Looking for good Nurgle resources/advice

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mattgslater
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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

I've found this to be true, and I think Dirty Player is a good investment on Rotters. Sometimes, you can't build a formation that perfectly copes with that guy, and you have to stun him to keep him from being a problem.

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

Smeborg wrote:Carnis - is there a pattern to why you have a poor record against Necromantic teams? Is it just good opposing coaches, or is there something going on (CAS, S-Firm, Frenzy, Claw, high MA)? How many different Necro teams are we talking about?

All the best.
It's a great team, according to martins stats its the best team. All the ones that I've had trouble with are all regen teams with very lean rosters, 0-1 ghouls maybe. So they get a LOT of skills for the TV. Also the 2 nigh unkillable fleshies are really annoying like your stymie build suggests. They combine this with a regular Block, MB, Frenzy (some ofc have piling on too) wolf and dirty player zombies, there are good odds that you are playing both halves downmen/equal men.

The biggest pattern here is that we generally both manage 6turn touchdowns, but whilst for my team its almost impossible to manage a 2turn TD the necromantics with their MA8 blodge wolves can achieve this rather routinely. And its 4/8 now ;).

Btw, I just lost 2 of my 50 SPP NWs to freak random cas from dwarves with Block/MB, so the team is effectively rebuilding, no idea what that will do to it's record ;).

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Carnis - I also recall a Necro team with no Ghouls that was hard to beat (I was not playing Nurgle at the time). 14 man roster, lean TV, and enough inducements to take Setekh and W Chaney... (hence 16 players with Regen).

When I used to build Nurgle in a more slayer style (Warriors typically went M-Blow, Claw, Block) I found that I lost Warriors once in a while, often to seemingly "random" one die blocks. Each time this happened to a skilled Warrior, it caused a step down in team performance.

Whereas since I started down the stymie development route, I have found that this does not happen so much. When it does, it seems to have less impact on team performance (I guess because the stymie players all contribute a little, and start doing so at 1 skill, whereas slayers really need to get to 2 or 3 skills before they start motoring).

Just some food for thought. All the best and let us know how you get on.

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Smeborg the Fleshless
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Re: Looking for good Nurgle resources/advice

Post by number6 »

Smeborg wrote: I agree that Wrestle is not a universal skill, and that you are most likely to encounter it on 2-4 players in a team. But while 1-2 of those players are on the pitch, especially on defense, their influence is strong, especially if they are mobile and/or agile. Their indirect influence on your team development also becomes strong. To give a concrete example from my last season: if your main rival in the league has Gutter Runners with Wrestle, Dauntless, Tackle, you do not care much about Block on your Runner.

I would suggest that success awaits the coach in your league who decides to use Wrestle on the right team.
Wrestle is specialized, so as I previously mentioned I don't see more than 1 or 2 players on any team sporting it, and asking about the coaches in the league as to why they didn't sport a lot of wrestle seemed to echo a similar sentiment; some discounted it entirely, but maybe they were playing a dwarf team ;) And I'm not suggesting that the league I'm in is in anyway a true litmus of the game.

Your Gutter Runner example is great. They can skill up easily enough so they do not need to rely on Cas for SPP. So why not take Wrestle on 1 or 2 of them to spring the ball. On average though, taking Block provides the potential for a Cas, which seems like a better way to go imo; bash or finesse team.

I've tried mucking about in the video game with an all Wrestle High Elf team; designed to be freakish and avoid casualties entirely (btw league play is table top). It seemed to work best on defense, not so much on offense, and that was with a lacklustre AI at the helm.
I don't really want to put both Block and Wrestle on the players, seems a little redundant.

We shall see if it can lead me to victory in the league, but playtesting suggests otherwise.


On a Nurgle note finally was able to shut down a skilled up Skaven team. I couldn't totally contain the Gutter Runners, but just enough to squeak out the win (2-1). The stymieing went well.
So season 3 ala Nurgle is off to a solid start.

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

I've played 100 games now with my nurgle 60-28-13 record.

http://fumbbl.com/FUMBBL.php?page=team& ... _id=641013

The team is pretty much at peak plateau atm, soon one of the -MA will become a -MA-MA and be forced to retire as a treeman, and all the NWs are really nicely developed with no undeveloped pestigors in the rotters atm.

So far I've seen a lot of succesful games between them some losses to great coaches with some nice elves who position greatly & refuse to die in the hands of my MBClaws.

The legend NW got -MA after about 80 games of reckless PO from a random unassisted foul. I'm leaning towards not piling on any NWs anymore, they are too valuable standing.

In the future I plan on spamming the old Block/guard/MB/Claw for the NWs with a mix of Tents & Tackle for the 5th skill and probably SF at skill #6. Took fend on my first legend to keep him safe from piling on eyes, but I think SF/Guard & not piling on is a better way to protect the NWs in hindsight.

Biggest issue is still scoring a reliable 2-turn TD. that's where the high proportion of draws come from. The team on average wins 4/7 games, draws 2/7 and loses 1/7. Most of the losses are to highly functioning AG teams which sometimes shut out the defence while their offence is really hard to stop with the nearly immobile nurgle team. A lot of the time tentacles stop AG teams from scoring altogether, though. I plan on getting more tents on the NWs in the future, even though there clearly needs to be more tackle in the team too.

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Re: Looking for good Nurgle resources/advice

Post by Overhamsteren »

Three games in and my pestigor has 16 of the 20 earned SSPs not counting MVPs. :)

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Re: Looking for good Nurgle resources/advice

Post by number6 »

Carnis wrote:I've played 100 games now with my nurgle 60-28-13 record.

http://fumbbl.com/FUMBBL.php?page=team& ... _id=641013
Your team is scary.
Wow, I dream of warriors that capable.
My luck has been that the 9AV and Regen mean nothing :( I even had a STR5 w/ Block and thought he was gonna be a star... nah he died :(

I would concur, Piling On for a NW seems to not suite them. It would be better suited to a Pestigor designed for such a task.
The NWs imo work best being jerks in the opponents face. I'm leaning heavily towards just Block and Stand Firm with a x1 or x2 of Pestigors taking on the more "killy" roles.

This is my team ala Nurgle in the smaller league I'm in. Gonna try Nurgle out in the bigger 50 player league soon.
http://vancouvergamers.com/terminalcity ... &team_id=5

I will say most of my deaths/casualties of a serious nature has come from 1 player who rolls undeniably hot :( :( :(

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Re: Looking for good Nurgle resources/advice

Post by Overhamsteren »

4/1/2 now on fumbble with my stymie team. My pestigor runner has earned 33ssp the rest of the team has earned 24ssp :lol: . Lost 4 rotters to 3 deaths and 1 -ST luckily the had a combined 0ssp. Just got my second pestigor so hopefully I can at least spread ssp on two players now. :P

The team is fun to play so far. :)

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Re: Looking for good Nurgle resources/advice

Post by Lunchab1es »

Overhamsteren wrote:4/1/2 now on fumbble with my stymie team. My pestigor runner has earned 33ssp the rest of the team has earned 24ssp :lol: . Lost 4 rotters to 3 deaths and 1 -ST luckily the had a combined 0ssp. Just got my second pestigor so hopefully I can at least spread ssp on two players now. :P

The team is fun to play so far. :)
I like your beast of nurgle :lol:

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Overhamsteren
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Re: Looking for good Nurgle resources/advice

Post by Overhamsteren »

Silly story, I rolled af 10 for his skill up and then I panicked, what to choose? +MA sounded ok but without break tackle maybe not that hot so I was torn between the 3 standard choices stand firm, break tackle and guard, I searched through this thread finally finding Smeborg's words of wisdom, active beast go break tackle passive beast go stand firm, I then decided on the active beast having had good experiences with my break tackle pact ogre, just seconds before choosing break tackle on the list I noticed the word 'block'....the roll was 5+5. :P

But anyways it has probably already been discussed but would you take +MA on a first skill on the beast?

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Re: Looking for good Nurgle resources/advice

Post by Wanchor »

For a first skill, I don't think so. As much as I crave more speed with the Beast, mine would have been a complete chump without Stand Firm as a first skill and I imagine the same would have been true for going the Break Tackle route. Now that mine has both, I daydream about +1 MA or Block. Considering, though, that I'll probably only get three skills on the Beast, I'm not sure if I'd take +MA over Grab, and I'd certainly take Block or Pro over +MA.

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

I have never rolled a 6+4 on a Beast, so I can't answer the question for certain. However, I believe I would take the +1MA, and would expect to rather enjoy it. I often GFI with the Beast, and I often find I am 1 point of MA short for what I would really like to do with him (it?). +1MA would obviously combine well with B-Tackle. Apart from general utility, +1MA would help on the first turn of defense (greater likelihood of marking the best receiver(s)), as well as on the first turn of offense (greater likelihood of marking whomever you want, causes set-up problems for the defender). Since I regard the Beast as being at his best as a mobile threat, +1MA is a natural choice. The only downside is having to wait until 16 SPPs (or longer) to get B-Tackle. Against caging teams, +1MA/B-Tackle would be rather nice. It also helps with your own caging plays.

Hope that helps.

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Re: Looking for good Nurgle resources/advice

Post by number6 »

Overhamsteren wrote: active beast go break tackle
passive beast go stand firm
But anyways it has probably already been discussed but would you take +MA on a first skill on the beast?
Nope.
I'd rather take the SF or BT. Dependent on play style of course, as quoted above... based on thine penchant for rolling 1's of course ;) :)
If you have 5MA on a Beast, sure you move further but if you get tagged and have no BT, where u gonna go?
Or if someone x2 dice your choice blocks, enjoy the likely push result without SF and again hope they don't tag you with some fodder.

As a first skill the only stat increase I'd consider on a Beast is STR. Even AV wouldn't call me out. I will say I have a bias due to playing many Claw/MB oriented teams that ignore high AV's.

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

Block/Guard/SF/Thick skull, that's the way you want to build a passive beast. Really annoying too. Add dodge if you can get it or +ST. Eventually he will die, but that is the way of all things.

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Re: Looking for good Nurgle resources/advice

Post by Wanchor »

Not in that order, surely.

I've been pondering Thick Skull myself lately, particularly for the fifth skill of my killer Pestigor in the interest of protecting him, but I can't decide between it and Foul Appearance. +AV or +ST would obviously be welcomed over either.

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