Lots of people have contributed to this and although everyone seems to think most of the suggestion is good (myself included), when it comes down to it we all disagree about some of the finer and shall I say more important points:-
Eg:-
Can you reroll armour and injury rolls
Should Pro be a skill or a trait, should it be 2+ or 4+ and can it allow armour and / or injury rolls
Mighty Blow at +1 to armour seems to be disliked by many
Piling On - we can't agree on changes
Claw - we can't agree on changes
RSC - Some of us mourn its loss

Skinks / Gobbos ? Flings - the +1 stunty adjustment on the injury table works for me.....
Now I am leaving out IGMEOY and fouling from this part since I feel it is a separate topic (although if we leave in mods for injury, the +2 or +2 could stay too!).
So I would like to go full circle......
Why don't we leave it as it currently is? Most people are happy with the skills as they stand and also the game mechanics. Ok we have an extra table.... but surely 1 extra table (Sigurd's) is better than having changes to skills that most of us have different views on?
By all means test a version of the proposed changes but, I for one, am starting to feel that we are proposing significant changes to fundamental parts of the game (Strength / Physical skills) purely to remove 1 simple table.... WHY?
Dave
PS I do think that the debate has been worth it and trying to simplify the clutter is worth the effort. However, the reason I have come back to where we started is because of the detail that we have gone into in the discussion.