new orc team

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Nermal
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new orc team

Post by Nermal »

i have just put together a roster for part in a league, most of the other teams have played 2 or 3 games so i will be playing catch up.

i have 1 ogre
4 blitzers
1 thrower
2 BOB's
and 3 line orcs

2rr's and some fan factor

i want to have a strong team that can bash as there are 2 wood elf teams in the league and one other orc team, does anyone have any good suggestions for skills to pick as the team develops, the obvious choices are guard for the line men on doubles, MB for the blitzers etc.

i want to get a blocker with Block, Tackle, MB, and stand firm (dodge too if i can) but i suspect this is a pipe dream :)

but i am wondering what to give the ogre if he gets a double, i want to give him block as a first then thought about pro as he does not get access to team rerolls. anyone got some good suggetstions?

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Post by Gertwise »

I take Block on the lineman and then kick and dirty player. When I use kick with the orcs, I put the ball close to the LOS. That way the fast teams have to bring their players closer and allows me to smack em around a little bit easier.

Block and Pro are good on the ogre and if you wanna be cheesy take Pile On in it's current state. He'll be a casualty machine.

The rest of the team is pretty standard stuff. Block on the BOB's, MB or Pile On, and guard, Stand firm is great on them as well. If ya do get lucky and get two doubles, then take Dodge.

Guard, MB, and Tackle or Strip Ball on the Blitzers. I like taking Dodge before Standfirm on those, but if I already have a couple of dodgers, I'll take Stand Firm.

Accurate, Block, Dump off and on doubles Strong Arm on the thrower.

That's pretty much my team and it works out. Hope this helps.

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Post by Skummy »

If you really want to chuck those Goblins about, take Pass on the Ogre when he rolls doubles. It will give you an immediate scoring threat.

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Post by NightDragon »

Start with FF 9 and 3 re-rolls, then buy what you can. Get BO's first as they take a while to build. You ar unlikely to do well at first, but stick with it coz they come good in the end. As for skills take plenty of guard, m.blow skills. Guard for LOS + ball carrier.

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Post by DoubleSkulls »

DeputyDawg wrote:Start with FF 9 and 3 re-rolls, then buy what you can. Get BO's first as they take a while to build. You ar unlikely to do well at first, but stick with it coz they come good in the end. As for skills take plenty of guard, m.blow skills. Guard for LOS + ball carrier.
Good advice there.

Don't forget tackle. I'd give it to at least 2 blitzers as their 1st skill. Otherwise you'll get hammered by Elves/Skaven.

Ogre on doubles one of Leader (to negate Big Guy), Frenzy ( 8) ), Stand Firm or Pass (for TTM).

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Post by NightDragon »

I forgot about tackle, pretty essential for your blitzers I agree. Make sure you take a thrower as well just in case your run grinds to a halt and you need to throw to a blitzer.

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Post by Gertwise »

I agree with Tackle, but I wouldn't take it as a first skill. I would take guard first unless doubles are rolled especially in a new league. Take Tackle and Strip Ball as 2nd skills and then I like to take Mighty Blow for the 3rd skill.

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Post by NightDragon »

Tackle is a very useful skill for Orc blitzers as they are your only safe guard to potentially stopping that Elf dodge through too easily. Not convinced at all about the need for an Orc blitzer to have guard, at least not as a starting skill. In fact it would come way down my list.

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Post by Lofwyr »

I would vote for tackle as the second skill, because that early in the league very few players have dodge so its not worth it.
For the first skill I would assume guard or even strip ball.

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Post by Skummy »

I've never really thought that Tackle, Block and Guard work to well for a basic Orc Blitzer. I prefer to specialize more, and go for guard on my first one (or two). Tackle is a good first skill for the Blitzers lagging behind in skill development. Then you start to diversify.

If your league has Skaven, Humans, Amazons or Elves, you probably want to think about picking up Tackle as soon as you can.

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Post by Gertwise »

On my blitzers, unless there is a real dodgy team in the league, I start all of them out with guard, 2nd skill for 2 of em is tackle and 2 of em is strip ball, and 3rd skill is Mighty Blow. After the 3rd skill then it's just whatever suits your fancy.

If I roll doubles, the 1st double I get I'll have a dodgy blitzer and the 2nd double on a different blitzer will be stand firm. And of course, if I'm really really lucky and roll 2 doubles, then I'll have a you don't knock me down or move me blitzer.

I also make sure that I keep the SPP's spread out on the blitzers so 1 of them isn't getting a 4th skill while the rest of blitzers are still sitting on the 1st skill.

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Post by Nermal »

yea tackle is a must in this league with 2 wood elf teams out there...

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Post by NightDragon »

I've given guard to some Orc blitzers in the past, but always regretted it! Bo's essential after block and lineman as well, but blitzers? M.Blow, P.On, Tackle, Strip Ball even, but guard? If your blitzing what is the point? If its for defence, use Linemen instead.

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Post by Gertwise »

I don't give guard to Black Orcs unless I'm at a loss what else to give them.

Guard on Blitzers is almost a necessity. I wouldn't give a blitzer Piling On. With guard blitzers it's a lot easier to get places and get those 2 die blocks instead of blitzing and hoping for the best.

Black Orcs make holes in the line and tie up (hopefully) multiple players.

Of course, it seems that I tend to play Orcs a little different. 4 TD games for me are fairly common without taking a lot of chances. 2-1 games only happen if I play really conservative.

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Post by sean newboy »

3 Bobs with block and guard are an extremely effective los.

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