Lizardmen how to use them.

Want to know how to beat your opponents, then get advice, or give advice here.

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NightDragon
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Post by NightDragon »

The ratscum are the best team in my League at the moment. They are just too fast and have picked up some AV bonuses.

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Wizzard
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Post by Wizzard »

What skills would you take for a skink at a double?

Because skinks can no longer get general skills at a normal roll, I think jump up is not the best opportunity to take at a double.

The best three options I see are sure hands, block or pass block:

sure hands: no longer team rerolls to pick up the ball
block: a hard to knock down skink (especially with a guarding Saurus next to him :lol: ) who may be able to blitz in defense
pass block: a really nice option for defense

Are there other cool options for a skink?

I know the span of life of a skink can be very short! :cry:
But in my first five matches (4 win, 1 loss) my opponents were never able to hit my skinks really hard. 8)

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The universe, they said, depended for its operation on the balance of four forces which they identified as charm, persuasion, uncertainty and [color=red]bloody[/color]-mindedness.
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DoubleSkulls
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Post by DoubleSkulls »

Block is the only way to go. Then give him side step.

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