
Anyway, here goes...
BRIDGE BOWL...
Deep within an ancient abandoned Dwarven hold lies a bridge over flowing lava, you might be forgiven into thinking that adventurers would use this bridge to escape orcish hordes, or terror inducing demons and fiends but no... This bridge is used for something much more dangerous... BLOOD BOWL!
- THE AIM OF THE GAME -
To either wipe out your opponent or score a touchdown! Each team has a ball and must attempt to get it to the opponents endzone. The game continues until either a touchdown has been scored or one team has been wiped out.
- THE PITCH -
The following is an example pitch of Bridge Bowl, the bridge is clearly marked along with six pillars that players often (attempt to) leap onto (pillar leaping is explained further down). Anything not marked as the bridge or pillars is molten lava, flowing through the cavern. Players may NOT step into the lava on purpose, though they can be pushed or fall into it (see later on for rules on falling into the lava). At either end of the bridge is an endzone (marked red and blue).
(80kb image of pitch)

- SETTING UP -
Each coach setups seven players in their own endzone and gives a ball to a chosen player on their team. Flip a coin to see who goes first and play the game.
- PILLAR LEAPING -
Once a turn you may choose a player to "pillar leap" from either the bridge to a pillar, pillar to pillar, or pillar to bridge, NOT bridge to bridge. This leap is worked out as you would for a normal leap. However if the leap is failed, roll a d6, on a roll of a 1-2, the player falls into the lava (see falling into the lava), on a roll of 3+ the player lands prone on the square he was leaping to and must make an armour roll. Please note however, pillar leaping counts as a leap action and cannot be combined with the leap skill to leap twice in one move.
- PUSHBACKS -
You may only push a player into the lava as a result of a block if there is no bridge or pillar square they would otherwise be able to be pushed back into. Bridge Bowl players are very aware of the surroundings and will fling themselves to any free spot they can rather than fall into the lava. The tiles directly behind the endzones are considered blocked off and players cannot be pushed into them.
- FALLING INTO THE LAVA -
Surprisingly, falling into the lava does not mean instant death. The players are all equiped with Has'betos armour (c) protecting them from the worst of the heat... allegedly. A player that falls into the lava must make a roll on the casualty table to find out the extent of the damage.
- SUBSTITUTIONS -
If you currently have less than 7 players on the bridge and pillars, you may bring one player from the reserves box and place them in your endzone. This counts as the players action for the turn and he cannot do anything else. You may never have more than 7 players on the bridge or pillars at any one time.
- KO'D PLAYERS -
You may move one KO'd player to the reserves box at the start of your turn, you may NOT then use this player as substitue, you will have to wait till next turn to bring him onto the pitch (assuming you can).
- GREAT BALLS OF FIRE! (aka, when balls fall into the lava) -
If a teams ball is dropped into the lava, then that ball is destroyed in the molten lava and a replacement ball is placed on an empty square in the teams endzone. If there are no free squares then the ball is placed on a random tile next to one of the endzone tiles.
- KICKOFFS, FANS AND THE WEATHER -
Played underground, the weather had no affect on Bridge Bowl, do not roll for any weather effects at the start of the match. Since there is no kickoff, do not roll on the kickoff table at the start of the game, also the crowds that turn up to watch Bridge Bowl are generally that bit smarter than those who play the game and tend to stay off the 'pitch' and away from the players. Fans will never have an effect on the Bridge Bowl game unless you want to specially design house rules for it.
- TEAMS THAT CAN PLAY -
Only the following teams can play Bridge Bowl: Chaos, Chaos Dwarf, Dwarf, Goblin, Human, Norse, Orc, Skaven and Undead. Elven teams are notorious for refusing to play underground on bridges surrounded by molten lava where the agility and speed of these teams is all but nullified. Halflings are just as bad, also refusing to play unless they come equipped with rings of invisibility. Amazon and Lizardmen are just too darn far away to even know about Bridge Bowl, let alone travel the seas just to play it.