New Chaos Pact Team
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New Chaos Pact Team
I'm going to start a Chaos Pact team in ljm's league, and here's what I have in mind considering the starting roster:
2x Dark Elf line-elves 140k (me ballhandlers)
1x Chaos Dwarf Blocker 70K (durability to the line)
3x Beastmen 180k (me blitzers)
5x Chaos Thugs 250k
3x RR = 270k
FF9 = 90k
Sums up to 1 000 000 gold pieces
However, there are a few changes to this that I'm still considering:
Namely to replace some players to get
-BOB
-Orc Blitzer
-Skaven Runner
-Orc Thrower
Sure Hands is tempting, but so is the AV of BOBs and Blitzers, ST of BOBs and the MA&AG of the Skaven Runners.
The combination of the dark elves and the skaven runner would create the constant threat of a quick touchdown - something that the basic roster displayed above cannot achieve... but getting the runner would mean giving up the CDwarf and one beastman - or sacrificing some FF, which might be disastrous in the long run...
There are other options, naturally, and you're free to suggest and comment.
2x Dark Elf line-elves 140k (me ballhandlers)
1x Chaos Dwarf Blocker 70K (durability to the line)
3x Beastmen 180k (me blitzers)
5x Chaos Thugs 250k
3x RR = 270k
FF9 = 90k
Sums up to 1 000 000 gold pieces
However, there are a few changes to this that I'm still considering:
Namely to replace some players to get
-BOB
-Orc Blitzer
-Skaven Runner
-Orc Thrower
Sure Hands is tempting, but so is the AV of BOBs and Blitzers, ST of BOBs and the MA&AG of the Skaven Runners.
The combination of the dark elves and the skaven runner would create the constant threat of a quick touchdown - something that the basic roster displayed above cannot achieve... but getting the runner would mean giving up the CDwarf and one beastman - or sacrificing some FF, which might be disastrous in the long run...
There are other options, naturally, and you're free to suggest and comment.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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Here's an extract from the post i made in general re Chaos Allies
I've just read the full article and it does say two linemen of each race or 1 positional player of each race. Hmm overkill, perhaps a combination of two linemen in total or 1 positional player would work better.
Chaos pact
0-12 Chaos marauders 50k 6 3 3 7 Block
0-4 Chaos Beastmen 60k 6 3 3 8 Horns
Re-roll : 90k
Allied races: Orc, Skaven, Dark Elf, Goblin, Chaos, Norse
Big Guy: Minotaur, Ogre, Troll
There you go thats directly from BBMag 3
I've just read the full article and it does say two linemen of each race or 1 positional player of each race. Hmm overkill, perhaps a combination of two linemen in total or 1 positional player would work better.
Chaos pact
0-12 Chaos marauders 50k 6 3 3 7 Block
0-4 Chaos Beastmen 60k 6 3 3 8 Horns
Re-roll : 90k
Allied races: Orc, Skaven, Dark Elf, Goblin, Chaos, Norse
Big Guy: Minotaur, Ogre, Troll
There you go thats directly from BBMag 3
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ok, I just kind of assumed that Chaos Dwarves could naturally be used as allies... my mistake.
In that case the proposed lineup would be:
2x dark elf line-elves
1x skaven runner
2x beastmen
6x chaos thugs (marauders if you wish)
3xRR
FF9
What do you think?
In that case the proposed lineup would be:
2x dark elf line-elves
1x skaven runner
2x beastmen
6x chaos thugs (marauders if you wish)
3xRR
FF9
What do you think?
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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If your looking to make the team long term, then i'd do anything i can to get 4 Re-rolls in to the starting line. As i cant see you picking up another outside leader anytime soon.
This may mean starting with something like
2 DElf Linemen ( 140 )k
9 Marauders ( 450 )k
4 Re-Rolls ( 360 )k
FF 5.
maybe even drop 2 Marauders for 2 Goblins and increase FF to 7 or simialr with a Dark Elf lineman to get your FF to 9.
Bear in mind IMO i dont see this team as being a short term option, you'll need to spend a lot of time with it to get it into a force to be reckoned.
If you only go with 3 Re-rolls then dont expect that to be incrfeased any time soon, and with low AV on quite a few players 11 fit men may become a problem, which needs to be continually addressed.
This may mean starting with something like
2 DElf Linemen ( 140 )k
9 Marauders ( 450 )k
4 Re-Rolls ( 360 )k
FF 5.
maybe even drop 2 Marauders for 2 Goblins and increase FF to 7 or simialr with a Dark Elf lineman to get your FF to 9.
Bear in mind IMO i dont see this team as being a short term option, you'll need to spend a lot of time with it to get it into a force to be reckoned.
If you only go with 3 Re-rolls then dont expect that to be incrfeased any time soon, and with low AV on quite a few players 11 fit men may become a problem, which needs to be continually addressed.
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Good points. However I'm hesitant of taking anything less than FF9 - especially with a weak startup roster it will be hard to make it go up, and this team really needs the money.
Even though the pact team has its greatest promises in long-term development, I don't think the team I proposed is that bad either:
2 dark elves: good ballhandling ability.
1 skaven runner: the ability to score quickly if need be
2 beastmen: ST4 blocks available
6 marauders: lot's of block
3TRR's: pretty good
FF9: should help in getting more money
Weak point is definitely the low armour value and the lack of apothecary, but if I get even slightlt lucky in the first few games, I feel that this setup offers far better building blocks for the long term development than what the all-marauder team does.
Even though the pact team has its greatest promises in long-term development, I don't think the team I proposed is that bad either:
2 dark elves: good ballhandling ability.
1 skaven runner: the ability to score quickly if need be
2 beastmen: ST4 blocks available
6 marauders: lot's of block
3TRR's: pretty good
FF9: should help in getting more money
Weak point is definitely the low armour value and the lack of apothecary, but if I get even slightlt lucky in the first few games, I feel that this setup offers far better building blocks for the long term development than what the all-marauder team does.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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Ok. For the sake of arguement lets ay you go with the 3 re-roll option that you mentioned.
How would you spend your winnings. I am interested to see how the team develops. Would you buy an apothecary first, or another player, at what point would you try to get that extra re-roll, or bring in a Big Guy.
I Played a one-off game with a similar line-up to yours, except i went with only two re-rolls and an Ogre instead of a marauder, the team played quite well, as the Dark elves worked excellently as ball carriers. In fact one made 3 Completions, and the Gutter runner scored 3 times. It's not a starting line-up i'd go with long term though as i don't think itn would ever develop through lack of re-rolls and low FF. ( I think mine was 5 for that game. )
How would you spend your winnings. I am interested to see how the team develops. Would you buy an apothecary first, or another player, at what point would you try to get that extra re-roll, or bring in a Big Guy.
I Played a one-off game with a similar line-up to yours, except i went with only two re-rolls and an Ogre instead of a marauder, the team played quite well, as the Dark elves worked excellently as ball carriers. In fact one made 3 Completions, and the Gutter runner scored 3 times. It's not a starting line-up i'd go with long term though as i don't think itn would ever develop through lack of re-rolls and low FF. ( I think mine was 5 for that game. )
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Having started with a similar team in our first league, I can tell you do not go with the Skaven Gut Runner right off the bat. Wait until you have an apoth first. Pick up the pain, Black Orc all the way. Once you get the Gut Runner, protecting him so he can turn into a one-turner should be a priority. You can't do that with 11 and no apoth.
With 8 armors and 7 + block, the one guy with 7 AV and 9 Mv looks very tempting. I know who I would be aming at every turn.
With 8 armors and 7 + block, the one guy with 7 AV and 9 Mv looks very tempting. I know who I would be aming at every turn.
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Here are the teams I would go with, they provide punch and flexibility:
Evil Gits
2 Goblins 80k
1 Gutter Runner 80k
1 Dark Elf Thrower 90k
1 Chaos Warrior 100k
1 Orc Blitzer 80k
5 Marauders 250k
3 Rerolls 270k
5 FF 50k
Ravening Horde
2 Goblins 80k
1 Gutter Runner 80k
1 Chaos Warrior 100k
1 Orc Blitzer 80k
4 Marauders 200k
1 Troll 100k
1 Ogre 120k
2 Rerolls 180k
6 FF 60k
The second option provides you with a lot of hitting power at the cost of a reroll, which for the Chaos Pact team you won't have many of. However the Chaos pact team doesn't need many rerolls as they have access to many players with skills.
-Balrog
Evil Gits
2 Goblins 80k
1 Gutter Runner 80k
1 Dark Elf Thrower 90k
1 Chaos Warrior 100k
1 Orc Blitzer 80k
5 Marauders 250k
3 Rerolls 270k
5 FF 50k
Ravening Horde
2 Goblins 80k
1 Gutter Runner 80k
1 Chaos Warrior 100k
1 Orc Blitzer 80k
4 Marauders 200k
1 Troll 100k
1 Ogre 120k
2 Rerolls 180k
6 FF 60k
The second option provides you with a lot of hitting power at the cost of a reroll, which for the Chaos Pact team you won't have many of. However the Chaos pact team doesn't need many rerolls as they have access to many players with skills.
-Balrog
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