My standard Dark Elf lineup: (D is a player with dodge, and B is one with Block).
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. . . .|. D . D . D .|. . . .
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. B . .|B . . . . . B|. . B .
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. x . .|x . . . . . x|. . x .
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If I'm playing against a team with frenzy, I have to watch the sideline push, so I do this instead:
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. . . .|. D . D . D .|. . . .
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. . B .|B . . . . . B|. B . .
. x . .|. . . . . . .|. . x .
. . . .|x . . . . . x|. . . .
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Either way, I have a soft middle, which
can backfire if i'm not careful. But usually even if the opponent gets people into my midfield, I just bring a bunch of the third line up to meet them.
The second line of blockers includes my blitzers and witch elf, all of whom have move 7 (actually, my witch has MA

. They have a lot of freedom in that position, the wings can run up the sideline and get behind the play, the inner ones can assist in breaking up whatever catchers or runners squirt up the middle. I can usually also get at least one dodger from the front line behind the play as well.
My overall strategy is to make the offense work as hard as possible. I get in the way of cage formation, I slow down (or even halt) cage motion, I get behind the play. The witch elf loves to dodge into the cage, because even if she trips, she's in the way and can jump up and hit next turn (provided she survives the foul). Once I force a turnover, I move the ball quickly to whoever is closest to the endzone (I try to keep one elf near enough to score, and rotate when feasible in order to maximize skill rolls).
This has worked well enough for me that I have a 4-1 record in my league, and am leading the league in terms of TD for/against (12 for, 4 against). I even frequently choose to kick if I win the toss, because I am more confident about my ability to score on defense than on offense.
I do have some upcoming games against some really tough opponents, so we'll see how well this fares against dwarves with all their block tackle guard, and the one turn scoring skaven team.