Dungeonbowl playtesting Q+A
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- Super Star
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Dungeonbowl playtesting Q+A
Hi all
Played a first game of dungeonbowl last week using the tiles I created and came up with a number of questions. We used the LRB5 rules modified by Lucifer: http://www.enos.ltd.uk/BBFiles.htm. I would appreciate people’s thoughts:
Rules queries
Can you block or assist a block from around a corner/pit edge even though diagonally you are next to them)? Also, can you get pushed back past a corner/pit edge?
Can you block somebody into a pit freely, or can this only be done if there are no alternative free squares (like blocking off the pitch)?
Must you teleport a player in from the dug-out before any other move?
Does teleporting in count as movement, i.e. can you block if you teleport in next to another player?
Given the ‘6 always succeeds rule’, can you jump as many squares as you like if you roll a six?
As you can jump over pits, can you jump over prone players causing a blockage in a passage?
Can you jump over a square, even if there is no obstacle – i.e. dodge avoidance.
Picking up the ball form the chest ends your move, but does it end your actions – can you still pass?
Must you still declare all actions at the start of your move, even before teleporting – i.e. declaring a pass on the off-chance the chest you are about to open has the ball in; declaring a blitz before you know where you are going to teleport in from the dug-out?
If you POW someone into the wall, do you roll armour for both the block and the push into the wall?
Can you pass to a teleport pad?
Does a teleport pad count as a free square to push into, or can it only be if there are no other options?
If you block somebody onto a teleport pad, do you still roll for armour – you don’t if you crowd push?
If a player is down/stunned on a teleport pad, does this block the teleport pad until they are chain-ported off?
Does a chain teleport of your own player and or other team members that lead to armour and injury rolls count as a turn-over?
Multi-player games
Are all tackle zone in effect always, or is it up to each coach to decide.
Are assists automatic or chosen by each coach
New rules suggestions
Targetted teleports - to modify the randomness of teleports and to speed up the game a little, you can specify which teleport pad you wwant a player to teleport to. On a 4+ they go to that pad, on a 1-3, they teleport randomly
Here is a link to the thread that has images of the tiles: viewtopic.php?t=24999
If anyone else wants to try using these tiles for a game, PM me and I will send you the files.
Tom
Played a first game of dungeonbowl last week using the tiles I created and came up with a number of questions. We used the LRB5 rules modified by Lucifer: http://www.enos.ltd.uk/BBFiles.htm. I would appreciate people’s thoughts:
Rules queries
Can you block or assist a block from around a corner/pit edge even though diagonally you are next to them)? Also, can you get pushed back past a corner/pit edge?
Can you block somebody into a pit freely, or can this only be done if there are no alternative free squares (like blocking off the pitch)?
Must you teleport a player in from the dug-out before any other move?
Does teleporting in count as movement, i.e. can you block if you teleport in next to another player?
Given the ‘6 always succeeds rule’, can you jump as many squares as you like if you roll a six?
As you can jump over pits, can you jump over prone players causing a blockage in a passage?
Can you jump over a square, even if there is no obstacle – i.e. dodge avoidance.
Picking up the ball form the chest ends your move, but does it end your actions – can you still pass?
Must you still declare all actions at the start of your move, even before teleporting – i.e. declaring a pass on the off-chance the chest you are about to open has the ball in; declaring a blitz before you know where you are going to teleport in from the dug-out?
If you POW someone into the wall, do you roll armour for both the block and the push into the wall?
Can you pass to a teleport pad?
Does a teleport pad count as a free square to push into, or can it only be if there are no other options?
If you block somebody onto a teleport pad, do you still roll for armour – you don’t if you crowd push?
If a player is down/stunned on a teleport pad, does this block the teleport pad until they are chain-ported off?
Does a chain teleport of your own player and or other team members that lead to armour and injury rolls count as a turn-over?
Multi-player games
Are all tackle zone in effect always, or is it up to each coach to decide.
Are assists automatic or chosen by each coach
New rules suggestions
Targetted teleports - to modify the randomness of teleports and to speed up the game a little, you can specify which teleport pad you wwant a player to teleport to. On a 4+ they go to that pad, on a 1-3, they teleport randomly
Here is a link to the thread that has images of the tiles: viewtopic.php?t=24999
If anyone else wants to try using these tiles for a game, PM me and I will send you the files.
Tom
Reason: ''
Check out my custom pitches:
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
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- Bum Monkey
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Good work Mr Brown.
I'll keep abreast of the answers here (please can you update your original post to show Q & A
) and then re-revamp the rules accordingly.
Ideally I'd like to have two versions of the Dungeonbowl rules. The first would be for a strictly 2 player version which could be used to play a game of BB but in a Dungeon (and later to be used as the rules set for an all Dungeonbowl games tournament!) and a second version which deals with multiple teams, possibly the old Wizards teams, etc.
I'll keep abreast of the answers here (please can you update your original post to show Q & A

Ideally I'd like to have two versions of the Dungeonbowl rules. The first would be for a strictly 2 player version which could be used to play a game of BB but in a Dungeon (and later to be used as the rules set for an all Dungeonbowl games tournament!) and a second version which deals with multiple teams, possibly the old Wizards teams, etc.
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- Super Star
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We found using all 8 of my tiles too much for 4 players and condensed it to 6 tiles half way through. We also considered a second ball, more chests and more teleport pads.lucifer wrote:Good work Mr Brown.
I'll keep abreast of the answers here (please can you update your original post to show Q & A) and then re-revamp the rules accordingly.
Ideally I'd like to have two versions of the Dungeonbowl rules. The first would be for a strictly 2 player version which could be used to play a game of BB but in a Dungeon (and later to be used as the rules set for an all Dungeonbowl games tournament!) and a second version which deals with multiple teams, possibly the old Wizards teams, etc.
Reason: ''
Check out my custom pitches:
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
- Darkson
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Re: Dungeonbowl playtesting Q+A
None of these are "official" answers, they're just the way we play it (we normally have 2 or 3 big DBs a year (by big I mean 6+ players).
We ruled yes (just in case someone left a player on a pad
).
New rules suggestions
Hope that's of some help.
Edit - reworded the pass to teleport answer, as I used the wrong movement (should have been bounce, not scatter), and it read wrong.
As a matter of simplicity, we ruled yes.mrbrownesquire wrote:Rules queries
Can you block or assist a block from around a corner/pit edge even though diagonally you are next to them)? Also, can you get pushed back past a corner/pit edge?
We used the "off the pitch" rule.Can you block somebody into a pit freely, or can this only be done if there are no alternative free squares (like blocking off the pitch)?
Must you teleport a player in from the dug-out before any other move?
We ruled yes (just in case someone left a player on a pad

No.Does teleporting in count as movement, i.e. can you block if you teleport in next to another player?
Pass (as in never came up, but personally I'd put a limit on it of some sort).Given the ‘6 always succeeds rule’, can you jump as many squares as you like if you roll a six?
Yes.As you can jump over pits, can you jump over prone players causing a blockage in a passage?
We ruled no (Leap skill excepted as per normal).Can you jump over a square, even if there is no obstacle – i.e. dodge avoidance.
We ruled it just ended the move part of any action (though admittedly that was because we had 2 types of bombs in our dungeons - once that exploded as soon as you oppen the chest, and one that worked like the Bombadier skill).Picking up the ball form the chest ends your move, but does it end your actions – can you still pass?
We said yes, mainly because we found it funny for BGs to fail the negatrait roll and stay standing on the pad.Must you still declare all actions at the start of your move, even before teleporting – i.e. declaring a pass on the off-chance the chest you are about to open has the ball in; declaring a blitz before you know where you are going to teleport in from the dug-out?
We just added +1 to the Block AV roll if POW'd into a wall.If you POW someone into the wall, do you roll armour for both the block and the push into the wall?
Yes, but the ball doesn't teleport, and will automatically bounce from the teleport square on a successful bounce, even if there's a player there.Can you pass to a teleport pad?
Free square.Does a teleport pad count as a free square to push into, or can it only be if there are no other options?
Yes - again, we decided the more "bodies" on pads, the more fun it is.If you block somebody onto a teleport pad, do you still roll for armour – you don’t if you crowd push?
Yes.If a player is down/stunned on a teleport pad, does this block the teleport pad until they are chain-ported off?
Yes.Does a chain teleport of your own player and or other team members that lead to armour and injury rolls count as a turn-over?
We've played both ways, and found the "coach decide" method more fun (backstabbing potential etc.).Multi-player games
Are all tackle zone in effect always, or is it up to each coach to decide.
See above answer.Are assists automatic or chosen by each coach
New rules suggestions
No thanks - random all the way.Targetted teleports - to modify the randomness of teleports and to speed up the game a little, you can specify which teleport pad you wwant a player to teleport to. On a 4+ they go to that pad, on a 1-3, they teleport randomly
Hope that's of some help.
Edit - reworded the pass to teleport answer, as I used the wrong movement (should have been bounce, not scatter), and it read wrong.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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- Super Star
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Had a second game last night. Three players on four tiles. We ignored the 'connecting doorway' squares and just said that wherever square touched was open. This freed up movement and the game flowed alot better than the first time around.
A few more questions raised:
If a player starts his turn on a teleport pad, must he move off and back on to use it?
Should an inacurate pass be able to deviate past a corner - there is a line of sight to the target square, but after scattering for the inacurate pass the flight of the ball would have passed through a wall
Is throw team-mate allowed? Also, can an inacurately passed player end up scattering past a corner (as above)
A few more questions raised:
If a player starts his turn on a teleport pad, must he move off and back on to use it?
Should an inacurate pass be able to deviate past a corner - there is a line of sight to the target square, but after scattering for the inacurate pass the flight of the ball would have passed through a wall
Is throw team-mate allowed? Also, can an inacurately passed player end up scattering past a corner (as above)
Reason: ''
Check out my custom pitches:
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
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- Super Star
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Yes, for the same reason stated above.Can you block or assist a block from around a corner/pit edge even though diagonally you are next to them)? Also, can you get pushed back past a corner/pit edge?
We allow to push freely into a pit.Can you block somebody into a pit freely, or can this only be done if there are no alternative free squares (like blocking off the pitch)?
Yes, teleport from the dug-out first if you have any players left in the dug-out.Must you teleport a player in from the dug-out before any other move?
Teleporting counts as movement. We used to have teleporting from the dug-out as free but changed it for consistancy.Does teleporting in count as movement, i.e. can you block if you teleport in next to another player?
Given the ‘6 always succeeds rule’, can you jump as many squares as you like if you roll a six?
Nope, six squares max.
Yes.As you can jump over pits, can you jump over prone players causing a blockage in a passage?
Only if you have the 'Leap' skill.Can you jump over a square, even if there is no obstacle – i.e. dodge avoidance.
Yes, you can still pass.Picking up the ball form the chest ends your move, but does it end your actions – can you still pass?
Yes, you have to declare your action.Must you still declare all actions at the start of your move, even before teleporting – i.e. declaring a pass on the off-chance the chest you are about to open has the ball in; declaring a blitz before you know where you are going to teleport in from the dug-out?
Nope, just added +1 to the AV roll as in Streetbowl.If you POW someone into the wall, do you roll armour for both the block and the push into the wall?
Yes and it would randomly teleport to another pad. If there isa player on the pad, if he catches the ball it won't teleport. If he drops the ball, it will scatter from his square without teleporting.Can you pass to a teleport pad?
Free square to push into.Does a teleport pad count as a free square to push into, or can it only be if there are no other options?
Yes. More fun that way.If you block somebody onto a teleport pad, do you still roll for armour – you don’t if you crowd push?
YesIf a player is down/stunned on a teleport pad, does this block the teleport pad until they are chain-ported off?
No, we ruled only if it is the ball carrier.Does a chain teleport of your own player and or other team members that lead to armour and injury rolls count as a turn-over?
Multi-player games
Always in effectAre all tackle zone in effect always, or is it up to each coach to decide.
No, it is up to the individual coachesAre assists automatic or chosen by each coach
New rules suggestions
Always RandomTargetted teleports - to modify the randomness of teleports and to speed up the game a little, you can specify which teleport pad you wwant a player to teleport to. On a 4+ they go to that pad, on a 1-3, they teleport randomly
Yes, you must move off it to use it.If a player starts his turn on a teleport pad, must he move off and back on to use it?
YesShould an inacurate pass be able to deviate past a corner - there is a line of sight to the target square, but after scattering for the inacurate pass the flight of the ball would have passed through a wall
Yes but only short passes (sort of an underhanded pass of the little fella). And yes, they can scatter past a corner if the opposite square is unoccupied.Is throw team-mate allowed? Also, can an inacurately passed player end up scattering past a corner (as above)
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Any thoughts on these questions:
If a player starts his turn on a teleport pad, must he move off and back on to use it?
Should an inacurate pass be able to deviate past a corner - there is a line of sight to the target square, but after scattering for the inacurate pass the flight of the ball would have passed through a wall
Is throw team-mate allowed? Also, can an inacurately passed player end up scattering past a corner (as above)
Tried a two-player game last night using two tiles. Worked well and was quick. We got two games in, both lasting around 45 min. One win for dark elves, one for undead.
We also used the rule of adding +1 to the armour roll if you POW a player into a wall.
If a player starts his turn on a teleport pad, must he move off and back on to use it?
Should an inacurate pass be able to deviate past a corner - there is a line of sight to the target square, but after scattering for the inacurate pass the flight of the ball would have passed through a wall
Is throw team-mate allowed? Also, can an inacurately passed player end up scattering past a corner (as above)
Tried a two-player game last night using two tiles. Worked well and was quick. We got two games in, both lasting around 45 min. One win for dark elves, one for undead.
We also used the rule of adding +1 to the armour roll if you POW a player into a wall.
Reason: ''
Check out my custom pitches:
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
- Darkson
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We played yes.mrbrownesquire wrote:If a player starts his turn on a teleport pad, must he move off and back on to use it?
No - scatter from the nearest wall in that direction.Should an inacurate pass be able to deviate past a corner - there is a line of sight to the target square, but after scattering for the inacurate pass the flight of the ball would have passed through a wall
Yes. No (as above).Is throw team-mate allowed? Also, can an inacurately passed player end up scattering past a corner (as above)
We do that.We also used the rule of adding +1 to the armour roll if you POW a player into a wall.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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- Super Star
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What format do you have the source file for the pdf? Would you like me to expand the document for you?lucifer wrote:Good work Mr Brown.
I'll keep abreast of the answers here (please can you update your original post to show Q & A) and then re-revamp the rules accordingly.
Ideally I'd like to have two versions of the Dungeonbowl rules. The first would be for a strictly 2 player version which could be used to play a game of BB but in a Dungeon (and later to be used as the rules set for an all Dungeonbowl games tournament!) and a second version which deals with multiple teams, possibly the old Wizards teams, etc.
Reason: ''
Check out my custom pitches:
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
- hoomin_erra
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- Super Star
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this link works: http://www.enos.ltd.uk/BBFiles.htmhoomin_erra wrote:bbfiles.htm is longer found. You moved them geoff?
Reason: ''
Check out my custom pitches:
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
- hoomin_erra
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- Super Star
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Does anybody have any thoughts about dungeonbowl league play. What with there only ever being one touchdown, SPP are alot harder to come by. Bashy teams still have the opportunity for SPP, but AG teams seem to lose out.
Reason: ''
Check out my custom pitches:
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv