Downed Animals

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DaFoola
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Downed Animals

Post by DaFoola »

I'm sure this has been covered before, I just couldn't find a thread that discusses it.

If a Wild Animal is prone, and adjacent to an opposing player, does he have to begin his team's turn by standing, and then using the team's blitz action to hit the adjacent opponent (i.e. since he does not begin his turn Standing next to an opponent, does he really need to use up the blitz, or can he simply stand)?

Thus, I wish to know whether my opponent (who is in this very situation), has the first or second of the following 2 sets of options:

Thankee in advance.

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Re: Downed Animals

Post by GalakStarscraper »

DaFoola wrote:I'm sure this has been covered before, I just couldn't find a thread that discusses it.

If a Wild Animal is prone, and adjacent to an opposing player, does he have to begin his team's turn by standing, and then using the team's blitz action to hit the adjacent opponent (i.e. since he does not begin his turn Standing next to an opponent, does he really need to use up the blitz, or can he simply stand)?

Thus, I wish to know whether my opponent (who is in this very situation), has the first or second of the following 2 sets of options:

Thankee in advance.
He can simply stand IF he wants to stand ... he can also stay prone. He doesn't have to blitz.

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Post by DaFoola »

And another thing - I'm pretty sure there's not much room for internpretation in the LRB on this one, but I want to make sure I'm right. When a player with Frenzy and Block hits another player with Block, he doesn't get a second hit, does he? In other words, since he didn't push the opponent back, he doesn't follow up with a second block. Am I just wrong?

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Post by GalakStarscraper »

DaFoola wrote:And another thing - I'm pretty sure there's not much room for internpretation in the LRB on this one, but I want to make sure I'm right. When a player with Frenzy and Block hits another player with Block, he doesn't get a second hit, does he? In other words, since he didn't push the opponent back, he doesn't follow up with a second block. Am I just wrong?
Correct no second block ... a push result must have been rolled.

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Post by DaFoola »

aah, satisfaction. muchas gracias.

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Post by Dangerous Dave »

Well just to clarify.... you never know.

The frenzier will always get the second block unless he (or his oppo) picks block - this stops frenzy, or he runs out of normal movement. Just having the Block skill is not enough.


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Post by Darkson »

So the "both down" result stops frenzy if both players have block?

Ooops!

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Post by Longshot »

Darkson wrote:So the "both down" result stops frenzy if both players have block?

Ooops!
It stop frenzy even if the players dont have block :)
LoL

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Post by Casper »

According to LRB a Wild Animal MUST be activated, and it says nothing about avoiding activation when prone. Since I wouldn't categorize "not moving in a move action" as activated, I would definately rule, that a Wild Animal always must take an action, and move at least one square (or stand up) !!! However when prone, the Wild Animal does NOT have to execute a blitz action, when an opponent is present next to him.

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Post by GalakStarscraper »

Casper wrote:According to LRB a Wild Animal MUST be activated, and it says nothing about avoiding activation when prone. Since I wouldn't categorize "not moving in a move action" as activated, I would definately rule, that a Wild Animal always must take an action, and move at least one square (or stand up) !!! However when prone, the Wild Animal does NOT have to execute a blitz action, when an opponent is present next to him.
Sorry, but yes, you can activate a player and choose to move him zero squares. Its perfectly legal. Nothing in the rules says that an activated player has to "do" something. This one I'm 100% sure of.

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Post by Casper »

Well I've got a mail from Andy Hall (himself!) ruling that you cannot NOT chose to move a Fanatic, and a fanatic must move at least one square. You cannot chose NOT to take an action with a fanatic (if you do, an illegal procure takes place), he MUST move.
"They [fanatics] must be the first model of their team to take an action", says the rules.
Guess the same goes for Wild Animals?

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Post by GalakStarscraper »

Casper wrote:Well I've got a mail from Andy Hall (himself!) ruling that you cannot NOT chose to move a Fanatic, and a fanatic must move at least one square. You cannot chose NOT to take an action with a fanatic (if you do, an illegal procure takes place), he MUST move.
"They [fanatics] must be the first model of their team to take an action", says the rules.
Guess the same goes for Wild Animals?
Wild Animals and Fanatics are two entirely different rules. In fact last I understood the Fanatic had to try to move all 4 squares each turn. Now the way the rules are currently worded it implies that you don't have to move the full 4 but I'm pretty sure that more a case of to many uses of the word MAY instead of MUST. But the rules as they currently read would suggest the ability to move less than 4.

Anyway, the ruling from Andy about Goblin Fanatics has nothing to do with Wild Animals. Wild Animals can choose not to move if they are prone or have no adjacent opponents. I'm 100% positive of this.

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Post by Casper »

True that Fanatics are very different from Wild Animals - there's also the issue of exhaustion, which must be a reason why a fanatic must move and thus must roll for exhaustion.

So just to clarify in generel: Activating a player with a move action (or foul, hand off, pass, blitz), does not mean that the player have to do anything! The player can be left exactly as he was, but it still counts as the player has been activated and has taken the action. Right?

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Post by Dangerous Dave »

Yes that's right. However, if a Wild Animal is standing and he is in an opponent's tackle zone he must either block or blitz.

As an example for "doing nothing", you could activate an Ogre who had failed his Bonehead roll in the previous turn just to make the Bonehead roll to try to regain his Tackle Zone.

Aside from that, the only other point to make is if you do activate a player with a move action including foul pass etc, if the player doesn't actually pass or foul etc then you lose that action for the current turn.


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