Snotling Team - Should I play or Should I not?

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Snew
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Post by Snew »

I was there too, remember. They won a Tourney and everyone started mumbling about them. Some of us even played them just because they were Snotlings. The fact is that the BIG HORRIBLE team was broken on paper. Gameplay evened them out a lot. Since you never played them, you only looked at what they potentially could do, you don't really have any idea. Now you've gone and convinced yourself that everyone saw the same things you did. Man, you're funny.

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GalakStarscraper
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Post by GalakStarscraper »

Zombie wrote:They can move anywhere, lend assists anywhere, overwhelm you with numbers, and fight as hell with the 4 trolls.

I'm talking about the version found in a BB compendium of course, not Galak's version.
I'll readily and completely agree with Zombie that the BB compendium version was broken, and now that I rolled back the team in my league to 4 Trolls its not going to be winning tournaments (or games) any time soon.

The changes where to address several problem areas for the team.

The changes made to the team were as follows:

1) Reduce the team maximum size to 16. Since Snots get injury easily this makes it so that the team cannot really foul every turn anymore without worry. I played the BB Comp snots for a 8 game season and I foul every turn, no matter what. The maximum roster size fixes that and controls the extra numbers allowed as by the 2nd half, the team usually doesn't have extra players anymore.

2) Injury roll at +2. Nothing removes them quicker from the pitch than AV 5 with +2 to injury.

3) The extra player roll is done like the kick skill D6/2 round down for extra players each drive. ... not the old D6-1. This reduces the teams ability to swarm the opposition.

4) Snotling do not have a TZ when doding INTO their TZ. You still have to dodge to get any from one but an Elf could blitz right into a cage of Snotling with only 2+ rolls. This really hurts the teams ablility to defend the ball.

5) Finally 2 band increase to passing. Slows and removes a lot of the ability for the team to move the ball.

Now since these rule changes above the Snotlings have had 3 teams in the MBBL2 and MBBL3 combined. Their combined record to date is 0 wins - 2 ties - 8 losses. I think this is what Zombie has in mind with team. If you want to play it for fun that's fine, but it should have the type of record like the above ... on this Zombie and I agree fully.

Could a coach like Zombie use the new rules to coach them to 50/50 win/loss, I honestly don't know. Zombie a good coach in his own league, so its entirely possible. But for the 3 teams that have played so far in my league they have yet to post a win.

Footnote: the team ALMOST won its first game last week, but a blitzing player used Leap to soar over two trolls heads to take out the ball carrier Snotling in the cage who was 5 squares away from the winning TD ... the resulting turnover let the opposing team recover and score the winning TD on the last turn of the 2nd half 2 turns later. By the end of the game a roster that started as 4 Trolls and 11 Snotlings only had 3 Trolls and 3 Snotlings left on the pitch. By the start of the second half, the extra player roll didn't matter one bit since their were no extra players to field.

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Post by Snew »

I'm going to try this team if I can get my buddies to accept it. I agree, foulers getting tossed looses it's threat if there are 10 more waiting on the bench to come in and do the same. I think, though, that that is a Snotlings way of evening the odds. Kind of an if-I-can't-match-you-fairly,-I'll-do-it-in-an-underhanded-way attitude.

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ExeGAMER
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Post by ExeGAMER »

The version we're running is 4 Trolls + 16 Snotlings (with d4-1 extra).

Their first game saw them badly maul and Orc team but lose 2-0 anyway. Most of the Orc casualties game from the rather foolhardy tactic of taking on the Trolls instead of just avoiding them (more than half the casualties results from him attempting to block trolls than them attempting to block him).

Personally, I think that going any further to reduce the number of Snotlings on the pitch is too far. They are there to gang up and foul the opposition, on a few rare occasssions that are going to score as well but it not really what they are about.

If people feel they are too powerful them I would be inclined to adjust their Injury Table so that fatalities are FAR more likely. If I have one gripe with my Snotling team it is really that they do not die fast enough.

I'm quite happy for them to be able to swarm the opposition but I'd correct somewhere allong the lines that EVERYONE blocks Snotlings on three dice and gets bonuses to armour rolls and injury rolls and fatality rolls... Might unbalance the rest of the league a little though as the teams that had played the snotlings would have a big chunk of SPPs that others would not have (although ithis is pretty much already the case).

---Steven

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Post by Darkson »

Maybe Snotlings should have a +1 to the Cas table, as well as the +2 to injury?

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Post by ExeGAMER »

I really don;t know enough about the mechanics to know how viable this is but an idea that has some characterful appeal is: unlimited BLITZ actions against Snotlings.

Large numbrs of Snotlings could then swarm all over the pitch without overly restricting movement as all players could simply kick them out of the way as they move.

---Steven

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Post by GalakStarscraper »

Darkson wrote:Maybe Snotlings should have a +1 to the Cas table, as well as the +2 to injury?
Not needed ... the version the MBBL2 is using works very well with the need to make it worse. My definition of very well is that the team rarely if ever wins but the coach can still make it game with the other coach (ie sorta like Halflings but a litle worse)

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Post by ExeGAMER »

..Not needed ... the version the MBBL2 is using works very well..
I just think people would be "happier" if Snotlings actually died more often.

The only team I have ever played is Snotlings. Personally I would be slightly horrified if they were to ever win - except in the most bizarre of circumstances - I just feel that they should die more often and I suspect my opponents feel the same.

Da Xpendablzz, albeit through some (un)lucky dice rolls, have actually caused siginificantly more fatalities than they have suffered. Half of their own fatalities have been to hungry Trolls.

Playing Snotlings is all about seeing how many opponents you can foul before all your own players get killed. I find that their current rules are more inclined towards making them a bad blood bowl team than an entertaining one.

---Steven

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