+AG Hobgoblin rolled a double

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Grumbledook
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Post by Grumbledook »

since when are hobglins dwarfs :p

they are sneaky and dodgy

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Post by Robotorz »

A ag4 catch and passblock hobogoblin is nice but I dont think he will live that long with AV7 and he only has Mv of 6 so he wont be always in a good position.

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Grumbledook
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Post by Grumbledook »

yes he will be, thats what good coaches do best, position players where they will provide the most use

he doesn't actually have to intercept if he is a deterrant to passing so they try another plan

I know hobgoblins die that doesn't both me, what ever i chose wasn't really going to make much of a difference in that

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Post by McDeth »

Think i may have gone pass, the extra movement would have been nice but since he'll outstrip the better cage players on the team may possibly be wasted.

Yup pass for me

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Post by Asmodan »

only problem is that if you have one ag4 pass block player your opponents are sure to do anything to get him off the pitch, especially since he only have av7.

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Grumbledook
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Post by Grumbledook »

so what? ;]

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Oni
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Post by Oni »

I would go with pass just to present another threat on offense. Although having someone to catch the ball so others can get spp's is also a great choice :)

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Post by duff »

NOS with Pro give a very flexible ball handler. Can pass(ish) can catch(ish) can recive a hand off(ish). Also good for picking up the ball.
Pro will also help with dodging (+armor rolls and fouling)

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Post by Skummy »

You can't reroll any armor or injury rolls by any means in the LRB.

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Post by Asmodan »

yeah armour rolls and injury rolls (included those when fouling) can not be rerolled.

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Post by Robotorz »

Well I think Ag4 + Catch + Pass block is great. Go for it. And then get 2 Dirty Players at least. He will get fouled often and if your lucky his more expansive players will get sent off while you foul him back.

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