Bashing Elf

Got a great idea and/or proposal for BloodBowl?

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wollfe
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Post by wollfe »

Cramy wrote:
PubBowler wrote:
wollfe wrote: but when that single blitz is guaranteed to stun your guy atleast
Anyone else a fan of statistical hyperbole?
Yeah, you do roll the armor rolls, right? P)

Yes, it can be tough against such opponents. And once in a while you will get beaten to a pulp.

But if you play with the right strategy, you should normally do OK, especially with a team with mostly AV8 players. And once the Catchers have Block and Dodge, they can hold their own for the most part.

One thing that I find with the more finesse teams is that if they develop, they get scary. If they don't, they struggle.

.
ok i'll admit it maybe not always guaranteed to stun, but it definitely feels that way - those 3 poor linemen on the loS always remind me of red shirts from star trek - you know what i mean

and yeah blodging catchers are good - but as has been said they need to play and survive games to get there and it aint gonna be easy in a bashy league lets put it like that.

what i would like is perhaps 4 blitzers - not that i could afford it in a starting roster but it would be nice - but seriously what i would like is something to make the guys on the LoS a bit more resilient - hey even access to guard but we know thats a big no no

i dunno, i guess i'll just bite the bullet keep on playing with my HE's watching them break like china (yes exaggerating) and cry in a corner when no one is looking :D

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PubBowler
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Post by PubBowler »

gsot_5 wrote: So to help DE, I'd drop the ass. And add the exectutioner but in this guise.

0-2. 5 3 4 8 claw GA. Cost to be play tested but I'd guess 90k.

Why? It's fluffy, not game breaking, useful against everyone, some more than others but would likely be developed block bash route with eyes on mighty blow on doubles. So would be good against av7 and obviously better against orcs etc.
I don't think this player has any basis in Blood Bowl fluff. None.
And I think it would be overpowered and skilling up an AG4 player is straight forward.
gsot_5 wrote: I don't think elves should be taken up to other standards. Agility is theirs, leave strength and armour to others. But claw would be a reducer against bash. Perhaps a new skill name but same effect. Perhaps +2 to break armour only.
Old Claw was too hard on low AV types. It shouldn't come back.

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plasmoid
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Post by plasmoid »

Hi all,
Despite posters saying that "oh they're fine", according to the MBBL stats Dark Elfs are by far the weakest elf team, with a win percentage similar to vampires and underworld.

Do they require a boost? No.
But it wouldn't hurt either.

I like the idea of some deadliness to the dark elfs.
And I think the right way to go is S-skills on the witch elfs.
I mean, they're berzerkers. Every other berzerker in the game has S-skills. If there is any elf who could have S-skills from a fluff point of view, it's the deadly witch elfs.

My old league used it for a while, and it didn't cause balance issues.
I even rewrote their team blurp:
Evil incarnate, the dark elves enjoy nothing more than humiliating the opposition - and they are both agile and vicious enough to do so. Few teams escape the dark elves with just their pride in bandages.

Cheers
Martin

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whitetiger
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Post by whitetiger »

I like that idea, Plasmoid. Give the Witches strength access. Leave all their other stats the same, just add strength access.

7 3 4 7, dodge, jump up, frenzy, GAS and passing on doubles. Could even make them 120,000 gold pieces.

That would give the Dark Elves something to fight back with, without adding another positional. And the Witches would still only have 7 AV, so they'd still be vulnerable to attack. Excellent notion.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
tenwit
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Post by tenwit »

Butbutbu... only Vampires and Slann Blitzers have GAS access.. *cry*

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whitetiger
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Post by whitetiger »

Now, tenwit, you can still have your Vampires. They still get blood lust.

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
tenwit
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Post by tenwit »

But I'm a Slann coach!

Well, I'm actually a lizardman coach, I'm just currently playing Slann. I'm playing tonight, in fact! Wonder who I'm playing. I think it's Norse. Sigh, I still have no Block. This will be a blood bath..

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whitetiger
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Post by whitetiger »

yep. take some inducements and get what you can, and just don't let him kill your team. Then skill up a blitzer and get him Mighty BLow, then go back next time and get some payback.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
plasmoid
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Post by plasmoid »

Hi Tenwit,
>Butbutbu... only Vampires and Slann Blitzers have GAS access..
Meaning:
a) It has been done before, so isn't a no-no.
b) Is not a unique team feature for someone else, since there are 2 of them.
I say go for it :D

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whitetiger
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Post by whitetiger »

Me, too, me, too.

Witch Elf - 7 3 3 7, dodge, jump up, frenzy, block, mighty blow, juggernaut

I'm salivating.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
stormmaster1
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Post by stormmaster1 »

whitetiger wrote:Me, too, me, too.

Witch Elf - 7 3 3 7, dodge, jump up, frenzy, block, mighty blow, juggernaut

I'm salivating.
Would fit well for darkies. they get mighty blow and juggernaught which fit their visciousness but the main tough skill (guard) is less of an option for witches so doens't help the team in a closed in brawl.

I'd be much more in favour of this than +ST or +AV elves (elves aren't tough or strong).

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Jural
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Post by Jural »

whitetiger wrote:Me, too, me, too.

Witch Elf - 7 3 3 7, dodge, jump up, frenzy, block, mighty blow, juggernaut

I'm salivating.
Yeah, I think I'd rather keep the current AG 4 version. Strength access on an AV7 piece isn't the end of the world, as it means guard is less useful... but I still would hate to trade a witch elf for a skaven linemen with some doubles rolls :)

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plasmoid
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Post by plasmoid »

Hi Jural,
I think the AG3 was a simple typo by Whitetiger. (As far as I can tell he doesn't mention a switch from AG4 to AG3 anywhere)

Cheers
Martin

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whitetiger
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Post by whitetiger »

Oh, I did bad thing. I'd never give up that 4 AG.

7 3 4 7 dodge, jump up, frenzy, block, mighty blow, juggernaut.

The new bully on the block.


Or, we could just go with those Executioners.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
PubBowler
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Post by PubBowler »

I'm not convinced that Dark Elves need a boost.

But IF they did, it shouldn't be on the Witch Elves.

They are already the best players on the team (and one of the best in the game).

Assassins to MA7 would be an option on a positional that isn't a must take (unlike the Witch Elf).

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Team Scotland Record:
EuroBowl 2009: 3-2-1

Gimmicks>Shennanigans>Everything Else
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