
Speaking of more results (D8 per table sounds good to me) I would also like to see the result back which makes you lose D3 (I think it was D6, actually) random players for the first drive, maybe under desparate measures...

Sputnik
Moderator: TFF Mods
Okay .... hopefully to show I'm listening here as much as possible:Sputnik wrote:definetly an improvement, especially that you can split the roll(s) if you like!great idea!!
Speaking of more results (D8 per table sounds good to me) I would also like to see the result back which makes you lose D3 (I think it was D6, actually) random players for the first drive, maybe under desparate measures...![]()
Sputnik
Seriously from having seen it in action MANY times ... don't underestimate how useful an ST 4 Frenzy player is for a team (ANY team).Jugular wrote:Instead of this Str4 AV 7 frenzy guy how about replacing it with a 'grudge' player.
New table posted.I also agree with 10, 20 and 40 split. Galak there any chance you could post an 'in progress' handicap table so we can seewhere we're at?
The difference with this version of the weather pick was that you can use it at any time during the game. I'm open to a better result for that one, but again remember its a 10 point effect. Things like Dave's suggestion of give a player a trait is too powerful for a 10 point effect.Sputnik wrote:chosing the weather is sometimes a bit of a 'no result'. With most teams I want to have nice weather and the rest may penalize my team more than my opponent.![]()
I'll give you one example ... as a Halfling coach ... getting an extra Halfling for 40 TR down is NOT a good handicap (Goblin coaches as well).Jugular wrote:I sense the opportunity for a bit more excitement to the game with a randomly generated player from the opposing race. If there is absolutely no support for my idea then fair enough but i'd like to know why not:D.
Since you are a hard man to sell ... I'll take that as a great step forward.gken1 wrote:i like the table alot better now.
Its a mix of cost and hassle I think. The only card based handicap system I've seen them even want to consider is one that could be done with a deck of cards. See the Triple B league ... Ace of Spades = xxxBut i thought the main reason the cards went away was cost. they used to print those things on cardboard stock which i'm sure is not very cost effective. I bet they could churn out some decent priced cards and make some $$ since all of would buy it and use it instead of the tables. It could at least be an optional add on.
Ken