4th skill to a human blitzer?
- kaboom
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4th skill to a human blitzer?
7 3 4 8 block, AG+1,tackle, strip ball....
what more?
what more?
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- Drool_bucket
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Well, it seems that with tackle and strip ball, he is for hitting the enemy ballcarrier. How about mighty blow then?
Seeing as he is AG4, and therefore a ball handler, pro might be really nice too. It would allow him to be on either end of a play, either throwing and catching, and pro will minimize some of his mistakes.
That said, I like guard, a lot, though.
Seeing as he is AG4, and therefore a ball handler, pro might be really nice too. It would allow him to be on either end of a play, either throwing and catching, and pro will minimize some of his mistakes.
That said, I like guard, a lot, though.

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- Drool_bucket
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aren't both of these skills his catchers should be getting? Grumble, will you elaborate a bit on these selections? I understand that both are nice skills, but an AG4, block/tackle/stripball should be hitting, not marking players or sitting back in pass defense.Grumbledook wrote:passblock or shadowing
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If I may, the reason for these skills are both to effect ball carriers- just like the first 2. You already have a player that when he hits pops the ball loose on 4 of 6 results even on a Blodge ballcarrier.Drool_bucket wrote:aren't both of these skills his catchers should be getting? Grumble, will you elaborate a bit on these selections? I understand that both are nice skills, but an AG4, block/tackle/stripball should be hitting, not marking players or sitting back in pass defense.Grumbledook wrote:passblock or shadowing
Shadowing and Tackle are a natural set- you use Shadowing to force more dodges and tackle to force more failures.
Pass Block is another skill that pressures the ball, not onmly do you get the chance to pick off the pass going from or to your target, but if you choose to reduce your chances of the intercept you can get a tackle zone on the receiver to reduce their chance of catching and of moving away with the ball.
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- kadu-c
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Shadowing seems to be the best choice, as you've already Tackle (a very powerful combo).
Pass Block is a possiblity, but it's more interesting with Catch. It supposes you roll a double next time, but if you do it, maybe Dodge would be better.
I'm quite surprised that anybody proposed Leap. Your blitzer would become a terrific ballcarrier hitter, leaping in the middle of your opponent's cage (but don't forget your other blitzers with Guard
).
Pass Block is a possiblity, but it's more interesting with Catch. It supposes you roll a double next time, but if you do it, maybe Dodge would be better.
I'm quite surprised that anybody proposed Leap. Your blitzer would become a terrific ballcarrier hitter, leaping in the middle of your opponent's cage (but don't forget your other blitzers with Guard

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- Grumbledook
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well if you take passblock and shadowing on the blitzer he has a number of advantages over the catcher
firstly he is st3 which makes him harder to blitz off a catcher should you passblock on them, also if you don't mark them right away and then they plan to pass to the catcher you can then passblock on him and he might have already used his blitz up already so will have to take the risk on shadowing (though catchers have an advantage here but you never know)
Of course to make him really a pain in this would be to give him stand firm on a doubles and then they are going to have to actually knock him over to get him off players and is also useful in the widezone to force catchers through the middle.
Other choices for doubles down this route are catch for an interception reroll, nerves of steel to make the interception still 5+ while putting a tz on the catcher/thrower, diving tackle to add yet another problem to catchers getting away
taking these skills doesn't make him any less of a hitting guy compared to guard or mighty blow either, sure guard is a handy choice here but mighty blow doesn't actually help you with knocking someone over and guard helps others rather than the player himself, but like i said guard is still useful
but shadowing when up against a slower player really does cause them problems also because they are usually of a lower agilty as well, so if you defend well where they are going to have to try and pass it down field, this is where passblock and shadowing will make things really differcult
firstly he is st3 which makes him harder to blitz off a catcher should you passblock on them, also if you don't mark them right away and then they plan to pass to the catcher you can then passblock on him and he might have already used his blitz up already so will have to take the risk on shadowing (though catchers have an advantage here but you never know)
Of course to make him really a pain in this would be to give him stand firm on a doubles and then they are going to have to actually knock him over to get him off players and is also useful in the widezone to force catchers through the middle.
Other choices for doubles down this route are catch for an interception reroll, nerves of steel to make the interception still 5+ while putting a tz on the catcher/thrower, diving tackle to add yet another problem to catchers getting away
taking these skills doesn't make him any less of a hitting guy compared to guard or mighty blow either, sure guard is a handy choice here but mighty blow doesn't actually help you with knocking someone over and guard helps others rather than the player himself, but like i said guard is still useful
but shadowing when up against a slower player really does cause them problems also because they are usually of a lower agilty as well, so if you defend well where they are going to have to try and pass it down field, this is where passblock and shadowing will make things really differcult
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