
Skill Idea Archive: Agility
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- Leipziger
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Shield:
Whenever this player fails to catch, pick up the ball, or when he is knocked over (or falls over) while carrying the ball, the throw in template is used to determine the bounce roll, instead of the scatter template.
The player's head coach places the throw in template over the player, and point it towards either board edge, when determining the direction of the bounce.
edit : oops!
just saw it in general skills thread...
btw the conjunction with Strip Ball as suggested by Sushe Waka is a good idea...
Whenever this player fails to catch, pick up the ball, or when he is knocked over (or falls over) while carrying the ball, the throw in template is used to determine the bounce roll, instead of the scatter template.
The player's head coach places the throw in template over the player, and point it towards either board edge, when determining the direction of the bounce.
edit : oops!
just saw it in general skills thread...
btw the conjunction with Strip Ball as suggested by Sushe Waka is a good idea...
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- Pardus
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not really a new idea exactly, just innovating an old idea
what about PGFI (progressive go-for-it) house rule as a skill that can be gained?
of course it would complicate the rules too much to be official, but an interesting house rule for an agility skill
what about PGFI (progressive go-for-it) house rule as a skill that can be gained?
of course it would complicate the rules too much to be official, but an interesting house rule for an agility skill
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I FEEL THE NEED... THE NEED FOR WEED!!!
It's called BloodBOWL!!!
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Cusi 1975-2004
We'll miss ya dude
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It's called BloodBOWL!!!
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Cusi 1975-2004
We'll miss ya dude
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- Munkey
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Would have to kick in after the second GFI (third with sprint?) otherwise as a skill it would be harder to go for it than if it were not used.Pardus wrote:not really a new idea exactly, just innovating an old idea
what about PGFI (progressive go-for-it) house rule as a skill that can be gained?
I don't think it would be a popular choice, at the moment sprint is more asking for trouble than not without a re-roll/sure feet.
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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- Pardus
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Hi all,
I'm not sure that this mechanic should be an agility skill, but here goes:
Martial Arts. Agility skill.
This player is an expert at fighting stronger opponents. You may reroll any block thrown by this player - provided that it was either a 1-dice block, or an "opponent chooses" block.
Martin
I'm not sure that this mechanic should be an agility skill, but here goes:
Martial Arts. Agility skill.
This player is an expert at fighting stronger opponents. You may reroll any block thrown by this player - provided that it was either a 1-dice block, or an "opponent chooses" block.
Martin

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- Alesdair
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Cazaly: Agility Skill
On an interception, the player using this skill may treat one opposing TZ as a +1 instead of a -1. This is because the player has run up the opposing player's body for a better snatch at the ball. This skill must be chosen before the dice roll, because on a natural roll of 1 the player misjudges his accent and comes crashing down. Armour roll time. The catch skill cannot be used to reroll a 1, as this indicates a fumbled Cazaly, and not a failed Catch.
Discussion here
On an interception, the player using this skill may treat one opposing TZ as a +1 instead of a -1. This is because the player has run up the opposing player's body for a better snatch at the ball. This skill must be chosen before the dice roll, because on a natural roll of 1 the player misjudges his accent and comes crashing down. Armour roll time. The catch skill cannot be used to reroll a 1, as this indicates a fumbled Cazaly, and not a failed Catch.
Discussion here
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Pass me another Elf, Captain. This one's split.
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Raised in the gutter
Ok how about "raised in the gutter"
A player with this skill can -1 from an injury roll caused by a block or -2 form an injury role caused by a foul, as he's a tough and wily little shite!
May be a little bit much for an agility skill I was thinkin more of a trait. Off the top of my head I think it fits well with Humans, Dark Elves, Gobbo's and Skaven.
A player with this skill can -1 from an injury roll caused by a block or -2 form an injury role caused by a foul, as he's a tough and wily little shite!
May be a little bit much for an agility skill I was thinkin more of a trait. Off the top of my head I think it fits well with Humans, Dark Elves, Gobbo's and Skaven.
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Breakfall -2 to armor and injury rolls when failed GFI
Discussion here http://www.talkbloodbowl.com/phpBB2/vie ... 4204#234204
Discussion here http://www.talkbloodbowl.com/phpBB2/vie ... 4204#234204
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I don't have to be faster than the Ogre, just faster than you!
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Flying Kick. Agility Skill.
This skill may only be taken by a player who has the Leap skill.
A player with flying kick skill may choose to make a special flying kick as a part of their blitz action.
The flying kick takes place instead of the block. The player may leap an empty square to attack an enemy behind it. It costs 2 movement points to make the flying kick.
Place the attacking player prone in an empty square adjacent to the square he leapt from and also adjacent to the player he is attacking. If there is no such empty square then no flying kick may be attempted.
Carry out the flying kick as though it were a block between the two players without any assists. The defender may use block or dodge to avoid falling down. The attacker may not use block, wrestle or tackle. If the result has an "attacker down" then the attacker has fallen badly and armour dice must be rolled as standard and it is a turn over. If the defender is pushed back, the attacker may not follow up as they are already prone (no armour dice should be rolled for the attacker though as it was a successful attack).
The blitzing players action ends with the use of this skill but it is not a turnover unless the "block" went wrong or the player was foolishly carrying the ball when they made the flying kick.
.......
So, it's a cage breaking skill. No need to try and dodge in and then suffer multiple defensive assists when in one Brucey moment you can leap in and take out that dirty ball carrier. But your player going to be prone and surounded by alot of enemy players.....
Examples of placing prone....
A is attacker in flying kick
D is Defender in flying kick
X are other squares
O are possible squares for the attacker to be placed prone in.
1.
XXDXX
XOOOX
XXAXX
2.
XXDXX
XOOXX
XAXXX
3.
XXDXX
XOXXX
AXXXX
If the "O" squares are occupied then the flying kick may not take place.
If was thinking of making it limited to AV7 players. Vampires could be vicious with this skill. But then they'd have to take leap first and then flying kick after, so they would be quite specialised....
Pity those poor skinks and gobbos though.
This skill may only be taken by a player who has the Leap skill.
A player with flying kick skill may choose to make a special flying kick as a part of their blitz action.
The flying kick takes place instead of the block. The player may leap an empty square to attack an enemy behind it. It costs 2 movement points to make the flying kick.
Place the attacking player prone in an empty square adjacent to the square he leapt from and also adjacent to the player he is attacking. If there is no such empty square then no flying kick may be attempted.
Carry out the flying kick as though it were a block between the two players without any assists. The defender may use block or dodge to avoid falling down. The attacker may not use block, wrestle or tackle. If the result has an "attacker down" then the attacker has fallen badly and armour dice must be rolled as standard and it is a turn over. If the defender is pushed back, the attacker may not follow up as they are already prone (no armour dice should be rolled for the attacker though as it was a successful attack).
The blitzing players action ends with the use of this skill but it is not a turnover unless the "block" went wrong or the player was foolishly carrying the ball when they made the flying kick.
.......
So, it's a cage breaking skill. No need to try and dodge in and then suffer multiple defensive assists when in one Brucey moment you can leap in and take out that dirty ball carrier. But your player going to be prone and surounded by alot of enemy players.....
Examples of placing prone....
A is attacker in flying kick
D is Defender in flying kick
X are other squares
O are possible squares for the attacker to be placed prone in.
1.
XXDXX
XOOOX
XXAXX
2.
XXDXX
XOOXX
XAXXX
3.
XXDXX
XOXXX
AXXXX
If the "O" squares are occupied then the flying kick may not take place.
If was thinking of making it limited to AV7 players. Vampires could be vicious with this skill. But then they'd have to take leap first and then flying kick after, so they would be quite specialised....
Pity those poor skinks and gobbos though.
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