New Norse Team

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carnage4u
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New Norse Team

Post by carnage4u »

Hi, I would like a few comments on my norse team I will be taking for a local Tournament.

6 linenman
1 passer
1 catcher
2 blitzers
1 ogre

8 fan factor
3 rerolls

It seems to be a fairly good setup. I played a couple pratice games with them and they seem to work out fairly well, but input always welcome

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grotemuis
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Post by grotemuis »

trade in 2 ff and a lineman for a catcher, as he's going ot be a prime target for your opponent.

Whatever may come keep the ogre he is a big help in keeping your team alive!

g

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Arkan
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Apothecary or 12th player

Post by Arkan »

How about a lower fan factor and a 12th player or an apothecary?

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carnage4u
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norse

Post by carnage4u »

Is it common for a norse team to take 12 people at the start? i usually play elf teams where taking 12 players at the start is not afforadable

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Post by Darkson »

Get rid of the orge and replace with a catcher and a lineman.

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ogre

Post by carnage4u »

Any reason you dont like the ogre? it seems nice to have some sense of strenght on the line at the start.
I notice some other topics people suggest not taking big guys at start, but ogres seem the least annoying with only a semi bad trait.

so far I have playtested a few more games and it seems to work for me, but I still like input and I am thankful for what I have gotten so far, but i haven't had many others post and I went through the history a few months and not much discusion on norse teams to reference either..

thanks

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any more comments?

Post by carnage4u »

so any of you big players out there want to add some comments to this team? I would like some comments on this since there has not been a lot of posting here on norse teams for a while..

thanks

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Joaquim

Post by Joaquim »

I would drop the thrower....
And with Av 7 players get a Apo!!...

So I would sugest something more like this:
Ogre (since you like... and surely he can help in LOS!!)
2 Blitzers
1 Catcher
6 Linemen

1 Apo
2 RRs
6 FFs

Perhaps even changing the catcher for a Line and 2FFs... as these can help you buying more catchers later...

Or for something more crazy: drop the catcher, get 3 FFs and keep 40k to freeboot a catcher in 1st game... :D
Of course the problem is the catcher (if he survives) will probably be the scorer, wich means lost SPPs... but I guess you will feel better than your oponent when he scores!! :) :) just a crazy ideia...

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Darkson
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Re: ogre

Post by Darkson »

carnage4u wrote:Any reason you dont like the ogre?
It's not so much I don't like the Orge (though I went for a mino), it just that Norse can be fragile so 12 players is nice, and your catcher will be a target, even with ST3 and Block, and if he's taken out you start having to burn RR for catches, which you will need for the envitable double skulls Norse Blitzers always roll.

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Post by Asmodan »

Darkson wrote:
It's not so much I don't like the Ogre (though I went for a mino), it just that Norse can be fragile so 12 players is nice, and your catcher will be a target, even with ST3 and Block, and if he's taken out you start having to burn RR for catches, which you will need for the envitable double skulls Norse Blitzers always roll.
Actually the opponent goes after your blitzers more often than your catchers. And you may burn some RR on catching, but i consider it a good use of RR for a norse team (you almost never use RR on blocks, so why not use them to catch.)
But i agree with Darkson on not buying an ogre in your start roster.
Even with block they are very fragile, and casualities could be high if you play against another hard hitting team like dwarf, orcs etc.

Asmodan

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Joaquim

Post by Joaquim »

:oops:

Over there I mean 8 Linemen....

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Arkan
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Mino

Post by Arkan »

I also went for the mino. We had to clarify the Wild Animal rule and agreed that once on the ground, the mino can stay put. Other than that, place five players around a downed Mino, isolate him and you can watch the turn counter tick down.

Pretty low AV too, but he seemed more fun than the Ogre ...

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Post by Darkson »

well, if your oppo is going to place 5 players around the mino beat the crap out of the rest of his team and score.

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Arkan
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Mino

Post by Arkan »

Yeah, kinda (I should mention, it was my first match played with Norse), but: situation was this. Mino went after one player, knocked him down. The rest moved into position to score, with another few players left on the floor. Two moves left. Now the op moved the remaining players around the mino and he failed to roll two favorable dice on both remaining turns.

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Post by Vigil »

If you are using LRB rules surely he can't do that? Wild Animal only forces you to block if your wild animal is 'standing' next to an opponent at any time. Can't you just deign not to stand up the mino, forgo his movement so he doesn't ever 'stand' near them and then rush in enforcer linemen to break up their assists? Missing one minotaur turn isn't as bad as having a turnover forced on you.

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