Mortalman wrote:Hi,
I'm new to this forum (but not to Bloodbowl) so be nice
Welcome to the club!!
Mortalman wrote:I'm currently playing in a league with occasional tournaments, so team are hanging around for a good while. I started with:
4 Black Orcs
2 Blitzers
1 Thrower
1 Goblin
4 Linemen
3 Re-rolls
3 Fan Factor
I would have gotten rid of the 4th line orc in favor of a fan factor of 8. Orcs have enough armor that they don't really need to start at tr 100 with a bench, and that extra FF would have helped you make more money as your team went on. (not to mention winning those nasty pitch invasion rolls!)
I also probably would have gone 3/3 with the black orcs and blitzers instead of 4/2 but that's very debateable. Blitzers are your best players for scoring and very versatile on defense as well.
Mortalman wrote:I've now added an Ogre, a Blitzer, 1 Re-roll, an apothecary and my FF is currently 9.
As the team has gone on, and done fairly well, I've noticed a few things I need advice on.
Sounds like your're doing quite well if you have increased your FF that much. Well done!
Mortalman wrote:1) I'm developing a nasty front line (3 out of 4 black orcs have block) but most of my players have no skills and paltry SPPs. Is it the fate of Orcs to have a couple of super start players (thrower and Blitzers) or is should I make more of an effort to spread the TDs around?.
Well the reason you're not getting spp elsewhere will be partly explained below. Also don't forget your goblin. He can score td's as well, and I don't necessarily mean by throwing him.
Mortalman wrote:2) While of Defence I'm pretty hot (a few players with tackle and a generally tough team has meant I haven't conceded a TD in 3 games and only 1 in the last 6!) my offensive play is not really progressing. I can do a cage, but it doesn't really work against hard teams and I usually have to rely on an opponent making a mistake a blitzer can exploit. Is there anything I can do to spice things up?
Sounds like your defense is GREAT!:)
I was always better playing defense with orcs than offense as well...I think they're better suited to that. There are SOME things you can do though. It sounds like you're suffering from not having enough blitzers...get up to 4 asap, and find creative ways to use your goblin (unless you face teams with a lot of tackle), they can really create problems for opponents.
Mortalman wrote:3) I've always held to the idea that stunned is good enough, so I concentrate on knocking other players over and staying up myself rather than injuring players - ie I'm taking block, tackle, pro etc rather than mighty blow, piling on and Dirty Player. Is this a worth while idea?
Well that might be why your non-scoring players aren't getting many spps. Having Mighty Blow on your black orcs really helps them get some casualties...and honestly how else are black orcs going to get spps reliably?
Line orcs are a different matter, the best way to get them spps is by feeding them touchdowns, but to be honest you don't really need them built up anymore anyway. As you've noticed, line orcs tend to get used less and less as your team improves. 4 black orcs, 4 blitzers, an ogre, a thrower, and a goblin is 11 players.
Mortalman wrote:4) I'm running out of linemen! I now only have 3 and I don't really feel like buying another one back. I do use them to soak up damage from big stuff but I'm now tempted to fill the gaps in the roster with another Blitzer, another Goblin, perhaps another thrower (cos while Grimfang is top notch he's got a lot of SPP and I'm worried about him ageing) and so on - will I miss the expendable guys?
Nope...don't worry about it. Get your position players and go with it.
Mortalman wrote:5) You'll have noticed I have the two pre-requisites of the Lob-a-Gob play (an Ogre and a Goblin) is it worth working on my air-bourne attack? I haven't tried it yet, especially since I'm rather attached to my goblin, he's the only player on my team who can catch and also the only one the ref doesn't notice putting the boot in!
Well, if you're attached to your current goblin, buy another one. It's a great way to spend that 1 turn before the half or end of game when you're recieving the ball and don't have anything better to do. If it fails, no big deal, nothing ventured nothing lost right?
Mortalman wrote:Sorry for the long post but, any ideas?
don't worry about it, i do long posts ALL the time.

Hope you find this one somewhat useful.
