Defensive alignments.

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christer
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Post by christer »

This is my Skaven setup.
Personally, I tend to move back the players standing at the widezone-linerat position. One step is enough to secure then from being frenzied into the crowd...

For those players, I would also probably switch the centre gutter runner and storm vermin.. Your setup is just asking for a blitz on the vulnerable gutter runner standing there..

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Longshot
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Post by Longshot »

just put the L one square down, and all will be fixed.

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wesleytj
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Post by wesleytj »

Code: Select all

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. . . .|. x . x . x .|. . . . 
. . . .|. . . . . . .|. . . . 
. x . x|x . . . . . x|x . x . 
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. . . .|. . x . x . .|. . . . 
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That's my standard elf defensive lineup. I actually often use that one for MOST of my teams. 3 on the line, 6 two squares off (to be safe from quick snap), and then 2 more 2 squares more.

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Haar
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Post by Haar »

My standard Dark Elf lineup: (D is a player with dodge, and B is one with Block).

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----------------------------- 
. . . .|. D . D . D .|. . . . 
. . . .|. . . . . . .|. . . . 
. B . .|B . . . . . B|. . B . 
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. x . .|x . . . . . x|. . x . 
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If I'm playing against a team with frenzy, I have to watch the sideline push, so I do this instead:

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. . . .|. D . D . D .|. . . . 
. . . .|. . . . . . .|. . . . 
. . B .|B . . . . . B|. B . . 
. x . .|. . . . . . .|. . x . 
. . . .|x . . . . . x|. . . . 
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Either way, I have a soft middle, which can backfire if i'm not careful. But usually even if the opponent gets people into my midfield, I just bring a bunch of the third line up to meet them.

The second line of blockers includes my blitzers and witch elf, all of whom have move 7 (actually, my witch has MA 8). They have a lot of freedom in that position, the wings can run up the sideline and get behind the play, the inner ones can assist in breaking up whatever catchers or runners squirt up the middle. I can usually also get at least one dodger from the front line behind the play as well.

My overall strategy is to make the offense work as hard as possible. I get in the way of cage formation, I slow down (or even halt) cage motion, I get behind the play. The witch elf loves to dodge into the cage, because even if she trips, she's in the way and can jump up and hit next turn (provided she survives the foul). Once I force a turnover, I move the ball quickly to whoever is closest to the endzone (I try to keep one elf near enough to score, and rotate when feasible in order to maximize skill rolls).

This has worked well enough for me that I have a 4-1 record in my league, and am leading the league in terms of TD for/against (12 for, 4 against). I even frequently choose to kick if I win the toss, because I am more confident about my ability to score on defense than on offense.

I do have some upcoming games against some really tough opponents, so we'll see how well this fares against dwarves with all their block tackle guard, and the one turn scoring skaven team.

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Post by neoliminal »

Code: Select all

----------------------------- 
. . . .|x . . x . . x|. . . . 
. x . .|x . . x . . x|. . x . 
. x . .|. . . x . . .|. . x . 
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Just played against his defense. An interesting system.

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Coach Barry
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Post by Coach Barry »

Interesting defensive lineup neoliminal. I really liked that one. That's an excelent lineup against fast dodging and nt too agressive teams. :lol:

Well I have a few screams to give to a new blitzer kid the team's manager just hired. He's gonna train Barry Style!!!! :puke:
(Sorry about the long text, I just love that emoticon)

Barry out.

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Post by Blaccug Bonecracker »

My standard defense, which I have used for many years now, is like this:

Code: Select all


                                                ----------------------------- 
                                                . . . .|. x . x . x .|. . . . 
                                                . . . .|. . . . . . .|. . . . 
                                                . x . .|. . . . . . .|. . x . 
                                                . . . .|X . . x . . X|. . . . 
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                                                . x . .|. . . x . . .|. . x . 
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                                                . . . .|. . . . . . .|. . . . 
This pattern can be contracted towards the centerline when used against slow teams, ore elongated against fast ones.

The players on the sidelines are that far back so as to avoid being blocked after a Quick Snap.
The other players are spread out to cover as much of the field as possible with their DZs.

The weak points are the players marked with X, where fast teams can blitz them down and run through. But I would rather have that weak point as close to my center as possible, so I can reach them with as many players as possible on my next turn.

I also prefer never to have more than three players on the line of scrimmage, unless they are very tough. The other tem can almost always get superiority with assists against you, and the fewer they can Block the better. That leaves me with more players standing on my upcoming turn.

Blaccug Bonecracker

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Jared
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Post by Jared »

-----------------------------
. . . .|X . X . X . X|. . . .
. . . .|. . . . . . . | . . . .
. x. .|. x . . . x .|. . x .
. . . .|. . . x . . .| . . . .
. . .x|. . . . . . .|x . . .
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Ive been know to do this sort of thing with a chaos.orc type lineup using the Capitals for my str 4's though against fast teams like skaven who are just about to get a one turner i have been known to take the rearmost player in the middle and move him straight back so the tema forms a multiple V formation

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Bifi
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Post by Bifi »

I've been quite satisfied with this one (human).

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. . . .|. . X X X . .|. . . .
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. X . .|X . . . . . X|. . X .
. X . .|X . . . . . X|. . X .
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Glorian Underhill
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Post by Glorian Underhill »

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. . . .|x . . x . . x|. . . . 
. . . .|. . . . . . .|. . . . 
. x . .|x . . x . . x|. . x . 
. x . .|. . . x. . . |. . x . 
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I prefer this one. Sidelines one back for Quicksnap.
The middle can be altered for better centrestopping.

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Lordred
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Post by Lordred »

Real nice defenses.
I would like to play this way too, but the problem is that my opponents always put as much players as possible in the first row. So if I wpuld put just 3 guys to the line of scrimmage they would get beaten up like shit!
Do you have this in mind when setting up such defenses or dont your opponents put everybody into the first line?

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DoubleSkulls
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Post by DoubleSkulls »

Normally

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____|__XXX__|____
____|_______|____
__X_|X_X_X_X|_X__
_X__|_______|__X_
Against significantly faster teams I may go

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____|__XXX__|____
____|_______|____
__X_|X__X__X|_X__
_X__|_______|__X_
____|___X___|____
And if there is no frenzy I may drag the widemen forward a square.

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coldsteel
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Post by coldsteel »

Code: Select all

----------------------------- 
. . . .|L . L . L . L|. . . . 
. . S .|. . . . . . .|. S . . 
. L . .|. . . . . . .|. . L . 
. . . .|. . . . . . .|. . . . 
. . . .|G . . . . . G|. . . . 
. . . .|. . . R . . .|. . . . 
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. . . .|. . . . . . .|. . . . 
. . . .|. . . . . . .|. . . . 
L=Linerat
S=Stormvermin
G=Gutter Runner
R=Rat Ogre

This is usually how I always play Defense. Hasn't failed me yet.

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Post by BadMrMojo »

coldsteel wrote:

Code: Select all

----------------------------- 
. . . .|L . L . L . L|. . . . 
. . S .|. . . . . . .|. S . . 
. L . .|. . . . . . .|. . L . 
. . . .|. . . . . . .|. . . . 
. . . .|G . . . . . G|. . . . 
. . . .|. . . R . . .|. . . . 
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L=Linerat
S=Stormvermin
G=Gutter Runner
R=Rat Ogre

This is usually how I always play Defense. Hasn't failed me yet.
Against this, I'd probably put 3 men in the center of the LoS to clear out the Linerats in the middle. Hopefully 2 pushes or 1 knock down in 2 blocks. The 3rd man on the line gets on the RO. Followed by 3 more from the spaces behind the LOS, making a 2 die against for your WA. That's 7 of my 11 players.

Run a blitzer through to hit one of the GRs and he's conveniently open for a TD pass next turn after the probable WA turnover. The remaining 3 players include 2 to snag the ball and 1 to help protect the carrier and set up for a handoff.

Your turn.

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Post by Gorbad »

Marcus wrote:I love this style of set for protecting the hashmarks (usually one of the weakest spots)

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----------------------------- 
. . . .|. x . x . x .|. . . . 
. . . .|x . . . . . x|. . . . 
. x . .|x . . . . . x|. . x . 
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. x . .|. . . . . . .|. . x . 
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. . . .|. . . . . . .|. . . . 
but I still fear for the centre run. Take that centre player out on a knockdown and it's easy to screen those sideline players off from your main drive. Anyone know of any way to prevent that?
Wholly depending on what sort of team you play, but on a reasonably speedy yet very bashy team (chaos, orks, norse, etc), I often _invite_ the opposition to drive down my middle. Then my turn consists of a sort of reverse pincer, where I fence in his entire receiving squad, or, if he advanced the ball, his entire cage. It's sort of risky, but he will either score with some biggish rolls (well... a few 3+'es is big for elves) or fail and give me the opportunity to completely block him from going anywhere, and atleast 4 or 5 juicy blocks. But then again, my philosophy is that you can't stop elves, skaven or lizards from scoring in two turns if they roll precisely average. (3+'es all around)

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