Dump-Off & Pass Block
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- Old Man Draco
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Hmmm, but that makes no sense. Either the turn ends immediatly when the passblocker falls, the blitzing player does not even get a chance to block because one of his team fell before he could get to do the blitz, or all players involved into the dump off get to finish their "action" caused by the announced dump off.
So I'd say:
1. Pass block on moving turn failes (player knockes himself over). Immediate turn over, no other moves or actions allowed, not even the Dump off pass.
2. Pass block on moving turn failes. All other players with pass block on the moving team get to move as well, the Dump off is resolved, the blitz is finished. Then turnover.
Ending a turn midway, just doesn't seem right.
So I'd say:
1. Pass block on moving turn failes (player knockes himself over). Immediate turn over, no other moves or actions allowed, not even the Dump off pass.
2. Pass block on moving turn failes. All other players with pass block on the moving team get to move as well, the Dump off is resolved, the blitz is finished. Then turnover.
Ending a turn midway, just doesn't seem right.
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- GalakStarscraper
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The rules already allow for events "in motion" to resolve. Otherwise once a turnover occurred the ball would stop moving.
If you think it as a que ... the que closes at the event of a turnover and then you just need to clear out what was already placed in the que.
Que Opened for Blitz Action:
I move blitz action player adjacent to ball carrier and declare block (open)
Ball carrier declares dump off (open)
First pass blocker moves and dodges (open)
Dodge roll fails causing turnover
Que Closes immediately due to turnover
Que Clears in reverse order:
Open items for pass blocker resolves placing the player down and AV/Inj rolls are made
Open item dump off resolves allowing the ball to be thrown and caught or scatter until it comes to rest.
Open item block on dump off player resolves with results of block including resolution of pushes and AV/INJ if needed handled.
Next player's turn.
====
I guess you could try and argue that the 2nd Pass Blocker's ability to move is added to the que before the 1st one starts moving ... but I don't agree with that stance. The rules state the turn ends immediately but that doesn't mean that the open items don't need cleared out. But I would definitely argue that new items cannot be added and since a 2nd Pass Blocker could have dice rolls involved ... I see no reason why he would be allowed to perform them since that que is in my opinion closed.
Galak
If you think it as a que ... the que closes at the event of a turnover and then you just need to clear out what was already placed in the que.
Que Opened for Blitz Action:
I move blitz action player adjacent to ball carrier and declare block (open)
Ball carrier declares dump off (open)
First pass blocker moves and dodges (open)
Dodge roll fails causing turnover
Que Closes immediately due to turnover
Que Clears in reverse order:
Open items for pass blocker resolves placing the player down and AV/Inj rolls are made
Open item dump off resolves allowing the ball to be thrown and caught or scatter until it comes to rest.
Open item block on dump off player resolves with results of block including resolution of pushes and AV/INJ if needed handled.
Next player's turn.
====
I guess you could try and argue that the 2nd Pass Blocker's ability to move is added to the que before the 1st one starts moving ... but I don't agree with that stance. The rules state the turn ends immediately but that doesn't mean that the open items don't need cleared out. But I would definitely argue that new items cannot be added and since a 2nd Pass Blocker could have dice rolls involved ... I see no reason why he would be allowed to perform them since that que is in my opinion closed.
Galak
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- GalakStarscraper
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Funny thing is ... if this was a topic where folks jumped up and down and demanded a rulebook clarification ... MLA's comment is the high end most likely thing that would happen.MadLordAnarchy wrote:Complicated and unnecessary. Don't think I'll be having dump off be pass blockable round my way.
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- DoubleSkulls
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I agree exactly with Galak's analysis (and probably that the simplest answer is just to prevent PB working during a DO).
You can have lots of horrible stuff going on if you have shadowing of shadowing of the pass block (think about it).
All the out of turn movement stuff is really horrible to contemplate in certain circumstances. Thankfully the skills aren't that good/common.
You can have lots of horrible stuff going on if you have shadowing of shadowing of the pass block (think about it).
All the out of turn movement stuff is really horrible to contemplate in certain circumstances. Thankfully the skills aren't that good/common.
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Ian 'Double Skulls' Williams
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Que as I would see it:GalakStarscraper wrote:Que Opened for Blitz Action:
I move blitz action player adjacent to ball carrier and declare block (open)
Ball carrier declares dump off (open)
First pass blocker moves and dodges (open)
Dodge roll fails causing turnover
Que Closes immediately due to turnover
1. Blitz on ball carrier declared. (open)
2. Player blitzing moved to ball carrier. (open)
3. Dump Off declared. (open)
4. Pass blockers declare movement. (open)
As stated before. Either all players who declared to do something get to do this, or none are allowed to do so after the first failure, resulting in the ballcarrier not being able to dump off, because the blitzer didn't get to do his block.
(TBH, I'm happy either way as long as I keep playing, so if my opponent would propose a different outcome, I'd probably accept that as well.

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In my mind .... this is the type of thing that is best handled by a league commissioner without forcing the issue to try and be resolved by changed LRB wording. Because I agree with Ian ... the events get messy fast with Pass Block during your own turn ... and I'd rather not have to put in the rulebook that Pass Block doesn't work during a Dump Off because in my mind it should.
And given that I don't agree at all with Draco that it has to be one of the two ways he mentioned ... again ... I think this is best handled by league commissioners IF it came up.
I'm wondering how many times we've actually had an issue with 2 Pass Block players being in position to Pass Block a Dump Off. I think changing the rules to solve this problem (which I've personally never seen ever in a game that I've played or watched) would be kinda nuts to be honest.
Galak
And given that I don't agree at all with Draco that it has to be one of the two ways he mentioned ... again ... I think this is best handled by league commissioners IF it came up.
I'm wondering how many times we've actually had an issue with 2 Pass Block players being in position to Pass Block a Dump Off. I think changing the rules to solve this problem (which I've personally never seen ever in a game that I've played or watched) would be kinda nuts to be honest.
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I've thought about this one. I can't see it. With shadowing, the only die roll is to see if you shadow: pass or fail, no turnover complications, no chance for Diving Tackle, nothing. If you also had to dodge when shadowing, then absolutely this would be a nightmare, but as the rules stand, only the pass block part can cause problems.ianwilliams wrote:You can have lots of horrible stuff going on if you have shadowing of shadowing of the pass block (think about it).
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I'm Pass Blocking in my turn (a Dump Off). My opponent has a Shadowing player trying to follow my PB. I have a Shadower trying to shadow the shadow.
And that's not complicated?

And that's not complicated?


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- Old Man Draco
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Am I missing a joke or are you guys reading the rules diferently than I do? I don't believe that you can shadow either another shadower or a pass block.Darkson wrote:I'm Pass Blocking in my turn (a Dump Off). My opponent has a Shadowing player trying to follow my PB. I have a Shadower trying to shadow the shadow.
And that's not complicated?![]()
Shadowing (General)
The player may use this skill when a player performing an Action on the opposing team moves out of any of his tackle zones for any reason.
Am I reading too much into the capitalization on the word Action? Pass block and shadowing are skills not Actions. If I am reading this correctly the only Actions shadowable are Move Block Blitz Pass Hand-Off and Foul. Would love a clarification on this.
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