Looking for good Nurgle resources/advice

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betterZthenDeaD
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Re: Looking for good Nurgle resources/advice

Post by betterZthenDeaD »

SunDevil wrote:Congrats, BetterZED! :D

My Nurgle have to beat Halfings n the Season finale to have a shot at winning the division. Dont laugh (or do laugh, I can take it!) but the Flings beat me once this year already because I charted Morg and we forgot he could not be Apothed. Let's hope for a lucky, crippling hit on Morg early this time around as well...
Cheers Chance! I'm enjoying playing this team so much I thinking of taking it into the league I'm hopefully joining in the summer (don't tell Pauly I've dropped the Frogs! :wink: ).

I really did think that I'd be more drawn to the passing /running teams and I'm really suprised how enjoyable it is to generally beat the living ~@%& out of everybody! Play wise I think I' learning quite a bit about board control with these guys. I'm also learning the importance of correct positioning of pieces. Loving the 'wall of warriors' approach. Think the Pesties are cracking in defence. Having trouble though figuring out how to best use the Beast though. He managed to get his first skill and I plumped for Break Tackle. I think I maybe should have taken Stand Firm as I don't move him around amongst the opposition enough at the moment. Here's hoping he gets another kill in soon! :orc:

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Jimmy - I find Block complements F-App because the combined likelihood of a no-result block by the opponent is increased. Thus the value of both skills is enhanced. I find Wrestle complements Horns because it increases the blitz-power of the player (especially the ability to bring down an opposing ball-carrier). The skills sit rather well together.

M-Blow (in my view) does not hit full stride as a skill until it is combined with 1 (or preferably more) of the following skills: Block, Tackle, Claw, P-On. I am not saying it is a bad skill. I am merely saying that I do not consider it a harmonious pick as first skill on a player who lacks those skills.

Hope that helps.

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Wanchor wrote:As it concerns the worse win-loss record, I'd hit a slump in the playoffs in the first season, losing two Pestigors and a Warrior. Smeborg has also mentioned a mid-TV lull along stymie-style teams...
Hi Wanchor. The dip in form at mid-TV (say 150-175 or thereabouts) is not dramatic, not really a slump, but it is discernable (more draws, for example). My experience is in scheduled and open leagues, without TV matching. The dip in form may simply relate to the slower rate of SPP acquisition by a stymie team (players acquiring 2nd and 3rd skills later than opponents). But this is only a guess.

I find my stymie teams can cope well with the loss of 1 or 2 better players (stymie skills protect the players, the generic builds for each player type mean replacements are always coming through).

All the best.

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Re: Looking for good Nurgle resources/advice

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Smeborg wrote:
Wanchor wrote:I find my stymie teams can cope well with the loss of 1 or 2 better players (stymie skills protect the players, the generic builds for each player type mean replacements are always coming through).
I like the sound of that. Makes sense to me along with what you've said before about players being out of position being the reason for generic build types. Hmmm... :orc:

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Carnis wrote:The most succesful nurgle team in fumbbl:

http://fumbbl.com/FUMBBL.php?page=team& ... _id=643544

The focus is on tents though, not SF. The idea is to tag a tent on a player for each warrior, reduce numbers by the pestigors who are all killers, and have a single player as the ballcarrier. Rotters & beast man the LOS, and rotters also foul. Works very very well, many teams have nothing to put up against 5x tents, except hopeless tentacled 7+ (or 8+2+ for gutters) 3+ dodges.
Thanks, Carnis, for showing us a rather interesting team with an excellent record. No Guard, 1xS-Firm. No Wrestle, 1xTackle, 1x Claw, 2x P-On, 4xM-blow, and 6x Block (Block is given late - 2nd or 3rd skill on the Warriors, 3rd, 4th or 5th skill on the Pests). 4xRR + Leader. Outstanding Runner (MA8). Looks like the Beast may have died on the LoS, as it is unskilled.

Were I to play against this team, I would expect to down or push the Tentacled players around with relative ease, beat up the unprotected Rotters on the LoS, negate the Beast on the LoS, and foul whichever was the dangerous P-On Pest to my team (i.e. either the Tackler or the Clawed one). But the record suggests this is easier said than done.

Have you played against this team?

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Re: Looking for good Nurgle resources/advice

Post by Hitonagashi »

Smeborg wrote:
Carnis wrote:The most succesful nurgle team in fumbbl:

http://fumbbl.com/FUMBBL.php?page=team& ... _id=643544

The focus is on tents though, not SF. The idea is to tag a tent on a player for each warrior, reduce numbers by the pestigors who are all killers, and have a single player as the ballcarrier. Rotters & beast man the LOS, and rotters also foul. Works very very well, many teams have nothing to put up against 5x tents, except hopeless tentacled 7+ (or 8+2+ for gutters) 3+ dodges.
Thanks, Carnis, for showing us a rather interesting team with an excellent record. No Guard, 1xS-Firm. No Wrestle, 1xTackle, 1x Claw, 2x P-On, 4xM-blow, and 6x Block (Block is given late - 2nd or 3rd skill on the Warriors, 3rd, 4th or 5th skill on the Pests). 4xRR + Leader. Outstanding Runner (MA8). Looks like the Beast may have died on the LoS, as it is unskilled.

Were I to play against this team, I would expect to down or push the Tentacled players around with relative ease, beat up the unprotected Rotters on the LoS, negate the Beast on the LoS, and foul whichever was the dangerous P-On Pest to my team (i.e. either the Tackler or the Clawed one). But the record suggests this is easier said than done.

Have you played against this team?
I did :). I won because he missed ST 5 BT and the cage breaking potential, and I got a very nice bounce when the ball went into the crowd.

http://fumbbl.com/FUMBBL.php?page=match ... id=3140309

For Smeborg, if you are interested, you can just click replay, and it will download the FUMBBL client automatically and you can watch it. It's not a big download :). Who knows, you might decide the client looks so awesome you can demonstrate your build to us! (Seriously, I know RL does intervene, but I'd be far more interested in spectating you playing your own build than a killer trying it..)

What makes this team so dangerous is that if you haven't got the strength to get the tentacled players down(which as it has a killer to blitz with every turn, you quite quickly lose the capability to), you just get bogged down in their tentacles and held in place until the clawmbpo can punch on you.

I noticed against me, he put the BoN and 2 NW's on the LOS...though I suspect this would change against clawmbpo specialists, I'd imagine this is fairly normal for him, and means if you are ST3 or below and putting them down on the LOS, if you don't cas/ko, they are getting back up and getting right back into contact to tie you down.

The problem with your plan Smeborg is that on your stymie team, as far as I can gather you have precisely enough to *either* push the tentacles around, or put the killers down and foul them. If you try and do both of those, you are leaving massive gaps and opportunities. I think you could pursue either strategy, but it's the 2 fold nature of it that's so dangerous. If you hunt the killers, you'll get a lot of your team tied up and repeatedly MB hit with tents, if you hunt the tents, the killers will probably rip you to shreds.

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Hi Hitonagashi -

I am not about to play FUMBBL any time soon.

I am not sure I would even come up against this team, as I think the environment is TV matched (?). I take 14 players, 3RR and no Leader - that's a handicap in my favour of at least 140,000, perhaps more. In any case, I would expect a stymie team to be able to take some handy inducements against a team of this type (2 Babes for example).

1 killer player on an opposing team (the Pest with Claws) does not inspire terror. I guess the other P-On Pest is a semi-killer.

Early on, I would hope to beat this team with most races, simply because of the lack of Block.

I note that the same coach has an early Nurgle team of the same type, so you can see how he starts skilling up. It looks like he plays a lot on FUMBBL, and what is interesting to me is that he seems to be getting his best results with perhaps any race with this Nurgle team.

In my tabletop experience, a team that relies on 1 or 2 killer Blitzers is vulnerable to losing them. I don't know if that's how it pans out in FUMBBL.

All the best.

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Re: Looking for good Nurgle resources/advice

Post by Hitonagashi »

Smeborg wrote:Hi Hitonagashi -

I am not about to play FUMBBL any time soon.

I am not sure I would even come up against this team, as I think the environment is TV matched (?). I take 14 players, 3RR and no Leader - that's a handicap in my favour of at least 140,000, perhaps more. In any case, I would expect a stymie team to be able to take some handy inducements against a team of this type (2 Babes for example).

1 killer player on an opposing team (the Pest with Claws) does not inspire terror. I guess the other P-On Pest is a semi-killer.

Early on, I would hope to beat this team with most races, simply because of the lack of Block.

I note that the same coach has an early Nurgle team of the same type, so you can see how he starts skilling up. It looks like he plays a lot on FUMBBL, and what is interesting to me is that he seems to be getting his best results with perhaps any race with this Nurgle team.

In my tabletop experience, a team that relies on 1 or 2 killer Blitzers is vulnerable to losing them. I don't know if that's how it pans out in FUMBBL.

All the best.
Sorry, your Stymie team builds cap out? :)

I didn't realise that....most of the Slayer Nurgle builds I see are most effective over 2K tv.

I wouldn't say he gets the best results of any race. Given a small variation, skaven, lizardmen, chaos pact he all does well with. He's generally an excellent coach.

He has only lost 1 killer Pest in 50 games...he's very good at killing and protecting them. If you leave them out in the open, coaches will kill them, but it's fairly easy to protect key players with positioning...especially those which if you try and break towards them blitz back and CMBPO you back off the pitch.

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Re: Looking for good Nurgle resources/advice

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Smeborg wrote:I am not about to play FUMBBL any time soon.
1) Why not? It's a lot easier than travelling to the WC, and if you are willing to travel to the WC... Besides, even Mattgslater plays now ;-). Also in fumbbl you have a matchmaking environment and a pick your opponent environment, so you can play who you want.

2) Spectating a replay has nothing to do with playing on FUMBBL, you can just watch how he plays, dont even need an account.

Also, I dont really think his team would have many issues with your build, just due to the inherent positional handicap that comes from facing 5 spread Block/tents + the 2 killers he brings to bear. I hadnt noticed he had no guard, he would be in trouble against a lot of killer coaches (last today he won a game just cause a killer took an unnecessary risk and snaked it..).

I havent played this team of his, just others of his, I am 2-0-1 against him, but mostly in matchups that at least slightly favoured me (loss in lrb4). He is also finnish though, so I know him/his style very well.

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Re: Looking for good Nurgle resources/advice

Post by Corvidius »

Carnis wrote:
Smeborg wrote:I am not about to play FUMBBL any time soon.
1) Why not? It's a lot easier than travelling to the WC, and if you are willing to travel to the WC... Besides, even Mattgslater plays now ;-). Also in fumbbl you have a matchmaking environment and a pick your opponent environment, so you can play who you want.

2) Spectating a replay has nothing to do with playing on FUMBBL, you can just watch how he plays, dont even need an account.

Also, I dont really think his team would have many issues with your build, just due to the inherent positional handicap that comes from facing 5 spread Block/tents + the 2 killers he brings to bear. I hadnt noticed he had no guard, he would be in trouble against a lot of killer coaches (last today he won a game just cause a killer took an unnecessary risk and snaked it..).

I havent played this team of his, just others of his, I am 2-0-1 against him, but mostly in matchups that at least slightly favoured me (loss in lrb4). He is also finnish though, so I know him/his style very well.
TBF Fumbbl doesn't have everything up and running yet and the environment is very different to being able to sit down and see your opponent across the table so i can kind of understand why someone wouldn't want to give it a go. Particularly if they're blessed with 5+ tabletop BB games a week.

I like Fumbbl but it's not perfect in either the box or ranked. Stunty league is bloody unique though so definitely worth some amusement value. :)

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Hitonagashi wrote:Sorry, your Stymie team builds cap out? :)

I didn't realise that....most of the Slayer Nurgle builds I see are most effective over 2K tv.
No, the stymie build does not cap out, but I would expect it to be lower TV than a killer build with a similar level of experience (up to say 50 games at least). In my experience, the stymie build just carries on growing its TV in a slow and steady way so it is perfectly possible that after (say) 50-100 games, the stymie build would overtake the slayer build.

All the best.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Carnis wrote:Besides, even Mattgslater plays now
Playing on FUMBBL is like buying Folgers when there's been a run on my favorite coffee. I get the same rush, but it's not nearly the same experience. If I were in Smeborg's shoes, where I could get all the quality opposition I wanted, face-to-face, I'd never play on FUMBBL at all. No such luck here in San Diego, so I play a bit on FUMBBL to cool my jonesing in between weekly TT games. But it's not the same.

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Re: Looking for good Nurgle resources/advice

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Sure as an experience playing on FUMBBL is nowhere near as good as having games with your mates in a social setting with some drinks.
But you can play 3 games on FUMBBL in the same time as 1 game on TT, and the level of play and challenge is far greater than with your local league.
I would recommend it to anyone who likes the game of BB, you will learn a hell of a lot if you give it a try.

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Carnis wrote:
Smeborg wrote:I am not about to play FUMBBL any time soon.
1) Why not? It's a lot easier than travelling to the WC, and if you are willing to travel to the WC... Besides, even Mattgslater plays now ;-). Also in fumbbl you have a matchmaking environment and a pick your opponent environment, so you can play who you want.

2) Spectating a replay has nothing to do with playing on FUMBBL, you can just watch how he plays, dont even need an account.

Also, I dont really think his team would have many issues with your build, just due to the inherent positional handicap that comes from facing 5 spread Block/tents + the 2 killers he brings to bear. I hadnt noticed he had no guard, he would be in trouble against a lot of killer coaches (last today he won a game just cause a killer took an unnecessary risk and snaked it..).

I havent played this team of his, just others of his, I am 2-0-1 against him, but mostly in matchups that at least slightly favoured me (loss in lrb4). He is also finnish though, so I know him/his style very well.
I much enjoy the social aspect of tabletop BB, and I have greatly enjoyed tabletop tournaments ever since my first one 8 or 9 years ago. I think the NAF is an excellent organisation, and I support its efforts, including the World Cup. In Amsterdam, as well as getting 9 keenly contested games (the tension is always higher in a tournament), I will get to meet and socialise with many coaches that I have only met on internet forums such as this one. That alone is priceless. It's also a team event, in itself highly sociable. 480 coaches in teams of 6. I speak several European languages, some better, some worse, so the social aspect of this kind of event is tailor-made for me.

I don't have time for online BB in my life at the moment. I will revisit the issue after the World Cup. It will likely require a substantial upgrade to my PC, as I have a medical condition which makes using the PC for long periods problematic. One thing that I believe the online environment does well is allowing you to experiment with different builds (because of the much higher frequency of games). But it is clearly a different, albeit parallel, universe.

With no Guard and not very much Block, I do wonder at the 10tacles Experiment build. Even when not facing Claw, surely a killer team would cause it damage. And against any team of matching strength, or with a few Guards, the players would get knocked down a lot (a stymie build gets plenty of knockdowns and hence CAS in this seemingly quiet way).

All the best.

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Re: Looking for good Nurgle resources/advice

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Jimmy Fantastic wrote:Sure as an experience playing on FUMBBL is nowhere near as good as having games with your mates in a social setting with some drinks.
But you can play 3 games on FUMBBL in the same time as 1 game on TT, and the level of play and challenge is far greater than with your local league.
I would recommend it to anyone who likes the game of BB, you will learn a hell of a lot if you give it a try.
Jimmy - I don't knock online BB at all, I am just fortunate to be able to play lots of tabletop. I think you may underestimate the playing standard in some local tabletop leagues. In particular, a well organised league (with occasional tournaments) can see the standard of coaching rise very fast (e.g. in 1-2 years or less). It has little to do with raw talent, much to do with learning process and skill transfer. And we have a strong emphasis on developing youngsters in our local league (one third of our regular coaches are schoolboys). That is important, maybe essential, for the future of the hobby. The social aspect of tabletop seems good for drawing youngsters into the game on a long term basis.

All the best.

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