I am very interested in the stymie/killer debate but I think part of the reason for the friction in this thread is that there is a 3rd key way of playing that has been largely ignored, what I’d call the “Standard build”.
You only really have a few player types in the game Blockers, Blitzers, Throwers, catchers and linemen though I could see Runners and Specialist being added too as there are some players that are difficult to categorise. Within these there are a few subsets so you’d have a blocker big guy such as a Troll or a Blitzer big guys such as a Mino and a normal Blocker like a Black orc.
The beast is a Big guy Blocker, Warriors are blockers, Rotters are linemen though I’d put them as fodder linemen, Pestigors are tricky as they definitely suit the Blitzer player type but also can be runners or even throwers/catchers.
There are standard skills you’d always consider for these players regardless of what race they are or the rest of the team, these are usually the safe and boring choice. They are rarely bad choices on their own but can be bad for the team overall as they lack synergy.
The standard build team will play to it’s strengths and be pretty predictable, they may try something out of the ordinary if desperate but won’t be built for that as skills that would help with this are wasted. In general the idea is to get a good balance of skills to maximise TV efficiency so a bashy team like nurgle would want plenty of block, with some guard and MB and add a sprinkling of other skills like tackle, wrestle, sure hands, stand firm, PO and claw with doubles taking things like dodge, DT and SS to give them a chance against all comers.
The usual skill path for blockers is Block, Guard or MB then Stand firm or Grab, maybe with tackle or PO (and claw if allowed). Big guy blockers get Guard and SF with Block on doubles and maybe Grab. For fodder linemen it’s block or wrestle with maybe a kicker or dp, they are often fired before getting a 2nd or 3rd skill.
The Pestigors can be made into runners with skills such as block, sure hands, extra arms, Kick off return Big hand, 2 heads and dodge on doubles. Ball hunter Blitzers; wrestle, tackle, strip ball, maybe juggernaut. Or Killers; Block, MB, PO, Claw if allowed and possibly frenzy or tackle.
The teams Smeborg and Jimmyfantastic posted I’d say start off following the standard path particularly for warriors the beast and rotters. It’s only with the Pestigors and 2nd skills that the teams start to diverge. The other consideration is that the slayer build is not all about taking bashy skills,
division and Cyanide’s MM have a reputation for this but these teams tend not to win that much unless they get lucky and wipe the other team out (or they concede). The really effective teams best exemplified by RandomOracle (ok normal chaos rather than nurgle) have a few real killers but still take plenty of the standard build skills and they focus on the ball but will try to get a numbers advantage if there is no obvious way to attack the opposing ball carrier or safely advance theirs.
Anyway gone a little long winded again and off topic so will end here. 