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How did the BBRC do on the rules review?

Perfect. This is exactly what I wanted to see.
7
9%
Good. As good as can be expected considering how much we pay you.
38
49%
OK. But you missed adding... (see below)
22
28%
Bad. I was really expecting... (see below)
6
8%
Horrible. You guys should be replaced. (by me, infact)
5
6%
 
Total votes: 78

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Munkey
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Post by Munkey »

I think the amazons should get a big guy but i've never liked the idea of a Unicorn player.

No hands to pick up the ball for a start :-?

To me it just does not seem to fit with the idea of bloodbowl to have a horse on the pitch.

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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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Post by Norse »

Er...

we've gone a bit off track here guys... As a member of the BBRC wants our feedback on what they do, I'm not sure this discussion (enjoyable as it is ;-)) is in the right place..

Why not start a new thread called Big Guys for Bitches.... :roll:

On the subject of Ogres though... here's a compromise idea... Halflings and Goblins can buy one Ogre at normal price, but if they want a second one, they must pay double for him. This represents the fact that a few Ogres are too dumb to realise which team they are actually playing for, but the odds of 2 being on the same team at the same time are very very slim..

I agree with Puggy. This smacks of a marketing ploy more than an attempt to balance up wee-man teams and I don't like it. If GW want to sell Ogres by the barrel load, all they need do is bring back the Ogre team..

If little-un teams need a hand up to make them more playable, then I have some alternative ideas..

1) Give some 'stunty' players access to Gen skills (Sure hands would be nice :roll: ) by having more than just one position (i.e. 0-4 Halfling runners, M6, sure hands, stunty, dodge, right stuff, cost 60K)

2) Make Trolls & Treeman a little more reliable, as they are more of a handicap to a stunty team than an asset at the moment (e.g. how would it be if 'Take Root' meant you had to roll before moving a Treeman, on a 1 he cannot move. He plays the whole game - no more missing first half- but he might stand around a bit more waiting for stuff to happen or remembering the good old days.. :zzz: )

3) Make Chef's Free for Halflings and Weapons easier to get for Gobbos :evil:

OK, these may not be balanced, I haven't exactly worked out what impact this would have, but it's a better start than just throwing cheaper big guys at a wee-guy roster!

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Post by Norse »

Oh, one other thing though..

Foul Appearance working while prone... :?: :-? :?: :-? :zzz:

Can someone more enlightened than me please explain why this is even an issue?

Why don't I get it?

Foul Appearance means you need to roll a D6 before blocking a player. On a 1, you cannot block him. You cannot block a player who is prone anyway and the rules state that FA does not affect fouls...

Er... this is bugging me.

1) Why confuse the situation more

2) Why is everyone else so :pissed: at this? It sounds like a paradox to me...

Norse, waiting for a :?: moment in Amsterdam when he should be working... (or :smoking: or :zzz: ) :wink:

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Post by martynq »

Norse wrote:Can someone more enlightened than me please explain why this is even an issue?
Because it also affects passing and catching - so you succeed in knocking over that annoying player who was messing up your passing play, and he still messes it up even though he's on the floor.

Norse, you've been playing dwarves too long - you've forgotten about passing and catching being part of the game! :wink:

Cheers,
Martyn

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Post by Norse »

I need to re-read the section on FA then... I'm sure it was limited to blocks only...

PS You're right about my passing game... I don't even bother unpacking my range ruler any more...

PPS My Dwarves have tallied 65 casualties in 21 games... I don't even bother unpacking the ball any more... :wink:

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Re: Disapointing

Post by Canbacon »

So you can join me on the quest for the free Master Chef, but if you are with most of the Halfling coaches I've met you'll becry this change instead of supporting it.

Agreed. I'd also rather have the master chef for free instead of cheaper ogres. It's just that I enjoy playing both the big guys and the small guys, that's why a pure big guy team would be nice to have.

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agreed

Post by Canbacon »

This represents the fact that a few Ogres are too dumb to realise which team they are actually playing for, but the odds of 2 being on the same team at the same time are very very slim..

I agree with Puggy. This smacks of a marketing ploy more than an attempt to balance up wee-man teams and I don't like it. If GW want to sell Ogres by the barrel load, all they need do is bring back the Ogre team..
Norse,

I don't want to start bitching about Big Guys, but is anybody concidering a Big Guy team in the near future? I probably would find much positive response to my wish anyways, since the idea is "Ogres are just too dumb to field a complete team". But that's part of the fun, just like little are supposed to be too weak to survive a league. If anyone disagrees, both statements are part of the BB lore and the fluff. So Hurrah for Ogre teams! :wink:

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Post by Norse »

Sorry, I'll make myself a little clearer..

Ogre Teams = 8)

I like the concept, no problem with that. If GW make the rules official, I'll buy 8 of them.

What I meant previously was..

"Ogres are generally too proud to play for stunty teams, or too dangerous as they step on the little guys. Some, though, do not mind playing in such a team as they get more attention that way. To represent this, Goblin and Halfling teams may purchase one Ogre at normal cost. If, however, they wish to buy 2 Ogres, they must pay double for the second Ogre to represent the rarity of 2 of them being willing/stupid enough to play on the same stunty team at the same time..."

Something like that anyway.... :D

Or Gobbo/Halfling teams may have 2 normal price Ogres, but before the game starts roll a D6. On a 1, one of the Ogres refuses to play at the same time as the other Ogre due to an argument over shoe sponsorship.. the coach may choose which one he wishes to field...

Jesus, there are so many ways to make the game more fluffy and characterful without ruining the balance. Sometimes I just think the BBRC need to think 'out-the-box' a little more.

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Post by McSnaga »

Great thinking Norse.

I like both of those ideas.

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Post by sean newboy »

there are so many ways to make the game more fluffy
I dont want my bloodbowl more fluffy, needs more starch. :roll: :P :roll: :P :roll: :P

Sorry just had to say it.
Happy Holidays to anyone on TBB :D

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Post by voyagers_uk »

Norse wrote:PPS My Dwarves have tallied 65 casualties in 21 games... I don't even bother unpacking the ball any more... :wink:
I thought Macattack were hard!

the Bandits have tallied 67 Casualties in 18 games - merry xmas mate
you'll just have to try harder. :P

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Post by Darkson »

I'd like to have seen the WA issue looked at (my 2 tabletop teams are Norse and Skaven) but other than that, I preety happy with the rulings (except maybe FA :-? ?)

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Post by Dragoonkin »

:o

Darkson...off-topic...how long has that quote of me been in your sig? :oops:

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Post by Darkson »

'Bout 3 days, it was just something that stuck in my mind - unfortunately it was/is a true quote.

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Flogging a dead horse?

Post by Sixpack595 »

It just seems to me that the "fixes" made to 3rd ed just caused more problems. When 4th ed came out, I ignored it and continued playing 3rd ed. When 4th ed died, I breathed a sigh of relief and thought we might end up with a better 3rd...no dice. We now have a more imbalanced game than before. :pissed: I thought that the problems would get sorted out, but since GW tried "fixing" 3rd ed there have been no successful leagues in this area (but plenty before).

The new handicap system is worse than the cards...just make it a simple 1 card + whatever your handicap is ( I agree it sucked having a vastly inferior team, but getting less cards since you rolled a one to his 6)... maybe a Freebooter allowance based on TR to even things up.

The new fouling rules, and new casulty chart means players live longer, so there is a need for a crappy aging chart that has nothing to do with ageing or balance. Let players die, and theres no need for ageing! :lol:

Wild Animal is by far the worst Trait, and the big guy poitnts cost don't account for it. Add in the fact that teams that really thrived on fouling lost a big source of SPPs, and teams like Chaos are overpriced, and still suck.

Theres alot of other problems, but these are the biggest. Blood Bowl needs either a minor tweak, or a total revamp. This half a__ed redo stuff just brings out more problems.

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