatar
Valen
Walking on the beaches...
Posts: 8665
Joined: Wed Sep 04, 2002 1:33 pm
Location: Blackburn, Lancashire

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Valen »

Can you add Virella aswell please Pug?

Reason: ''
Image

I'm coming at you with razor blades and lemon juice... I'm talkin' pain, boy. Searing, mind-numbing pain!!!
User avatar
ceetee
Star Player
Star Player
Posts: 540
Joined: Sun Jan 09, 2005 7:16 pm
Location: Midsomer Norton, Centre of the Universe

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by ceetee »

Can finally make it this year - please add me to the list of the chosen....

Reason: ''
ct
User avatar
Boneless
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1321
Joined: Tue Feb 02, 2010 11:40 am

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Boneless »

ceetee wrote:Can finally make it this year - please add me to the list of the chosen....
Now this is reason to go if ever. I feel following Andover we have a rematch due lol

Reason: ''
UK National Co-ordinator for the NAF
Image
Organiser for the Welsh Open

Follow me on http://www.twtich.tv/Hawca_
bigmaddrongo
Rookie
Rookie
Posts: 24
Joined: Fri Jun 03, 2011 8:11 pm

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by bigmaddrongo »

Pop me on the list old chap.

Reason: ''
sparkydave
Rookie
Rookie
Posts: 48
Joined: Wed Aug 24, 2011 7:49 pm
Location: northampton

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by sparkydave »

Add me to the interested please mate, was a great first tourney last year..

Reason: ''
User avatar
Pug
Legend
Legend
Posts: 3699
Joined: Tue Oct 10, 2006 9:23 pm
Location: Middle of nowhere
Contact:

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Pug »

added and added.

Reason: ''
Image
"In Dodge We Trust"
User avatar
Pug
Legend
Legend
Posts: 3699
Joined: Tue Oct 10, 2006 9:23 pm
Location: Middle of nowhere
Contact:

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Pug »

As a quick update....every other round will have a random 'Dimension Warp' affect either pitch. ball. players etc....Mwa-ha-ha-haaaa!

Reason: ''
Image
"In Dodge We Trust"
User avatar
fire olli
Super Star
Super Star
Posts: 1193
Joined: Wed Mar 22, 2006 10:40 am
Location: Chorley, Lancashire

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by fire olli »

Can you put me down as interested.

Cheers

Olli

Reason: ''
Image
User avatar
Cracol
Veteran
Veteran
Posts: 243
Joined: Mon May 12, 2008 6:14 pm

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Cracol »

Put me on that interested list please mr pug.

When is this ruleset going to be released you evil genius?

Reason: ''
"No guy with pride ever relied on no guide sucka!" Mr T
User avatar
Pug
Legend
Legend
Posts: 3699
Joined: Tue Oct 10, 2006 9:23 pm
Location: Middle of nowhere
Contact:

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Pug »

added...added..

Ruleset....Friday evening/night...tweeking a few bits

Reason: ''
Image
"In Dodge We Trust"
User avatar
Purplegoo
Legend
Legend
Posts: 2279
Joined: Mon Jan 14, 2008 1:13 pm
Location: Cambridge

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Purplegoo »

I too will probably be interested in Home Bowl.

Reason: ''
User avatar
Pug
Legend
Legend
Posts: 3699
Joined: Tue Oct 10, 2006 9:23 pm
Location: Middle of nowhere
Contact:

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Pug »

added

Reason: ''
Image
"In Dodge We Trust"
User avatar
Pug
Legend
Legend
Posts: 3699
Joined: Tue Oct 10, 2006 9:23 pm
Location: Middle of nowhere
Contact:

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Pug »

Bit of RB IV logo imagery for you...


Image

Reason: ''
Image
"In Dodge We Trust"
User avatar
Pug
Legend
Legend
Posts: 3699
Joined: Tue Oct 10, 2006 9:23 pm
Location: Middle of nowhere
Contact:

Re: ROCKET-BOWL IV ~ "May the 4th be with you!" 27-28 Oct' 2

Post by Pug »

ok here goes! the basic rules set for RB IV...

downloadable pdf version to follow...


TEAM BUILD: 115 (1’150’000gp)



STAR PLAYERS & INDUCEMENTS:
1 Star player unless team classes as a stunty team and then may take 2.

All Inducements allowed except the Inducement Cards.
Master Chef is 300’000gp for all teams except Halfling teams, which will then cost 50’000gp.



SKILL SETUP:
Tier 1 Teams = 1 “Normal” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)

Tier 2 Teams = 2 “Normal” skills or 1 “Double” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)

Tier 3 Teams = 3 “Normal” skills or 1 “Normal” skill + 1 “Double” skill at the start of rounds 1, 3 and 5. (No player may be given more than 2 additional skills all tournament)



POINTS SYSTEM:
W = 10pts
D = 5pt
L = 0pts

Bonus points;
Every full 2 players on own team sent off = +3pts
Each TD = +1 pts (Max of 3pts)
Each CAS = +1 pts (Max 3pts)



SPECIAL RULES FOR ROCKET BOWL IV - Dimension Warp:

This is for rounds 2, 4 and 6.
One coach rolls on the table below for event situation before the game starts and players are setup, weather rolled etc.

ROLL a D6…

1 = Phase Ball
+++The ball is playing silly buggers with the current quantum state of the universe. Occasionally, to all players’ annoyance; it will suddenly phase out of existence, only to reappear a moment later in a slightly different place.+++
At the start of any coaches’ turn, roll a D6. On a result of a “1” the ball phases out of this reality for a split second; even if being carried by a player. The ball scatters one square in a random direction. The ball may be caught again if it phases back into reality just like a normal scattered ball.


2 = Low-Grav
+++The normal state of gravity has been suspended for the duration of the game, as the field of play feels the lessening effect of its normal pull. Players entering the field find that their every step has a slight bounce to it.+++
For the duration of the game, every player on the pitch gains the “Leap” skill. Due to the low gravity, time in the air is doubled. Instead of the normal 2 points of movement it takes to use the “Leap” skill, it now counts as 4 points of movement.
Players that have less than the requisite 4 movement to complete the leap need to make GFI’s. Any failed GFI rolls means the player cannot make the leap and stays in their starting square, face up without any armour roll. This will count as a “Turn Over” event.


3 = Heavy-Grav
+++The gravity field on the pitch becomes a weighing problem to anyone taking part in the game, as suddenly armour becomes a millstone hanging from the shoulders and the ball becomes a dense leaden weight. The strain of playing under such conditions takes its toll on the players.+++
The effect of the Heavy Gravity field is to give a -1 to all passing attempts, with ball or throwing team-mates.
Movement for each player is reduced by 2 points to a minimum movement of 4.
For the duration of the match players are under the effects of “Sweltering Heat” due to the huge physical strain of playing in heavy gravity.
If the weather during the game IS “Sweltering Heat” then coaches must roll twice for each player; once for the actual weather conditions and once for playing in a Heavy-Grav environment.


4 = Time Warp Gun
+++The Rocket Bowl Science-Monkeys have handed each coach a weird looking gun-type object and give the simple instructions: “Point, Aim, Pull trigger and watch the fun!...cheerio!”. Bemused, the coaches try it out on a random player during warm up and watch them suddenly zip around the field in a blur for a few seconds.+++
Once in their own turn, a coach may nominate a player on their team (Not holding the ball!) and attempt to hit the player with the “Time Warp Gun”. The coach rolls a D6 on a roll of a 6 the targeted player may make in affect 2 turns. These may not be taken simultaneously. After making their first normal moves, another player on the team must do something; (not just point at a player you’re going to have just stand still and say “His turn…done!”) then that player may have another turn as though they haven’t actually been yet. It is suggested a counter of some sort to mark the player temporarily.
If a “Turn Over” event occurs before the targeted player has their second go, tough! The coach looses the opportunity!



5 = Schrodingers’ Ball
+++A strange haze surrounds the game ball. When looked upon the players aren’t too sure whether it is there or not. Also noticed around the field are shadowy outlines of ball shapes. It’s all quite strange…and not a cat or box to be seen!+++
When a player carrying the ball crosses any endzone score line, the owning coach rolls a D6.
1 – 4 = The ball exists! Carry on as normal.
5 or 6 = Oh dear, its not there! The ball is not actually there and disappears from the players grasp.
Scatter the ball back into the pitch from the space where the player crossed the line as though from a “throw-in”. Any scattering of the ball is not allowed to be caught unless it is the last space for the ball to end up in. This represents the ball re-emerging into reality at that space. (The ball isn’t actually “thrown-in”, it’s just a method to scatter the ball randomly back onto the pitch)

6 = Alternate Reality
+++The air around and on the pitch glitters and shimmers in an unreal way. Players on the field feel an odd sensation, a sensation that differs from what is considered normal.
The “reality” of the situation really hits home once play starts…+++
At the start of each half one coach rolls a D6 and applies the result below to both teams.
1 – 3 = All players MV and AV are reversed for the half. That’s both teams. (Min value of 5 on either stat)
4 – 6 = All players ST and AG are reversed for the half. That’s both teams.



GRUDGE MATCH RULES: (Round 1)
Any “Grudge” matches listed of TFF (Talkfantasyfootball.org) , shall be played on round 1 of the tournament.
The person nominating the “Grudge Match” shall be the Grudger and the other player shall be the Grudged. Both parties must agree to the match before the tournament. The Friday before the tournament shall be the last day to nominate.
A reason for the Grudge must be a component for the Grudge, not just picking an easy target….so to the rules..
If the Grudger wins their game they may gain an additional “Normal” skill for one of their players for round 2 onwards.
If the Grudged wins the game, they may gain another “Normal” skill for one of their players for round 2 onwards. In addition, the Grudger may remove any additional skill from one of the Grudgers players that they chose prior to round 1.
A drawn game and neither coach gets any bonuses and the game is scored as normal.

Reason: ''
Image
"In Dodge We Trust"
Locked