Chaos needs to be changed....

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Should Chaos be split up

HELLA NO
33
51%
YES Spilt into 2 beastmen and chaos warrios
16
25%
YES Spilt into 3 beastmen, Chaos Warrios, and Demons
16
25%
 
Total votes: 65

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Dave
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Post by Dave »

Here it goes.

Let's make up some ideas to make different Chaos power teams possible (note: chaos power - team, not chaos powerteam :wink: )

I like the basis that the nurgle team gives, despite the star-player-without-block-big guy.

Just a thought for the other teams:

Khorne:
0-6 Khorne Berzerkers, 110, Frenzy
0-12 beastmen (perhaps marauders (Norse linemen))
RR: 80K

Slaanesh:
0-6 Slaanesh Worshippers, 110, Hypnotic Gaze
0-12 Slaaneshi Beastmen
RR:70K

Tzeentch:
0-6 Tzeench Warriors, 110, ???
0-12 Tzeench Beasmen
RR: 80K

The warrior like positions should have the same stats as normal Warriors.

Just a beginning.

Dunno about big guys, I think the regular ones will do fine.

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Post by martynq »

I'm not entirely happy with having Nurgles look exactly like Chaos Warriors but with the addition of FA for an extra 10k. OK, this fits with the costing formula, but it means that a full Nurgle team is clearly stronger than a full Chaos team but only costs 40k more (which isn't that much - certainly not a handicap roll more). (Note here I am assuming that the 0-6 nurgles listed is a misprint as has been suggested elsewhere and should be 0-4.)

What I am doing with my league is leaving Nurgles at 110k but decreasing their AV to 8. It means that the Nurgles are more expensive that CWs and also have lower AV to make up for their gaining a trait. My goal here is to prevent a full Chaos team from being clearly inferior.

I would wonder about doing something similar with the others suggested above as well. Remember that if all you do is add skills and increase cost then people will mostly choose to play the more powerful (but slightly more expensive) team.

Cheers,
Martyn

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Post by Dave »

I can see your points but mind that the Rotters do not have acces to an Apothecary.

The team will be hard pressed getting these 6 Rotters and even more so to keep them.

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Post by martynq »

I hadn't realized that the Nurgle team was not allowed an apothecary. Hmmm... that really does confuse the issue. I would suspect that with the AV9 FA Nurgles, they would be able to get to 4 (or 6) Nurgles with enough time, but keeping decent developed AV8 beastmen will be much harder. To be honest, I would not focus my attacks on the Nurgles since they are difficult to hit in the first place (FA) and then difficult to hurt (AV9), but the beastmen look much more vulnerable... especially without an Apoc to save them.

Most confusing!

Cheers,
Martyn

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Post by Chaos Dwarf »

Dave wrote: The Nurgle team as in BB mag 5 has only a few minor changes to regular chaos:

0-12 Beastmen
0-6 Rotters instead of 4 warriors and they start with FA @110K
A new Big guy M3S6A1AV10, FA, BigGuy, MB, Reg, StandF, Tantacles, ThickS, Really Stupid 160K

No Apothecaries
This seems like a reasonable team with the exception of the extra Chaos Warriors. The potential of having six str 4 warriors that all have 3 ag seems a little much. I don't see any reason to have more chaos warriors just because it is a Rotter team. The spawn seems interesting although six str is nasty!

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Post by Milo »

I want to make it clear that the 0-6 Rotters entry is in error -- they are limited to 0-4 only.

Also, I'm working right now on rules for Chaos Warbands in Blood Bowl. I hope to have them published in an upcoming BB Mag and maybe the 2004 Annual. They will produce wildly different teams for each of the Chaos Powers. I think you guys will like them. I'll give you a preview here when they're ready.

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Post by McSnaga »

Come on .. this is Chaos ... therefore we should keep changing their rules :wink:

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Post by Skummy »

Milo: Also, I'm working right now on rules for Chaos Warbands in Blood Bowl. I hope to have them published in an upcoming BB Mag and maybe the 2004 Annual. They will produce wildly different teams for each of the Chaos Powers. I think you guys will like them. I'll give you a preview here when they're ready.
I'm very much looking forward to it. Chaos has always been a strange team to play - very underpowered at the beginning due to their lack of skills. They have great potential, but it takes a good long time to get there.

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Post by Dave »

Milo, are you gonne make new Big Guys or will ya stick with the regular ones??

I am really looking forward to that list !!

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Post by Milo »

The current big guys will be available, but there may be new ones, too. Daemons will make a reappearance, too.

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Post by Chaos Dwarf »

Thanks for clarifying that there are only 0-4 rotters on the team. I'm happy that people are making an effort to make new Chaos themed teams and that doesn't bother me UNLESS they get rid of the current Chaos team listing. I think it is a great team and the fact you have no starting skills leaves the team completely customizable to your likings. I guess the current chaos team will be the "Chaos Undivided" team.

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Post by Milo »

Dwarf,

It will probably be a long time, if ever, before the Warband rules become "official", so don't worry about them ever replacing the current Chaos team. They'll just be an interesting variation (and should work especially well in Warband-only Leagues, much like the Stunty Leeg, Skaven Clan, and World's League rules.)

Milo

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Post by Dave »

probabely true, but if they are well playable and balanced they'll come in as house rules anyway.

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Post by BoB »

All i want to see is the cost of a bloodthirster!!
I have always thought they would make great bloodbowl players and the carnage should attract them.

Sure at 500K they probly cut down your team options a little :D
but hey, who can knock one over?

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Post by Milo »

Well, the warbands won't actually have to BUY players, so player cost will be largely only there for TR purposes. All of the warband followers will be granted randomly by the Chaos Powers.

I probably WON'T be including Bloodthirsters in the Warband rules, but the lesser ones will appear.

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