I would like to speak about vampire teams improvements.
Vampire team defects:
- Blood lust combined with reroll wich costs 70000K, it s horrible

More than 3 vampires and the team becomes highly unstable.
3 vampires need at least 5 rerolls so 110x3 + 70x5 = 710k
-Thrall armor is only 7, how many times i ve had 4 of them out the first turn ... too often.
You need at least 10 of them , if not the second half is really really hard.
When you fight a team with block/mighty blow/guard, which has only 11 players to improve the TV, it s not balanced!!
(some teams have long beards with 3 skills at the beginning for 70k, some have 6/3/3/7 with block or dodge for 50K)
disgression : block and dodge are the most usefull skills, they shoud add cost to the players who have it at the beginning.
I dont want no more bloodlust but (in order of my favorite

1) Vampires are really talentuous players, let's have them +1 as bonus for the PRO skill, so pro will work with 3+ for vampires. (and pro will a little more used

2) A third "class" will be good too, like a human goul (6/3/3/8 block/wrestle 60-70k) for example.
3)Reroll less expensive.
4)Blood points. Numbers of thralls /2 by game, one blood point will cancel one blood lust, and it will justify why human thrall are so weaky with their 7 av !!
I love blood bowl, but in my opinion the game needs some balance testing.
Sorry for my bad english, olivier.