Galak posting through Nazgit ... sorry Naz. ... you had a good break point from the other thread.Nazgit wrote:BTW, before I become the hate figure representing the pro-Ageing camp, let me clarify.![]()
- I think TR-capping is very necessary.
- I think Ageing is the best TR-capping system that has been tested so far.
- If Galak's system works, it is by FAR a more desirable and elegant system than Ageing, and I would fully support it.
- But it hasn't yet been fully tested, so I will continue to support Ageing for now.
- I really want Galak's system to work though.
To describe the above. Long term balance solutions:
1) TR Cap. The BBRC adds to the LRB a hard TR number they decide on that in league play you cannot go over. If you do, at the end of the game you'll have to trim a reroll, retire a player, drop some cash, etc to get back under the TR cap during the post game.
2) TBB Package:
Step 1: Remove Aging from the game.
Step 2: Move to a better handicap table like the CHUBB table for example: http://www.chubbleague.com/chubb/handicap.html
Step 3: Rule Change: In addition to the preGame rolls for Niggling injuries if a player is STILL in Reserves or KO (ie is a casualty or already missing the game/niggled out) at the beginning of the 2nd half or overtime, he must successfully roll for his Niggling Injuries again or miss the remainder of the game.
Step 4: Add the Simplified Coach's Choice Negative Winnings rule:
Note: If your cash roll at the end of a game is negative, this amount is deducted from your treasury. This may cause your treasury to go negative. If it does, the negative amount is recorded to your roster as a team debt (ie negative cash). Negative treasuries will be treated as if they are positive treasuries for Team Rating points. You cannot purchase anything for your team if your treasury is negative.
Step 5: Change the Apothecary from being purchased for 50k to having to be freebooted for any game for 10k. (Much like the wizard was changed from being purchased for a team to being only freebooted in the LRB 1.0)