Squad rotation
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Squad rotation
Was thinking this was another way to help balance out large (and not so large) TV differences, although with the correct mechanism it could be applied to both teams.
Basically you can give your players a voluntary MNG to manage down your rating.
But you could also use it to keep a player out of harms way against a particulary vicious team, or 'rest' players to give lesser lights a piece of the action.
It would also make it possible to have a full 16 man team (or more..) without having a ridiculously large TV rating each match. Also, certain teams could put out different style teams for differnet opponents.
Not sure how it would fit into the pre/post game mechanism, but I guess it would be part of the inducement phase, with the team with the larger TV deciding 1st and the underdog deciding 2nd, as part of their inducements. If this were the case, you would need a rule that the overdog could not lower their TV below that of the underdog or under 11 players (otherwise you get a kind of 'limbo - how low can you go' situation).
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Basically you can give your players a voluntary MNG to manage down your rating.
But you could also use it to keep a player out of harms way against a particulary vicious team, or 'rest' players to give lesser lights a piece of the action.
It would also make it possible to have a full 16 man team (or more..) without having a ridiculously large TV rating each match. Also, certain teams could put out different style teams for differnet opponents.
Not sure how it would fit into the pre/post game mechanism, but I guess it would be part of the inducement phase, with the team with the larger TV deciding 1st and the underdog deciding 2nd, as part of their inducements. If this were the case, you would need a rule that the overdog could not lower their TV below that of the underdog or under 11 players (otherwise you get a kind of 'limbo - how low can you go' situation).
?
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I don't like the idea. You could use this to massively tailor your team to different opponents without any drawback. Get a full 16 roster and have some players as your "Gutter Runner Hunters" (Tackle, Frenzy, MB, etc.).
Not playing against an agility team? No problem, just leave these players at home.
Playing against a team with Sure Hands? Just leave your Strip Baller at home, etc.
Too powerful.
Not playing against an agility team? No problem, just leave these players at home.
Playing against a team with Sure Hands? Just leave your Strip Baller at home, etc.
Too powerful.
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- howlinggriffon
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It just seems a bit unfair on the opponent. Say you've got a Gutter Runner with five skills and you're playing against a Dwarf team next. You bench the Gutter Runner to keep him safe and the Dwarfs get far less inducements than they would if the super-rat was on the team.
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but the same for everyone. And 'more fair' to play against a team closer to you in TV..Mootaz wrote:I don't like the idea. You could use this to massively tailor your team to different opponents without any drawback. Get a full 16 roster and have some players as your "Gutter Runner Hunters" (Tackle, Frenzy, MB, etc.).
Not playing against an agility team? No problem, just leave these players at home.
Playing against a team with Sure Hands? Just leave your Strip Baller at home, etc.
Too powerful.
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If I was the Dwarf coach, I'd be very happy about that.howlinggriffon wrote:It just seems a bit unfair on the opponent. Say you've got a Gutter Runner with five skills and you're playing against a Dwarf team next. You bench the Gutter Runner to keep him safe and the Dwarfs get far less inducements than they would if the super-rat was on the team.
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- Da Cynic
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not really
Dwarf teams should love to play against Skaven... nice crunchy rats who rely on dodge and lots of movement to survive when they have the ball.
My Trollslayers actually became known as Rat Slayers on a regular basis...
I agree the idea is stacked in favour of the overdog and therefore unfair.
Dwarf teams should love to play against Skaven... nice crunchy rats who rely on dodge and lots of movement to survive when they have the ball.
My Trollslayers actually became known as Rat Slayers on a regular basis...
I agree the idea is stacked in favour of the overdog and therefore unfair.
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- Grumbledook
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Maybe a few other balance issues as well- you can avoid spiralling expenses that way. Also, overdog teams could use this to replacemen linemen with loner fodder (a good option for some teams, such as Wood Elves.) Finally, a team could easily "game" against certain inducements. Dropping underdogs beneath the "Count" level, for example.
The above problems can probably be solved by not inflicting MNG injuries, but just having the player "sit out." The inducement value of your opponent would be lessened, but your calculated TV would not.
In my mind, voluntarily sitting out players for matches should never be a way to increase your winnings.
The above problems can probably be solved by not inflicting MNG injuries, but just having the player "sit out." The inducement value of your opponent would be lessened, but your calculated TV would not.
In my mind, voluntarily sitting out players for matches should never be a way to increase your winnings.
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- Bludbowler
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Try this . . .
If a player is "benched" for a game, roll 1D6 before inducements are purchased. If 3-6 is rolled, the player stays with the team, but on 1-2 he phones his agent in disgust and leaves the team to become a free agent unless the player's coach pays his current value prior to purchasing any inducements for that game.
If a player is "benched" for a game, roll 1D6 before inducements are purchased. If 3-6 is rolled, the player stays with the team, but on 1-2 he phones his agent in disgust and leaves the team to become a free agent unless the player's coach pays his current value prior to purchasing any inducements for that game.
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