Looking for good Nurgle resources/advice

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
number6
Rookie
Rookie
Posts: 54
Joined: Wed Jan 13, 2010 6:12 am

Re: Looking for good Nurgle resources/advice

Post by number6 »

Carnis wrote:Number6: Rolling or fixed income doesnt matter, what matters is the level your fixed income was set at.. Rolling the average winnigs are about 40k per loss (3,5+0.5xfame), 50k per tie (+1 for draw) and about 60k per win (4,5+0,5fame+1).

Your analysis has some problems:

Beast: He only gets mutations on doubles, hence you have to choose between Block and Claws, not Claws and other SM skills. Otherwise claws would indeed be a nobrainer skill #1. My beast also always blocks the tentacled players, unless if he's holding 3. He has Block/Guard.

Pestigors : (not prestigors?) are really just rotters with +1 movement for 40k more cost beyond the one blitz per turn early on. That's why I feel it's a waste to go into a league with more than 1.

Rotters: If you plan to get only 1 skill, then dist presence is not likely the most efficient starting skill as it only works against passing which is rare against nurgle anyway. I'm fond of wrestle, it's a "strong combo" already on it's own.

NWs: Havent done the maths, but I recall PO alone is only 6% better than MB, so MB/Claws is heavily favoured over PO/Claws. Consider MB/PO instead of Claws/PO. I feel using NWs for Piling on is a bit wasteful due to their 4 MA.

Finally, metagame is important, but don't do too heavy conclusions based on a single game. A norse team is also a favoured opponent for nurgle due to their lack of armor.
Yeah, you got me on the Beast Skills and Pestigors vs. Prestigors...me read badly :(
Again, I'm in a mostly Finesse League atm so Disturbing Presence may have more benefits on a Rotter than Wrestle.

I looked at Claws vs. Mighty Blow and in my League I'll be taking Claws on maybe 1 guy... so I can work some Orcs. Otherwise MB is the go to skill as there is a lot of 7 AV.
In a league with more 9 AV, I'm in for Claws. Just my opinion however.

Game #2, 1-0 for me vs. Necromantic Team. Coulda been 2-0 but I got greedy on blocking to attempt to get my Warriors some SPP. Rolled big on money, bought a new Warrior. 1 TD, 1 Cas, 1 MVP, 10 SPP total. Rotter leveled up (MVP hog).

Opponent was thrown off by Pestigors early on. Perceived them as threat after I finished my initial decisive drive using them and thew odd Rotter as a loose Cage. He muddied them more after that, but with 4 of them I always had one in range of his ball carrying Werewolves on a Blitz. Spread the Warriors and Beast enough to add fear factor on passing plays.
The Foul Appearance also made him commit lots to the line of scrimmage the second time along, so he could get the Blocks he wanted even if a 1 came up. He failed a couple of times early on, and thus was afraid of that skill.

Keep in mind I'm trying things a bit differently that what has been posted to date. We'll see how things go against the currently unstoppable Skaven in game #3.

Reason: ''
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Matt - your defense looks weak to me: why are you conceding your backfield to your opponent (he can run down either flank without even taking a Blitz)?

Nurgle can create a "wall" defense, requiring your opponent to take a Blitz against a ST4, F-App player in order to break into your backfield. This can often fail, or at least consume a re-roll. And your opponent will have to commit several players to the job.

Reason: ''
Smeborg the Fleshless
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Re: Looking for good Nurgle resources/advice

Post by Carnis »

As rookie nurgle, I'd do this:

Code: Select all

-- -- -- --|-- -- Ro Be Ro -- --|-- -- -- --
-- -- Pe --|-- Nw -- -- -- Nw --|-- Pe -- --
-- Nw -- --|Pe -- -- -- -- -- Pe|-- -- Nw --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
You don't concede anything, he has to blitz a FA player to move forward..

Reason: ''
Craigtw
Super Star
Super Star
Posts: 983
Joined: Sun Oct 26, 2003 6:06 pm
Location: Canada
Contact:

Re: Looking for good Nurgle resources/advice

Post by Craigtw »

Personally I do not like either of the suggested defenses (Matt or Carnis). I think one of the big flaws in it is that in either the beast is exposed to get an easy TZ on it by a sacrafical lamb. This will tie it down and leave it from getting where it can be of the most use.

@Matt - I agree with Smeborg that you need to move those warriors up. Do not give away the squares! I would be putting them on the front line - all four of them. Go toe to toe with the black orcs - your Foul Appearance might save you, and the high Strength and Armour will protect you better than it will the rotters.

The beast to me is like the queen in chess - you want to use it wisely and not just throw it into the fray without careful consideration.

Reason: ''
Add me as a friend on Facebook: Spazz Fist
Add me as a friend on Xbox Live: Spazzfist
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Thanks for the tips. I see what you mean, having played the match before I read your e-mail, and I would do it that way given what I know now. It was an ugly 1-1 draw. In the first half, I received (he won the coin toss), but my guys just all migrated to the KO bin, and I blew three turns on double skulls in the middle of the half, so by halftime I ended up down 1-0. In the second half, I could have scored in 4 turns, but held on when the bodies started to mount, and I was rewarded with a pair of casualties in turn 5 (the Thrower and a Blitzer, no less). I kicked back off to him, and got the ball back, but not with enough time to get a TD. He opted not to play OT, which was probably smart as I had him down to seven guys, and I still had my full complement; the Orcs broke my armour ok, but just got stuns and KOs, which kept coming back. FWIW I thought I did a good job forcing him to throw 1d blocks and take extraneous move actions, which also helped (but those 1d blocks were killer: Nuffle really threw out a conspicuous number of both-downs this game). This time my lack of re-rolls really hosed me, and Foul Appearance was an absolute bust, but I had mostly good luck with Really Stupid. I'd love to see how this team runs when Foul Appearance is working.

I see what you mean about how supremely suckorama the Nurgle offense is. I usually have an easy time scoring with BOBs if I have numbers up, but the lack of MA6, Pass or any other mechanism to deliver the ball makes it quite a lot harder: that surprised me. Still, I got one easy TD on defense, and though Disturbing Presence never actually caused a roll to fail (despite more than a few uses: he had this uncanny tendency to roll a 6 on the pass and a 1 on the catch, did it twice in two attempts), it did give him fits, and prevented a handoff attempt. No improvements :( but I got SPPs on two Warriors, the Pest, the Beast and a Rotter. I'm definitely going to keep playing this team.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
rvlvr
Experienced
Experienced
Posts: 72
Joined: Wed Dec 12, 2007 7:15 am
Location: Helsinki, Finland

Re: Looking for good Nurgle resources/advice

Post by rvlvr »

Smeborg wrote:Nurgle can create a "wall" defense, requiring your opponent to take a Blitz against a ST4, F-App player in order to break into your backfield. This can often fail, or at least consume a re-roll. And your opponent will have to commit several players to the job.
What's your defense setup? Does it require the full 4 warriors?

Reason: ''
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Re: Looking for good Nurgle resources/advice

Post by Carnis »

Craigtw wrote: The beast to me is like the queen in chess - you want to use it wisely and not just throw it into the fray without careful consideration.
My beast strategy is basicly use him like any piece. No matter how you use him, he gets to be useful imo. Due to his tentacles he always has someone on his tacklezone.

If it's one player, the beast blocks him towards other players. The benefit is, the beast may get CAS (mine is 1 SPP away from stand firm), which help the rest of the game and advance the beast. This is suboptimal, and should be avoided if possible (by using a rotter to block him free).
Two players, the beast can block both (every 2nd turn) players towards the sideline also CAS chance.. This is my favourite option, a rotter can assist and block the 2nd player kept safe by the beasts guard..
Three-Four players, the beast holds his ground, until one of them succeeds in his tentacles check and it degenerates to a two-player.

Without stand firm, you can't rely on your beast to do anything versus ballcarriers. He will get pushed out. That (and his block) may be the reason my beast is playing more like a troll than yours.

Reason: ''
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Nurgle skillpicks

Post by Carnis »

By the way. What would you guys pick for my nurgle team's 3 skills from last game. It's likely I won't have time to play another game before league play-offs, where I'll likely face the following teams:

6 game HE team with 6 games played, not a threat.
18 game ORC team which has won 80% of its games full of MB/PO blitzers and 1-2 guard BOBs/Blitzers.
40 game/14man Pro Elf team with 8 dodge or blodge and 4 +AG and +ST each, and 5 rookie PEs (2 of which catchers).
30 game HE team, with about 7 block or blodge players, with about 3 or so +AG catchers and no +ST.
13 game UD team, who just had his star ghoul (+AG/Block) killed by a 1/1 dodge.
15 game Human team, which sports no less than 4 dirty players (and one DP/SG catcher) and a mix of 3 or 4 guard.
and possibly:
5 game Chaos Pact team played by a competent coach, but virtually no skills to begin with..
7 game Norse team which has yet to win a game in the league.

My team (19 games)+the rolls:
Beast, Block/Guard, 1 SPP to level
NW1, Block, 4 SPP to level
NW2, Block/Guard
NW3, Block/skill(6+4)
NW4, Mighty Blow, 4 SPP to level
Pest1, Block/Guard, 4 SPP to level
Pest2, normal skill, 4 SPP to level
Pest3, Mighty Blow, Tackle
Pest4, Block/Dodge/Sure Hands
Rotter1: Dirty Player, 4 SPP to level
Rotter2: 6SPP to level
Rotter3: 6SPP to level
Rotter4: new skill (normal)
Rotter5: Dirty Player

The threats are the two high game pro/high elf teams and the orcs. My initial thoughts were Mighty Blow, Mighty Blow and Wrestle. Considering NW/Guard, Pest/Mighty Blow and Rotter/Wrestle now.. My star Pest died 3 games ago, whose mission it was to keep elves in check (Block/Tackle/MB/PO). Pest2 & 3 are due to replace him.

Reason: ''
User avatar
Jimmy Fantastic
Super Star
Super Star
Posts: 780
Joined: Fri Jan 01, 2010 3:38 pm

Re: Looking for good Nurgle resources/advice

Post by Jimmy Fantastic »

Well it's nice to see that after 8 pages you are all starting to agree on the fact that Nurgle teams suck !

Reason: ''
Marlow
Super Star
Super Star
Posts: 789
Joined: Tue Oct 09, 2007 7:14 pm

Re: Looking for good Nurgle resources/advice

Post by Marlow »

Jimmy Fantastic wrote:Well it's nice to see that after 8 pages you are all starting to agree on the fact that Nurgle teams suck !
I do not see any agreement on that. Like Chaos and Pact they are a very weak starting team, that does not mean they suck.

Reason: ''
Ne cede melia, Marlow.
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
number6
Rookie
Rookie
Posts: 54
Joined: Wed Jan 13, 2010 6:12 am

Re: Looking for good Nurgle resources/advice

Post by number6 »

Craigtw wrote:This will tie it down and leave it from getting where it can be of the most use.
I'm curious on how you get this creature to move about so much with 4 MA?
If you toss it into the middle away from the line sure it can go to one side or the other (if it behaves and goes for it). But vs. an agility based team, the kind I assume you'd want to be tentacling up, can run circles around the beast. I imagine you'd really have to muddy the waters to be able to get him in there before they leave him behind.
I have images of him running around gurgling "coach, pls let me hit something, I'm chasing this Gutter Runner, but I cannot catch him aargargargle...".

Reason: ''
ShriekBob
Experienced
Experienced
Posts: 138
Joined: Sat Jan 09, 2010 6:41 pm

Re: Looking for good Nurgle resources/advice

Post by ShriekBob »

Marlow wrote:
Jimmy Fantastic wrote:Well it's nice to see that after 8 pages you are all starting to agree on the fact that Nurgle teams suck !
I do not see any agreement on that. Like Chaos and Pact they are a very weak starting team, that does not mean they suck.
More thread crapping? Really?

I've been reading this all with much interest. I currently stand at 4-1-0 wins loss draw. The nurgle defence has so far proved almost impenetrable. I'm now playing them in league proper rather than just pre-season friendlies. I'm gonna be taking everything I've learnt and trying my own unique blend. Hopefully it should work out, if I can ever break all the AV9 in my league. Claw he we come.

Reason: ''
ShriekBob
Experienced
Experienced
Posts: 138
Joined: Sat Jan 09, 2010 6:41 pm

Re: Looking for good Nurgle resources/advice

Post by ShriekBob »

number6 wrote:
Craigtw wrote:This will tie it down and leave it from getting where it can be of the most use.
I'm curious on how you get this creature to move about so much with 4 MA?
If you toss it into the middle away from the line sure it can go to one side or the other (if it behaves and goes for it). But vs. an agility based team, the kind I assume you'd want to be tentacling up, can run circles around the beast. I imagine you'd really have to muddy the waters to be able to get him in there before they leave him behind.
I have images of him running around gurgling "coach, pls let me hit something, I'm chasing this Gutter Runner, but I cannot catch him aargargargle...".
You'd be suprised actually. The thing can get around a suprising amount. Its shocked my league so far just how much I can maneuver a MA4 beasty.

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Nurgle skillpicks

Post by mattgslater »

@ Carnis: I'll take a stab, just know that my BB awareness beats my Nurgle awareness.
Beast: Stand Firm
NW1: Guard unless you man a strong point with him: then take either Mighty Blow or Stand Firm.
NW3: +1 MA (he has Block, your team lacks mobility, MA4 to 5 is a big jump).
NW4: Claw or Block
Pest1: Stand Firm or a toolbox skill
Pest2: Wrestle, then Frenzy
Rotter1: Block
Rotter4: Extra Arms (you need an SPP engine, badly).

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Looking for good Nurgle resources/advice

Post by Smeborg »

rvlvr wrote:What's your defense setup? Does it require the full 4 warriors?
I vary the Nurgle defensive set-up according to the opponent and the state of the game. The set-up will depend on whether I am playing against a ST team or an AG team, whether I am attempting to prevent my opponent getting into my backfield on his first turn (normally I do), and whether I have any appetite to contest the LoS. If your opponent has Frenzy, your options are of course more limited. Mainly you need to take the very committal decision where to put the 5 lumps (Beast + Warriors) with their high ST, F-App and D-Pres, as this will determine the style of your opponent's attack (and mess with his head). Unless my opponent is reduced in numbers, I will not normally put more than 3 players on the LoS.

Quite often I will just put 3 Rotters on the LoS, and have generally been successful with this kind of defense (which allows all 5 lumps to become mobile threats - mobility is relative, of course).

Sometimes I will put the Beast and 2 Warriors on the LoS. But the Beast can be more useful in the second line (where he threatens to mark receivers).

Sometimes I will put 2 Warriors and a rookie Pestigor on the LoS (because the Pestigor is more durable than a Rotter).

But I will normally try and at least force a Blitz against a Warrior for my opponent to get into my backfield (because the Blitz may fail, or at least consume a Re-roll).

Hope that helps.

Reason: ''
Smeborg the Fleshless
Post Reply