Translation of Champions of Death discussion
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- GalakStarscraper
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Looking at the 'line-skellies', I'd still like to see them 'beefed up'( skeletons? lol..)a little. I'd still rather have a straight translation of ST4 Block rather than ST3/Block. I don't think it'd be unbalancing given the opposition, and this is most definately a 'grinding team' with only 2 MA 6 players, compounded by only four players with Block! Maybe the extra strength would go some way to compensate for being considerably slower than the Undead of today.
Ivan the Revived :
5 3 3 8 Regenerate, Block, Tackle, +1 AG, Magic Helmet
5 4 3 8 Regenerate, Block, +1 AG, Magic Helmet
Toxix
5 3 3 8 Regenerate, Block, Dirty Player, +1 AG, Magic Helmet
5 4 3 8 Regenerate, Block, +1 AG, Magic Helmet
Carcass Bloodletter
5 4 3 8 Regenerate, Tackle, +1 ST, +1 AG, Magic Helmet
5 4 3 8 Regenerate, Block, +1 ST, +1 AG, Magic Helmet
Harry Obitu
5 4 3 8 Regenerate, Tackle, +1 ST, +1 AG, Magic Helmet
No change.
Styff Simeon
5 3 3 8 Regenerate, Block, +1 AG, Magic Helmet
5 4 3 8 Regenerate, +1 AG, Magic Helmet
Splinter Marrowblade
5 3 3 8 Regenerate, +1 AG, Block, Magic Helmet
5 4 3 8 Regenerate, +1 AG, Magic Helmet
A different take, that's all. Maybe we should get the rough rosters up and tweak and playtest, in this case even Two Champions of Death Teams.
<font size=-1>[ This Message was edited by: Deathwing on 2002-02-08 18:44 ]</font>
Ivan the Revived :
5 3 3 8 Regenerate, Block, Tackle, +1 AG, Magic Helmet
5 4 3 8 Regenerate, Block, +1 AG, Magic Helmet
Toxix
5 3 3 8 Regenerate, Block, Dirty Player, +1 AG, Magic Helmet
5 4 3 8 Regenerate, Block, +1 AG, Magic Helmet
Carcass Bloodletter
5 4 3 8 Regenerate, Tackle, +1 ST, +1 AG, Magic Helmet
5 4 3 8 Regenerate, Block, +1 ST, +1 AG, Magic Helmet
Harry Obitu
5 4 3 8 Regenerate, Tackle, +1 ST, +1 AG, Magic Helmet
No change.
Styff Simeon
5 3 3 8 Regenerate, Block, +1 AG, Magic Helmet
5 4 3 8 Regenerate, +1 AG, Magic Helmet
Splinter Marrowblade
5 3 3 8 Regenerate, +1 AG, Block, Magic Helmet
5 4 3 8 Regenerate, +1 AG, Magic Helmet
A different take, that's all. Maybe we should get the rough rosters up and tweak and playtest, in this case even Two Champions of Death Teams.
<font size=-1>[ This Message was edited by: Deathwing on 2002-02-08 18:44 ]</font>
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- GalakStarscraper
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Deathwing ...
I'll let you pick ...
Should a baseline Champions of Death skeleton be:
5/3/3/8 Block
OR
5/4/3/8
Its got to be one or the other ... the stats of the skeleton in 2E don't support 5/4/3/8 Block as that is too much raw power. If you go with 5/4/3/8 then Block should not be one of the skills that the player gets as him one Experienced skill.
Just my thoughts.
Galak
I'll let you pick ...
Should a baseline Champions of Death skeleton be:
5/3/3/8 Block
OR
5/4/3/8
Its got to be one or the other ... the stats of the skeleton in 2E don't support 5/4/3/8 Block as that is too much raw power. If you go with 5/4/3/8 then Block should not be one of the skills that the player gets as him one Experienced skill.
Just my thoughts.
Galak
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- Longshot
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- Trambi
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Of course it must be Khemri team.
It is the background of the Champions of Death and the necromancer stole old players in Khemri.
Longshot are you sure that Ramtut 3 has made 9000+ casualities ?
Because i remember that Evilstein(Chaos Human) the best casualities maker ever have made up to 1000.
<font size=-1>[ This Message was edited by: Trambi on 2002-02-08 17:49 ]</font>
It is the background of the Champions of Death and the necromancer stole old players in Khemri.
Longshot are you sure that Ramtut 3 has made 9000+ casualities ?
Because i remember that Evilstein(Chaos Human) the best casualities maker ever have made up to 1000.

<font size=-1>[ This Message was edited by: Trambi on 2002-02-08 17:49 ]</font>
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- GalakStarscraper
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Trambi:
Ramtut Stat:
Progression of 17 381 yards (pas);452TD;dead players:9 172; Dead civil: 1 851 900.
Best match:
Progression of 189 yards(pas);3TD;dead players: 8;3 players infected;1 players send to mad hospital; more than 5000 dead in the public when they tried in panic to get out of the stadium the more quicker as possible
skills: Block 3; 'coup puissant'2(dont know the translation);resistance 4.
dont forget Trambi that i have those players card here!!
Ramtut Stat:
Progression of 17 381 yards (pas);452TD;dead players:9 172; Dead civil: 1 851 900.
Best match:
Progression of 189 yards(pas);3TD;dead players: 8;3 players infected;1 players send to mad hospital; more than 5000 dead in the public when they tried in panic to get out of the stadium the more quicker as possible
skills: Block 3; 'coup puissant'2(dont know the translation);resistance 4.
dont forget Trambi that i have those players card here!!

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- Trambi
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- Trambi
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Actually I was hoping for more feedback and a general consensus on this.On 2002-02-08 17:17, GalakStarscraper wrote:
Deathwing ...
I'll let you pick ...
Should a baseline Champions of Death skeleton be:
5/3/3/8 Block
OR
5/4/3/8
Its got to be one or the other ... the stats of the skeleton in 2E don't support 5/4/3/8 Block as that is too much raw power. If you go with 5/4/3/8 then Block should not be one of the skills that the player gets as him one Experienced skill.
Just my thoughts.
Galak

The reason I'd certainly like to see an upgrade in power is the lack of pace. This team is immensely slower than a current Undead team with lack of Wights and Ghouls.
Four of Tom O' Landry's 'upgraded' Skeletons (fully a third of this team) with a 5 3 3 8 Block, regen. baseline translate unfavourably to the four 6 3 3 8 Block, Regen. common or garden Wights available to any old modern Undead team. The cost and 2+/4+ Regen. difference isn't a factor in this situation.
Maybe ST4 Block would be overpowering the team, but hell, this is the Champions of Death, and they should be considerably better than the average Undead league team of today. I'm not so sure that they are as they stand right now.
Just giving an opinion and bouncing some ideas around here, how about keeping the options open for now, putting this on the back burner, and maybe do some comparisons/playtesting when there's some more rosters up?

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- Trambi
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in 2d ED:
for lineskelleton: +1ST, +1AG, +1AV
for Catcher: +1Sprint; +1AG; +1Coolness;
or thrower: +1Pass
For information, basic skeletton are:
lineskeletton: MV3,SP+2,ST3,AG2,LA-1,C-1,AV7
Catcher:MV4,SP+3,ST2,AG3,LA-1,C 0,AV7
Thrower:MV3,SP+2,ST3,AG3,LA 0,C 0,AV7
for lineskelleton: +1ST, +1AG, +1AV
for Catcher: +1Sprint; +1AG; +1Coolness;
or thrower: +1Pass
For information, basic skeletton are:
lineskeletton: MV3,SP+2,ST3,AG2,LA-1,C-1,AV7
Catcher:MV4,SP+3,ST2,AG3,LA-1,C 0,AV7
Thrower:MV3,SP+2,ST3,AG3,LA 0,C 0,AV7
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