Sorry guys, coming late to this thread due to recent vacation..
I have a couple of problems with the basics here, though not from a balance point of view (I leave those things to Galak) as I have not REALLY looked at the team hard enough..
1) I think asking existing Undead players to ditch their Mummies is basically wrong. This reminds me very much of GWs approach to certain 40K armies where they (rather late in the day) forbade them from having certain troop types or weapon types, even though they had previously released models for that specific purpose. It is not nice. It offends the user community both personally and financially and does little to help GWs image. Having just painted my Mummies (very nicely too may I add!) I am a little

right now...
2) Magic Helmets

Sorry, but this is one of the worst ways GW have ever found to get round new team requirements by making bad fluff instead. Quite simply it is laughably bad, and smacks heavily of ThunderCats for those who ever watched it.. Snarf-Snarf....
OK, my suggestion on this would be along these lines in order to keep the fluff..
From the middle lands of the Warhammer World come the Undead... keep the team exactly as it is and don't cause any further ruckus...
From the cold North come the Vampiric hordes, which should feature 2 Vampires, 2 Werewolves, Ghouls and Zombies...
From the arid South come the Khemri forces, including Mummies (4), Skeletons, Wights and the like..
This way, if a player wants to play a very specified undead team he can chose to go Vampire or Khemri, but if he is happy as things currently are, then he need not change.
Does this sound a bit more reasonable than what is being proposed?
Magic Helmets?
What's next, a Magic Cod-piece of Standing Firm....
