I think that the rules set for this tourney are probably the best I've seen. There are boosts for the stunty teams (inducements and star players) that encourage people to take them. It's not just halflings that benefit.
It is Lrb 5 (with a couple of tweeks) so there should be no moaning about overpowered halflings. The thing to remember is that at Waterbowl with all the 'broken' halflings (about 7-8 iirc), it was an ogre team that won the stunty cup.
With skill points every coach has the option to take 7 single skills to 3 doubles and a single, or something in between. There is enough of a tactical decision with any team with the skill set being used.
Stop picking on Stunties Jon, what with glass houses and all that.
