Still, if they're that bad at least I've got an excuse for having a really bad W/L record

Moderator: TFF Mods
The only reason it creates an additional action is because JKL phrased it that way. I could just as easily phrase the trait in a way that would read a lot like Wild Animal and not talk about another action at all ... technically WA is exactly the same as COFAB if WA read an adjacent opponent causes a Wild Action .... Wild action: during this action a player must block or blitz one player adjacent to them.Milo wrote:Galak -- I'm just throwing another idea out there, not saying that COFAB has no merit. I'm not really enthused by COFAB because it creates an additional "action". I don't think there's anything else that does, so that's definitely a departure from the norm. I tend to try to avoid those, if possible.
1-4 = failure and SI would about do it. But point you are really penalizing rookie teams. See the problem with the anemia is that in order to balance the long term team, you have to make the rule so rough that rookie teams will only be able to have 1 vampire in order to not start doing their own team in. Also I see a team where you have one or two player with 4 Niggles and 5 Stat reductions who is the designated miss next game guy. The only way around this would be to specifically state that this new OFAB roll is made AFTER Niggle rolls which adds a new element to the game as well since it would imply that a Niggled player doesn't show for the game, but if that were true how does the apothecary cure them? What I'm trying to say here is that your main argument against COFAB was that it added a new element to the game. Any fix that works for the Vampire team will HAVE to do just that. Even MikeX's solution of not allowing the Vamps rerolls does that since only Big Guys are denied rerolls. So does this mean that we are going to add the Big Guy trait to the Vamps ... again that is an exception since currently only one player on any team can have the Big Guy trait. So my point is that rejecting COFAB because it "adds something new" ... an opinion I guess I don't even agree with totally ... the only way to fix the Vamps IS to "add something new".Perhaps my "anemia" idea needs tweaking. Would it work if it was triggered on 2/3 of the rolls? What if it caused a serious injury instead of a badly hurt? With some of those players missing for the next game due to SI, there would be less Thralls to bleed.
Okay don't take this as a stance of I'm going to shoot down everything that someone says because I like COFAB. I played Vampires for a long time. I love the team and I want to see justice done to it, since I know from experience where the "brokeness" was in the old team.It's just a thought. I'm trying to contribute to the debate, not detract from any one already-proposed possibility. Isn't it better to have several options to choose from, rather than just shooting every new one down because you think you already have something better?
First off ... I still want to go on record that if you've read the 2nd edition fluff ... I have no clue how you can say that COFAB is not fluffy. My argument to one of your claims. I don't find your changes any easier to explain fluffwise than either OFAB or COFAB. Both represent the bloodthrist of the vamps found throughout of the fluff of BB. I don't see who no re-roll vamps do.A combo of overpriced, AG2 hunchback thralls / no apo / no re-rolls for vamps / fewer vampire players should do the trick within vanilla BB. And on top of that, it's a lot easier to explain fluffwise.
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COFAB:
A player with this characteristic must occasionally feed on the blood of the living. At the start of any action (other than going from stunned to prone), roll a d6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood and may only make a Move action for this turn and if they are holding the ball, they immediately drop it (this is not a turnover). If they enter a square with the ball, they will automatically fail to pick it up as well (this is a turnover).
If the player ends his Move action standing adjacent to a Thrall from his own team, immediately roll for unmodified injury on that Thrall (the injury to the Thrall will never result in a turnover). If the player does not end his movement next to a Thrall from his own team, then he runs into the Reserves box trying to find pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover.
Then where do you think that the rest of the vamps are?Dave wrote: One point though. Why would a major Vampire (Lord) allow so many rivals close by. Even in WFB (maybe not a very good comparison but hey, basis for a lot of the fluff) a Vampire Counts Army hasn't got that many Vamps (maybe just 4 in a rather large 3000pt Army)