Smeborg wrote:Carnis wrote:The most succesful nurgle team in fumbbl:
http://fumbbl.com/FUMBBL.php?page=team& ... _id=643544
The focus is on tents though, not SF. The idea is to tag a tent on a player for each warrior, reduce numbers by the pestigors who are all killers, and have a single player as the ballcarrier. Rotters & beast man the LOS, and rotters also foul. Works very very well, many teams have nothing to put up against 5x tents, except hopeless tentacled 7+ (or 8+2+ for gutters) 3+ dodges.
Thanks, Carnis, for showing us a rather interesting team with an excellent record. No Guard, 1xS-Firm. No Wrestle, 1xTackle, 1x Claw, 2x P-On, 4xM-blow, and 6x Block (Block is given late - 2nd or 3rd skill on the Warriors, 3rd, 4th or 5th skill on the Pests). 4xRR + Leader. Outstanding Runner (MA8). Looks like the Beast may have died on the LoS, as it is unskilled.
Were I to play against this team, I would expect to down or push the Tentacled players around with relative ease, beat up the unprotected Rotters on the LoS, negate the Beast on the LoS, and foul whichever was the dangerous P-On Pest to my team (i.e. either the Tackler or the Clawed one). But the record suggests this is easier said than done.
Have you played against this team?
I did

. I won because he missed ST 5 BT and the cage breaking potential, and I got a very nice bounce when the ball went into the crowd.
http://fumbbl.com/FUMBBL.php?page=match ... id=3140309
For Smeborg, if you are interested, you can just click replay, and it will download the FUMBBL client automatically and you can watch it. It's not a big download

. Who knows, you might decide the client looks so awesome you can demonstrate your build to us! (Seriously, I know RL does intervene, but I'd be far more interested in spectating you playing your own build than a killer trying it..)
What makes this team so dangerous is that if you haven't got the strength to get the tentacled players down(which as it has a killer to blitz with every turn, you quite quickly lose the capability to), you just get bogged down in their tentacles and held in place until the clawmbpo can punch on you.
I noticed against me, he put the BoN and 2 NW's on the LOS...though I suspect this would change against clawmbpo specialists, I'd imagine this is fairly normal for him, and means if you are ST3 or below and putting them down on the LOS, if you don't cas/ko, they are getting back up and getting right back into contact to tie you down.
The problem with your plan Smeborg is that on your stymie team, as far as I can gather you have precisely enough to *either* push the tentacles around, or put the killers down and foul them. If you try and do both of those, you are leaving massive gaps and opportunities. I think you could pursue either strategy, but it's the 2 fold nature of it that's so dangerous. If you hunt the killers, you'll get a lot of your team tied up and repeatedly MB hit with tents, if you hunt the tents, the killers will probably rip you to shreds.