in our league we decided to revise the kick off table. We wanted to alter the results that can more or less win a game for a team. We also wanted to make cheerleaders and assistant coaches a little more interesting.
This is what we came up with - in shorthand:
2 Riot: A riot now lasts only 1 turn, but roll a d6: 1-3 move turn marker 1 space back, 4-6 move turn marker 1 space forward.
3 Get the Reff: Winner gets to argue the call on a 4+.
4 Perfect Defense: As before, except that 3 players on the LOS may not be moved.
5 Cheering Fans: Don't add FF to the roll, only cheerleaders. The reroll can be used on a turn where you had already used a team reroll. (Naturally, not to reroll a result a third time).
6 Bad Kick: No change.
7 Change the Weather: No change
8 Quick Snap: No change
9 Brilliant Coaching: Same as cheering fans (but add only coaches to roll).
10 Blitz: As before, except that 3 players on the LOS may not take an action.
11 Throw a Rock: No change.
12 Pitch Invasion: As before, except: Treat any casualty as badly hurt. After the pitch invasion, the invading fans are expelled - treat as FF:0 for the rest of the match.
Martin
