Brettonian Teams What ever happened to them?
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- spubbbba
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Re: Brettonian Teams What ever happened to them?
Well we already have 24 teams and that is quite a lot. Personally I'd like to get rid of a couple of the teams we do have (zons and khermi spring to mind).
But Brettonians don't really add anything to the game, none of the rosters I've seen have been particularly interesting or suited the fluff.
About the whole steam-punk thing, the thing about the Brettonians is that their style is medieval knights, which doesn't really fit in with the Bloodbowl world. They are pretty much stuck in the dark ages whilst the empire has tanks, guns and clockwork horses.
In 2nd edition the human team covered almost all the human realms, the empire, brettionia, estalia, tilea and even albion and general evil humans. It was only norse and the were's who got their own teams.
In 3rd edition the model ranges and fluff did come closer to their fantasy counterparts but i think this was a mistake as i really dislike teams that look like a fantasy unit without their weapons.
But Brettonians don't really add anything to the game, none of the rosters I've seen have been particularly interesting or suited the fluff.
About the whole steam-punk thing, the thing about the Brettonians is that their style is medieval knights, which doesn't really fit in with the Bloodbowl world. They are pretty much stuck in the dark ages whilst the empire has tanks, guns and clockwork horses.
In 2nd edition the human team covered almost all the human realms, the empire, brettionia, estalia, tilea and even albion and general evil humans. It was only norse and the were's who got their own teams.
In 3rd edition the model ranges and fluff did come closer to their fantasy counterparts but i think this was a mistake as i really dislike teams that look like a fantasy unit without their weapons.
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Re: Brettonian Teams What ever happened to them?
Thadrin wrote:Ever hear of "Shadowrun"?plasmoid wrote: What I can not fathom is how there can be cyberpunk skaven, cyberpunk orcs, cyberpunk elves - cyberpunk undead for cruing out loud. But somehow the universe would implode if there were cyberpunk Bretonnians.
or see the Cyanide Skaven?
It's been a while since I've seen a Bretonnian debate, but this steam-punk thing seems like a fresh and ridiculous red herring. I can understand if you're simply repulsed by flouncy little Brets. But creating an argument about the steam-punkishnes of Brets in a game with tribal Slaan, Lizardman, Amazon figs, Egyptian Khemri, savage Norse and pot-armoured Halflings... c'mon, that's absurd.spubbbba wrote: About the whole steam-punk thing, the thing about the Brettonians is that their style is medieval knights, which doesn't really fit in with the Bloodbowl world. They are pretty much stuck in the dark ages whilst the empire has tanks, guns and clockwork horses.

You know what fits in the Blood Bowl world? Just about any concept with a sentence somewhere in GW fluff that can be (and some have been) shoe-horned into a Blood Bowl roster. It's a silly stand to take. Why bother to rationalize what is simply a gut-reaction hatred towards Brets.

If you object to a roster based on interest or game design, fair enough. I'd only ask that you consider that many of the official rosters are still objected to by long time players, so there's never going to be consensus even with an experimental roster. So why try so hard to strawman a roster that no one's forcing you to play anyway?
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Re: Brettonian Teams What ever happened to them?
Considering 3 of the top ten coaches in the NAF play amazons, I think that getting rid of them would not go over well for anyone.
Khemri is also a very fun team that has a unique element in its 4 Mummy lineup. Getting rid of more teams is not the answer to keeping the game exciting and fresh.
Adding another team to 24 is not that big of a deal. There is no such thing as too many people playing Blood Bowl and enjoying it. As the last poster said, if there are tribal teams such as lizardmen, norse, and slann alonside the more technological teams, why not a less technologically advanced team as well? I mean, no elf in this world uses advanced technology - high elves for instance use magical implements to do the same stuff technology can.
As for the dark ages in Bretonnia and tanks/guns and such in the Empire... so? Tanks/guns and such don't appear on the pitch (unless you count the deathroller, which is for the Dwarfs anyways). Actually, 20 of the 24 teams don't have guns in their fluff. I'm not saying Bretonnia should be riding their horses onto the pitch, but why not let Bretonnia have knights and peasants on the field? Knights only don't fit in the Blood Bowl world because it seems we haven't tried to imagine them in it. Halflings don't really fit in the Blood Bowl world, but they still make in onto the pitch, even if they do have trouble getting off of it!
The gut-reaction just isn't good enough for me as a reason to bar Bretonnia from the pitch. The reason there are so many teams is because you don't have to like them all, but you probably will like some of them! Everyone wants to play the game a little differently than anybody else, and a new team would really help some people get more into Blood Bowl.
Khemri is also a very fun team that has a unique element in its 4 Mummy lineup. Getting rid of more teams is not the answer to keeping the game exciting and fresh.
Adding another team to 24 is not that big of a deal. There is no such thing as too many people playing Blood Bowl and enjoying it. As the last poster said, if there are tribal teams such as lizardmen, norse, and slann alonside the more technological teams, why not a less technologically advanced team as well? I mean, no elf in this world uses advanced technology - high elves for instance use magical implements to do the same stuff technology can.
As for the dark ages in Bretonnia and tanks/guns and such in the Empire... so? Tanks/guns and such don't appear on the pitch (unless you count the deathroller, which is for the Dwarfs anyways). Actually, 20 of the 24 teams don't have guns in their fluff. I'm not saying Bretonnia should be riding their horses onto the pitch, but why not let Bretonnia have knights and peasants on the field? Knights only don't fit in the Blood Bowl world because it seems we haven't tried to imagine them in it. Halflings don't really fit in the Blood Bowl world, but they still make in onto the pitch, even if they do have trouble getting off of it!
The gut-reaction just isn't good enough for me as a reason to bar Bretonnia from the pitch. The reason there are so many teams is because you don't have to like them all, but you probably will like some of them! Everyone wants to play the game a little differently than anybody else, and a new team would really help some people get more into Blood Bowl.
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Re: Brettonian Teams What ever happened to them?
Hi Spubbbba,
Mind you, it is fortunate for underworld, slann and pact that they cleared the cut-off point.
My arbitrary limit is 25. Such a nice round number.
As for the steampunkyness... Really?
In a game with Dwarf Slayers, Wardancers, Assassins, Gutter Runners etc. - Brets are too warhammery?
I find that argument particularly unconvincing because all the rosters designed for the 'warhammer-esque' 3rd ed. BB were never changed to make them more steampunkey. It's just a label you stick on 'em.
These are proper steampunkey aristocratic parasites and their downtrodden levy.
Cheers
Martin
Fair enough. At least that's an argument I can understand.Well we already have 24 teams and that is quite a lot.
Mind you, it is fortunate for underworld, slann and pact that they cleared the cut-off point.
My arbitrary limit is 25. Such a nice round number.
As for the steampunkyness... Really?
In a game with Dwarf Slayers, Wardancers, Assassins, Gutter Runners etc. - Brets are too warhammery?
I find that argument particularly unconvincing because all the rosters designed for the 'warhammer-esque' 3rd ed. BB were never changed to make them more steampunkey. It's just a label you stick on 'em.
Whoever said that's what they'd look like?i really dislike teams that look like a fantasy unit without their weapons.
These are proper steampunkey aristocratic parasites and their downtrodden levy.
Cheers
Martin
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Re: Brettonian Teams What ever happened to them?
I don't understand the hatred of the Brettonian team. The more the better I always say (maybe that's why I have over 50 teams including a Minotaur, Rat Ogre, Werewolf and Bull Centaur teams). I think there is room for a Brettonian team, heck, I always envisioned the Bright Crusaders as a Bret. team.


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Re: Brettonian Teams What ever happened to them?

To see all the arguments pro- and anti- Bretts check through Plas' various posts on the subject:
search.php?keywords=Brettonian&terms=al ... mit=Search
But I give you: viewtopic.php?f=4&t=20853
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Re: Brettonian Teams What ever happened to them?
Heh Darkson - a lot can happen in 4 years 
But I agree that there's no need to do this again.
I just can't help but respond to the lame arguments that have been replied to repeatedly.
But the original poster got what he's going to get.
Perhaps put a lock on this?

But I agree that there's no need to do this again.
I just can't help but respond to the lame arguments that have been replied to repeatedly.
But the original poster got what he's going to get.
Perhaps put a lock on this?
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Or just visit http://www.plasmoids.dk instead
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Re: Brettonian Teams What ever happened to them?
I've found this thread useful at least.
I don't really care for any of the Bretonina Roster's I've seen, but the idea of using Bretonian models as "counts as" Orcs or Dwarves has me intrigued enough I'm putting some serious thought into doing it.
The heavily armored, slow moving, concept seems appropriate.
I don't really care for any of the Bretonina Roster's I've seen, but the idea of using Bretonian models as "counts as" Orcs or Dwarves has me intrigued enough I'm putting some serious thought into doing it.
The heavily armored, slow moving, concept seems appropriate.
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Re: Brettonian Teams What ever happened to them?
Adam Souza wrote:I've found this thread useful at least.
I don't really care for any of the Bretonina Roster's I've seen, but the idea of using Bretonian models as "counts as" Orcs or Dwarves has me intrigued enough I'm putting some serious thought into doing it.
The heavily armored, slow moving, concept seems appropriate.
Like I said, chaos dwarfs. Slow moving well armoured knights with squishy peasents (hobs) and fast warhorses/cavalry since brets are known for their mounted cavalry.
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Re: Brettonian Teams What ever happened to them?
I follow your logic with Chaos Dwarfs, but I think calvary is pushing the limits of Blood Bowl's theme.
Bull Centaurs can't help how many legs they have, but allowing Bretonian Calvary would open the doors to calvary for other races.
Maybe an unmoutned Warhorse (no hands) 
Bull Centaurs can't help how many legs they have, but allowing Bretonian Calvary would open the doors to calvary for other races.


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Re: Brettonian Teams What ever happened to them?
It is pushing it a bit but the cavalry is the main feature of brets and are what you think of as soon as someone mentions the army. Maybe just a trained warhorse it can carry it in its mouth if it has too, after all if we can except yetis and treemen why not awsome horses.
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Re: Brettonian Teams What ever happened to them?
Although there doesnt need to be another human roster And I think that the 'Human' team covers Bretonnia nicely I am open to the idea of more teams just none have been interesting or fitting enough.
That being said, a team with a magical wonder horse that is taught to play football sounds really stupid... Yes I know there are elves and wizards and trolls all playing the game but the football horse is a step to far.
Also not that I want to open another kettle of fish here but if there were going to be a Bret team there should probably be two. Or at least a breaking up of the current idea. I dont think knights would play on the same team as peasants. So maybe a Knight team lots of high armour blitzer characters and maybe some thrower squires. A peasant team would be hobgoblin/thrall stats then maybe with some str4 players. TO be honest no exactly a stone throws away from Dwarfs and Norse.
That being said, a team with a magical wonder horse that is taught to play football sounds really stupid... Yes I know there are elves and wizards and trolls all playing the game but the football horse is a step to far.
Also not that I want to open another kettle of fish here but if there were going to be a Bret team there should probably be two. Or at least a breaking up of the current idea. I dont think knights would play on the same team as peasants. So maybe a Knight team lots of high armour blitzer characters and maybe some thrower squires. A peasant team would be hobgoblin/thrall stats then maybe with some str4 players. TO be honest no exactly a stone throws away from Dwarfs and Norse.
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Horse Team
0-16 50,000 Horse 7 3 3 8 Sure Feet, Bone Head, No Hands
0-4 70,000 War Horse 6 4 3 9 Sure Feet, Bone Head, No Hands, Mighty Blow
0-4 100,000 Stallion 9 3 4 7 Sure Feet, Dodge
0-1 150,000 Unicorn 7 4 4 8 Sure Feet, Sprint, Horns
0-16 50,000 Horse 7 3 3 8 Sure Feet, Bone Head, No Hands
0-4 70,000 War Horse 6 4 3 9 Sure Feet, Bone Head, No Hands, Mighty Blow
0-4 100,000 Stallion 9 3 4 7 Sure Feet, Dodge
0-1 150,000 Unicorn 7 4 4 8 Sure Feet, Sprint, Horns
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Re: Brettonian Teams What ever happened to them?
Hey a wonder horse was good enough for the simpsons
and youtube.

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Re: Brettonian Teams What ever happened to them?
I don't think the horse could be trained to catch, etc... but a warhorse should be able to block and blitz.
Perhaps No Hands and Really Stupid ?
0-4 Knights (think Chaos Warriors)
0-2 War Horses (think Troll, with No Hands)
0-16 Peasants (think Gobbos without stunty)
0-16 Men At Arms (think Human Lineman)
Perhaps No Hands and Really Stupid ?
0-4 Knights (think Chaos Warriors)
0-2 War Horses (think Troll, with No Hands)
0-16 Peasants (think Gobbos without stunty)
0-16 Men At Arms (think Human Lineman)
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Re: Brettonian Teams What ever happened to them?
Wonder Horses
Line Horse 0-16 50,000
MA7 ST3 AG3 AV8
Skills
Bone Head
No Hands
Sure Feet
War Horse 0-4 70,000
MA6 ST4 AG3 AV9
Skills
Bone Head
No Hands
Sure Feet
Break Tackle
Mighty Blow
Stallion 0-4 70,000
MA9 ST3 AG4 AV8
Skills
Bone Head
Sure Feet
ReRolls 60,000
I would rather see the Horse team than a Bretonnian team.
Line Horse 0-16 50,000
MA7 ST3 AG3 AV8
Skills
Bone Head
No Hands
Sure Feet
War Horse 0-4 70,000
MA6 ST4 AG3 AV9
Skills
Bone Head
No Hands
Sure Feet
Break Tackle
Mighty Blow
Stallion 0-4 70,000
MA9 ST3 AG4 AV8
Skills
Bone Head
Sure Feet
ReRolls 60,000
I would rather see the Horse team than a Bretonnian team.
Reason: ''
Horse Team
0-16 50,000 Horse 7 3 3 8 Sure Feet, Bone Head, No Hands
0-4 70,000 War Horse 6 4 3 9 Sure Feet, Bone Head, No Hands, Mighty Blow
0-4 100,000 Stallion 9 3 4 7 Sure Feet, Dodge
0-1 150,000 Unicorn 7 4 4 8 Sure Feet, Sprint, Horns
0-16 50,000 Horse 7 3 3 8 Sure Feet, Bone Head, No Hands
0-4 70,000 War Horse 6 4 3 9 Sure Feet, Bone Head, No Hands, Mighty Blow
0-4 100,000 Stallion 9 3 4 7 Sure Feet, Dodge
0-1 150,000 Unicorn 7 4 4 8 Sure Feet, Sprint, Horns