Hello all. I am new to Blood Bowl and have only played one half to work out the rules with my friend before we start our season. As stated in the heading is it a better choice for me to start with more special position players or more rerolls. I am torn because rerolls double in price after you initially create your team.
I will be playing Orcs and my two setups would be:
#1
Four Blitzers
Four Black Orc Blockers
One Thrower
Two Lineorcs
Three Rerolls
One Fan Factor
#2
Three Blitzers
Three Black Orc Blockers
One Thrower
Four Lineorcs
Four Rerolls
One Fan Factor
What would be my best choice?
Thanks for any advice and I hope it's okay to post this in this section as it seems to be a pretty newbie question to me.
I was also wondering if I am right in assuming it would be totally stupid for an underdog team to transfer money into petty cash.
Should I start with specialty positions or rerolls?
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Should I start with specialty positions or rerolls?
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- Meradanis
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Re: Should I start with specialty positions or rerolls?
It's pretty stupid most of the time. It only makes sense in some rare situations: Like when you get only 20k of inducements against a killer team. You transfer 100k into petty cash to buy the much needed apo.tomros wrote:I was also wondering if I am right in assuming it would be totally stupid for an underdog team to transfer money into petty cash.
The rerolls vs positionals debate is nearly as old as the game itself.
If it's a long term league, it's good to skill up your lineman at the beginning of the league, because once you have your positionals, they will accumulate most of your SPP's. But this is only true for team who heavily rely on their lineman (like elves).
But since the orc team does have those vital reroll-saver skills on some players (block, sure hands, pass) and doesn't need any skilled up lineman, I'd go for positionals from the start. Orcs are pretty cheap, as you showed with your team option #2, you can still get 3 rerolls which is great to start with.
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Probably best to go for the positionals. Orcs don't have much player turnover compared to most teams and you should be able to afford rerolls at full price pretty fast. Also getting your Black Orcs skilled up as soon as possible is a priority in league play, so it's best to have all four out of the gate.
Regarding underdog and petty cash, there's really no good reason unless you have enough cash that you actually want to buy an inducement and make yourself the overdog in the process. Can't really think of a scenario where that's likely to occur though.
Regarding underdog and petty cash, there's really no good reason unless you have enough cash that you actually want to buy an inducement and make yourself the overdog in the process. Can't really think of a scenario where that's likely to occur though.
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Also, don't overlook Goblins on a starting orc team. Unless you're playing Dwarves, I find them more useful than line orcs in most situations. That Dodge and Stunty can really cause some headaches for opponents.
I also start w/ 2 throwers because they're so slow, I want to make sure SOMEBODY can pick up the ball on the first turn I recieve the kick, no matter where it lands.
This is how I roll:
4 blitzer 32
4 black orc 32
2 thrower 14
1 goblin 4
3 rr 18
In previous editions, I switched that 3rd rr for 6 ff, but nowadays that's not nearly as important. I've had really good success with that over the years.
I also start w/ 2 throwers because they're so slow, I want to make sure SOMEBODY can pick up the ball on the first turn I recieve the kick, no matter where it lands.
This is how I roll:
4 blitzer 32
4 black orc 32
2 thrower 14
1 goblin 4
3 rr 18
In previous editions, I switched that 3rd rr for 6 ff, but nowadays that's not nearly as important. I've had really good success with that over the years.
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