Team Tiers

For Fantasy Football related chat that doesn't come under any of other forum categories.

Moderator: TFF Mods

User avatar
grotuk
Super Star
Super Star
Posts: 937
Joined: Sat Jun 26, 2004 4:58 pm
Location: Oakland, CA

Post by grotuk »

If it matters...in the spanish big tournaments everything stays almost the same.

Undead still doing pretty well. Wood elves and Dark elves started to be more regularly on the top. Necromantic becomes a noone-wanted race.

Always taking care that we play with TV100 and 5 regular skills.

At the skull cup im gonna relaunch my career as ogre coach :P Hopefully...the snotling madness its a boost for them :puke: :lol:

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Bretonninans should be Tier 4. ;)

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
voyagers_uk
Da Cynic
Posts: 7462
Joined: Thu Jan 01, 1970 12:00 am
Location: Nice Red Uniforms and Fanatical devotion to the Pope!

Post by voyagers_uk »

soon we'll have a pyramid of tiers and Darkson wants to put all the weight onto Bretonian shoulders.

Reason: ''
Image
Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

voyagers_uk wrote:Darkson wants to put all the weight onto Bretonian shoulders.
The sharp point would be better. ;)

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
voyagers_uk
Da Cynic
Posts: 7462
Joined: Thu Jan 01, 1970 12:00 am
Location: Nice Red Uniforms and Fanatical devotion to the Pope!

Post by voyagers_uk »

I thought the idea of having snots/gobblins sitting above the Bretonians would have appealed to you, what with their reknowned bladders issues.

Reason: ''
Image
Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
User avatar
Joemanji
Power Gamer
Posts: 9508
Joined: Sat Jul 05, 2003 3:08 pm
Location: ECBBL, London, England

Post by Joemanji »

I would accept Brettonians in the game on the assumption that they were the worst team by a long distance. :lol: That would teach Martin a lesson. :wink:

Reason: ''
*This post may have been made without the use of a hat.
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

This is a Bret list I could handle:

Bretonnian Team List:
0-6 Blitzers (Knights) 80k, 6339, Block, Dauntless, SBTDWMT(H), GS
0-6 Linemen (Squires) 60k, 6338, Wrestle, SBTDWMT(SMM), G
0-16 Peasents 40k, 6336, SBTDWMT(BBWITF), G
Rerolls 70k
Big Guy - none whatsoever.

New skill:
SBTDWMT - Something Better To Do With My Time - although this player is contracted to the team, it just seems that every time the team sets off for a match (home or away), the player misses the team coach, for whatever reason (see blow):
(H) Hunting
(SMM) Serving My Master
(BBWITF) Back Breaking Work In The Fields




If this team became the official Bret roster, then I'd withdrawl all my objections to it.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
Joemanji
Power Gamer
Posts: 9508
Joined: Sat Jul 05, 2003 3:08 pm
Location: ECBBL, London, England

Post by Joemanji »

Darkson wrote:If this team became the official Bret roster, then I'd withdrawl all my objections to it.
Is that some kind of slurred way of speaking? Sounds like fun, I might try it.

Brretonnnniannnnssss succckk!!! :wink:

Reason: ''
*This post may have been made without the use of a hat.
Mo
Emerging Star
Emerging Star
Posts: 509
Joined: Thu Jul 07, 2005 3:21 am
Location: Boston

Post by Mo »

TuernRedvenom wrote:
Mo wrote:The bashy teams were getting in their casualties pretty well at the ArisiaBowl. Check the Tourney Results page:
http://www.geocities.com/arisiabowl/

Cheers,
Mo
I looked at the results but it doesn't seem so spectacularly high, if I'm interpreting it right. Were fouling cas counted in cas + and - ? What does the fouls column stand for? Fouling cas or fouls attempted?
We counted Fouls that broke armour towards general bragging rights and one of the tie-breakers. Casualties only counts on-field casualties, not caused by fouls or crowd-surfs. Injuries inflicted by crowd surfing weren't counted at all (and my Norse team, maxed out on its Frenzy players, caused more surfing injuries than the mere 6 casualties we inflicted on the pitch!)

I didn't claim the casualty rates were spectacularly high, but just noting that the bashy teams didn't seem to be suffer from casualties being allegedly harder to cause. Nor was fouling hard, if you look at the Orc team that wracked up 9 over the 4 rounds of play.

Also note that this was a Grand Minors Tournament, with 7s rosters and only 6 turns per half. Casualties and fouls would have been higher with more players and more turns.

I think we'll need more actual stats on hand before judging if casualties and fouls are harder to cause in LRB5 reset tourneys.

Cheers,
Maureen

Reason: ''
[url=http://www.geocities.com/arisiabowl/]ArisiaBowl[/url]
[url=http://www.pandemoniumbooks.com/]Monday Night Blood Bowl at Pandemonium[/url]
[url=http://redwings-wilder.livejournal.com/]LJ: Some Greater Boston Blood Bowl Stuff[/url]
Lycos
Da Ex-Boss
Posts: 1488
Joined: Tue Apr 01, 2003 10:27 am
Location: Reading, UK

Post by Lycos »

Joemanji wrote:Not sure what you mean about Lizardmen though. I was using that roster in LRB4, and (as the Krox was cheaper) was getting a point of FF too.
Ah, now this has been a discussion point amoungst blackshirts. You are correct, the lizardman roster has not changed really. I agree.

BUT - other rosters have and the skills/traits changes have too and who has access to what and we go on and on. The point is that with LRB5 some races have benefited more than others and whilst Lizards havent changed, thier "playability" or "selectability" over other races has changed.

Ergo, more coaches seem to be looking at thier options (me, good example here) and wondering "what shall I take to this tournament then?" and in comparision to other rosters with new rules, new skills, DP changes etc, etc, Lizards just seem to be more appealing for tourneys at 110.

Just an opinion. 8)

Oh - additional point: This is exactly the same thing with Dark Elves. All of a sudden, there are 3 or 4 at a 30 man tourney. You hardly saw a DE team a tourney here in the UK save for Embreeeze and RichredUK..... checking the NAF stats the number of DE's and Lizards at tourneys has increased.

Reason: ''
TFF mod team
User avatar
Joemanji
Power Gamer
Posts: 9508
Joined: Sat Jul 05, 2003 3:08 pm
Location: ECBBL, London, England

Post by Joemanji »

Interesting. Maybe I'll have to give them one last run out under to LRB5 to see if the experience is different. My hunch is that these new coaches will come to the same conclusion as I did. Skinks go squish too often meaning you rarely start the second half with 11 players, and the team needs more Block, Tackle and Guard than it can get in 6 games. I'm sure they'll have fun trying though, which I guess is what BB is all about! :D

Reason: ''
*This post may have been made without the use of a hat.
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Mo wrote:I didn't claim the casualty rates were spectacularly high, but just noting that the bashy teams didn't seem to be suffer from casualties being allegedly harder to cause.
I didn't think they were allegedly harder to cause? I thought LRB5 was meant to be more bloody?

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

Darkson wrote:
Mo wrote:I didn't claim the casualty rates were spectacularly high, but just noting that the bashy teams didn't seem to be suffer from casualties being allegedly harder to cause.
I didn't think they were allegedly harder to cause? I thought LRB5 was meant to be more bloody?
Not in the short run it isn't. You have to set up players with combinations of Mighty Blow, Piling On and Claw (if you have access) to make it more bloody. Tournaments don't tend to see players like that as all three skills don't appear on starting players.

I think the change to D. Player and fouling does have the potential to soften the bloodiness at tournaments. Which of course changes every team, even those who didn't get roster overhauls.

Still, you don't need to actually cause CAS's to bash opponents out of the game. KO's and Crowd Pushes are acceptable substitues.

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

fen wrote:Still, you don't need to actually cause CAS's to bash opponents out of the game. KO's and Crowd Pushes are acceptable substitues.
With the way the dice went for me at my last tournament, I'd be happy with some stuns. :pissed:

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Mo
Emerging Star
Emerging Star
Posts: 509
Joined: Thu Jul 07, 2005 3:21 am
Location: Boston

Post by Mo »

Darkson wrote:
Mo wrote:I didn't claim the casualty rates were spectacularly high, but just noting that the bashy teams didn't seem to be suffer from casualties being allegedly harder to cause.
I didn't think they were allegedly harder to cause? I thought LRB5 was meant to be more bloody?

I was responding to:
TuernRedvenom wrote:Since you need skill combos for this (which isn't allowed in most tourneys) in LRB 5 resurrection tourneys agility teams have gotten a boost because causing casualties has gotten harder for the bashers.
Of course everybody's mileage will vary by region, depending on prevailing tournament rules. Here in Northeastern North America, it was been pretty common for the last few years under LRB 4 to limit DP to -1/-1; and because Claws were so powerful, they've been limited to 1/team.

Since Claws were softened in LRB 5, I didn't limit them at this year's ArisiaBowl. If anything, claw violence may go up due to easier access on the local tourney circuit.

Cheers,
Mo

Reason: ''
[url=http://www.geocities.com/arisiabowl/]ArisiaBowl[/url]
[url=http://www.pandemoniumbooks.com/]Monday Night Blood Bowl at Pandemonium[/url]
[url=http://redwings-wilder.livejournal.com/]LJ: Some Greater Boston Blood Bowl Stuff[/url]
Post Reply