A different way to deal with the Khemri Team

For Fantasy Football related chat that doesn't come under any of other forum categories.

Moderator: TFF Mods

plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

A different way to deal with the Khemri Team

Post by plasmoid »

Hi all,
so - Jervis decided to deal with the anachronistic Undead team by creating the Necromantic, Vampire and Khemri team. Fine teams all - at least with a little work. However, one problem remains: Removing the old undead team has upset some of the teams die-hard fans.

In my own league we actually dealt with the anachronism 2-3 years ago, and we too removed the old Undead team and replaced it with a Khemri team. But, our Khemri team was designed to be almost 100% identical to the undead team - a cosmetic makeover if you will.
This ensured that the team's fans could continue to play the team that they knew and loved.

In a nutshell we removed the zombies, and renamed a few positions. The only position that needed a real change was the ghoul. It needed to have regeneration to be a "skeleton" - so we dropped it's AV to an appalling 6 to compensate.

So, applied to the BB2K Undead team, we get:

0-2 mummies 110K 3519 Regen, MB - G,ST
0-4 skeleton catcher 70K 7336 Regen, Dodge - G,AG
0-4 skeleton blitzer 90K 6338 Regen, Block - G
0-12 skeletons 30K 5327 Regen - G
Rerolls 70K, No wizard, No apothecary

Presto!
No balance issues and no grieving fans :)
Martin

Reason: ''
Ithilkir
Legend
Legend
Posts: 2546
Joined: Fri Oct 25, 2002 10:04 pm
Location: Fife, Scotland
Contact:

Post by Ithilkir »

Removing the old undead team has upset some of the teams die-hard fans.
keep in mind that the original undead team had Skeletons, zombies, ghouls and Mummys :)

Reason: ''
Cheers,
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!
User avatar
Dave
Info Ed
Posts: 8090
Joined: Sun Oct 20, 2002 8:19 am
Location: Riding my Cannondale

Post by Dave »

Currently testing the Necromancer team

Kinda low on regen / apothecary depending on the way ya look

Reason: ''
Image
User avatar
Trambi
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1310
Joined: Thu Jan 01, 1970 12:00 am
Location: St Quentin en Yvelines near Paris, France
Contact:

Post by Trambi »

for Khemri team, I will see :
0-2 Standard Mummies
0-4 skeleton catcher 50K 6336 Regen, Dodge - G,AG
0-12 Standard skeletons
0-4 Standard Wight (TombGuardians)
Rerolls 70K, No wizard, No apothecary

Reason: ''
Ogres are the only true Blood Bowl players !
Ogrewomen are the only true BB Cheerleaders !
Snew
Legend
Legend
Posts: 6757
Joined: Fri Aug 30, 2002 1:55 pm
Location: Retired from TBB

Post by Snew »

As an answer to this topic's title, arent' they plastic? Accidentally drop a Big Guy on them? :lol:

Seriously, I like your idea, Plasmoid, better than the way It's been dealt with so far. I had a few experimantal rosters lying around that were along the same lines (dry/wet). Your list is fine for "drying" up the generic Undead list IMO. I like what oou did to the Ghouls BTW.

As far as minis are concerned, when the Khemri were mentioned in mag1, I went and bought another set of Undead to give me 4 mummies, 4 wights(tomb guardians), 4 Ghouls... to cover all bases. It worked for a while anyway :roll:

Reason: ''
Have fun!
JackDragna
Rookie
Rookie
Posts: 9
Joined: Wed Oct 09, 2002 6:17 pm
Location: Baton Rouge, LA
Contact:

I happen to like the old undead...

Post by JackDragna »

..not just out of sentimentality, but because they're a balanced side. I don't want Blood Bowl to be too much affected by Warhammer outside of the base races. One 'Undead' team is enough..the Necromantic team makes no sense at all (Yay, Break Tackle players? Werewolves?) and the Khemri team is going to be sick after the coaches do the strategically sound thing and give them all Piling On. I understand the game takes place in the 'Warhammer' world, but to what extremes do we take this? Will there be Brettonians and Tileans for humans? Clan teams for skaven? Ugh. This game needs to reach a level where the makers stop tinkering with it constantly and it needs to happen very, very soon.

Reason: ''
On the moon, nerds have their pants pulled down and they are spanked with moon rocks.
Gorblitz!!
Experienced
Experienced
Posts: 113
Joined: Tue Nov 12, 2002 1:49 pm
Location: Augusta, GA

Vampire counts?

Post by Gorblitz!! »

I think they should make some Vampire count teams. Blood Dragons can all have block. Lahmia can have Foul Appearence(read as: Super hot Appearence) Player 1: Would youlook at the size of those?? I cant hit her! And maybe Necharch could give you a raise the dead spell and Regular FA. Von Carstein could be just vanilla vamps. And Strigori could be something like +1 MA and -1 AV??

Maybe allow some zombies and ghouls on the team but no skellies,whights or Mummers. Give it the goth feel with all the different count flavors. I know the last thing we need is 5 different Undead teams.(6 counting Khemerii) but I thought this would be neat

I know this has probably been covered aeons ago and Ill probably get a bunch of :zzz: :zzz: :zzz: from all the "old schoolers" but I thought that maybe some one would think this was cool.

Reason: ''
Jordell: Dodge to here on anything but a ...........DAMN IT!!
User avatar
Dave
Info Ed
Posts: 8090
Joined: Sun Oct 20, 2002 8:19 am
Location: Riding my Cannondale

Post by Dave »

maybe mummers are needed on a Lahmian team but ... .. .. . . .

:wink:

Reason: ''
Image
User avatar
Colin
Legend
Legend
Posts: 5542
Joined: Tue Aug 20, 2002 2:23 am
Location: Red Deer, Alberta, Canada

Post by Colin »

Getting back to the original topic. I think that the problem with the Khemri stems from the fact that mummies are treated like regular players when they have stats like big guys. Mummies should be considered BGs (they're kinda like a really slow troll without all the neg traits and RCs). IF mummies were considered BGs then the max that could be given would be 2 (like trolls for gobbos and treemen for 'flings). Whether or not they need negative traits is another question, not sure whether needed or which ones would be appropriate. There is preciedence on having mummies as BGs, in 2ed they took up multiple roster spaces just like large monsters (they were the 'large monster' ie BG for the Undead).

Reason: ''
GO STAMPEDERS!
Snew
Legend
Legend
Posts: 6757
Joined: Fri Aug 30, 2002 1:55 pm
Location: Retired from TBB

Post by Snew »

If you do though, where do you stop? Bull Centaurs will be next. There's a precedent there too. I don't think Mummies need to be Big Buys. They're strong and slow, a threat for sure, but they're fine the way they are. 4 on a team with Blitzers and Throwers is the broken part but I don't even have a problem with that. If I think it's too strong of a team, I'll play them for a while and see. I'm not going to look at one person's possible advancement choices and draw all my conclusions from that.

BTW, one Big Guy is the max a team can have unless it's Halflings or Gobbos (joke teams). The Snotlings had 4 in BBMag1 and, according to Galak, they still will when they become official again. I hardly think the Khemri are a joke team so they'd only be allowed to take one and a Mummy sure would be a poor Big Guy to take. Yes, I'm also aware that, the Undead have no Big Guys so this would be the only one they could take.

Reason: ''
Have fun!
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

The best redone version I've seen to the Khemri to date was:

0-4 Mummy 110k 3/5/1/9 Regen, Foul Appearance G/S
0-2 Thro-Ra 70k 5/3/2/7 Regen, Sure Hands, Pass G/P
0-2 Blitz-Ra 80k 6/3/2/8 Regen, Block G/S
0-12 Skeleton 30k 5/3/2/7 Regen G

Galak

Reason: ''
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

GalakStarscraper wrote:The best redone version I've seen to the Khemri to date was:

0-4 Mummy 110k 3/5/1/9 Regen, Foul Appearance G/S
0-2 Thro-Ra 70k 5/3/2/7 Regen, Sure Hands, Pass G/P
0-2 Blitz-Ra 80k 6/3/2/8 Regen, Block G/S
0-12 Skeleton 30k 5/3/2/7 Regen G
This is definitely the way to go. This would produce a very interesting team, I just hope the bbrc guys around here have noticed and support this team...

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

Mestari wrote:
GalakStarscraper wrote:The best redone version I've seen to the Khemri to date was:

0-4 Mummy 110k 3/5/1/9 Regen, Foul Appearance G/S
0-2 Thro-Ra 70k 5/3/2/7 Regen, Sure Hands, Pass G/P
0-2 Blitz-Ra 80k 6/3/2/8 Regen, Block G/S
0-12 Skeleton 30k 5/3/2/7 Regen G
This is definitely the way to go. This would produce a very interesting team, I just hope the bbrc guys around here have noticed and support this team...
This roster was suggested by a BBRC member to the MBBL after agreeing that playtesting seems to be indicating that the Experimental team in BB Mag #3 might be a little too good. So they are listening.

I like it for several reasons. One losing MB from the Mummy lesses the casualty machine and makes Piling On not so good for the Mummies first skill. It also means that the Rerolls might be spent more on ball handling than on rerolling Mummy blocks (yes the Thro-Ra have Sure Hands still but thats one two players ... we all know that the team cannot win if they try to leave all the scoring to two MA 5 players ... so that means using Rerolls for the other AG 2 players to try to score). Also the FA on the Mummies is very fluff based as both the 1st and 2nd edition. So replacing MB with FA makes the Mummies not so deadly, but still makes them a value cornerstone of the team.

Galak

Galak

Reason: ''
User avatar
Colin
Legend
Legend
Posts: 5542
Joined: Tue Aug 20, 2002 2:23 am
Location: Red Deer, Alberta, Canada

Post by Colin »

That's good to know that the BBRC folks are paying attention. I like the suggested Khemri roster, I was wondering what the BBRC members think of the COFAB for the vamps and do any think the Necro team needs changing (new ww and regen for fg).

Reason: ''
GO STAMPEDERS!
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

Torg wrote:That's good to know that the BBRC folks are paying attention. I like the suggested Khemri roster, I was wondering what the BBRC members think of the COFAB for the vamps and do any think the Necro team needs changing (new ww and regen for fg).
From the grapevine ... both COFAB and Necro have mixed review with the members. However, the BB Mag #3 and #4 teams will have a full year until next October Review (2003) before anything comes up for official.

So test, test, test, and give them feedback.

Galak

Reason: ''
Post Reply