+AG Hobgoblin rolled a double

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Grumbledook
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+AG Hobgoblin rolled a double

Post by Grumbledook »

....as the topic says

was thinking maybe an interceptor, catch and passblock or nerves of steel

though dodge could be good, but of course tackle is the pain then

so any other suggestions?

It was double 5 so the movement choice is there as well

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Post by Valen »

Pass block IMO

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Post by Grumbledook »

its a double you fool i can take pass block on a normal roll

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Post by sean newboy »

Pass? or do u already have a passer.

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Post by Asmodan »

It depends how you play your team.
If you use a running play, give him dodge to both protect and dodge around.
If you want a passing game, pass would be a great choice and then make him a passer.
Or if you have a passer allready you could make him a catcher and give him NOS or catch, but i would not really do this as he becomes way to obvious target this way.

I would have taken dodge, but as i said it depends on your playing style.

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Post by Grumbledook »

too many blitzers about with tackle for my liking

passing play just isn't going to happen with chaos dwarfs

i am liking the thought of turning him into an interceptor and giving him catch, he can then double up as a catcher for others to quick pass to get a completion as well

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Post by Kamikaze Rudy »

I took Accurate with my 4AG Hobbo and I have never looked back.

You may not use him all the time, but the possibility of throwing a Long Bomb on a 4+ was too much to turn down. Plus, I already had a Bull Centaur with Catch when my hobbo rolled that.

Another possibilty is Catch, for when he gets Pass Block with his next skill.

Another intriguing possibilty is Leap....

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Post by Thadrin »

Oh CATCH. I like the interceptor idea...very Sneaky Hobgob charcterful thing. "eeeh...i'll 'ave dat!"

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Post by Boss »

Nerves of Steel would be great for a passblocker too ... that would allow you to put a tacklezone on the thrower or catcher and still make an interception on a 5+



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Post by DoubleSkulls »

I don't really see the pass block route working against decent coaches. Sure if you've got at least 2 it can cause problems but one decent interceptor isn't going to be given the chance.

I'd go for dodge (not everyone has tackle), side step (helps make him annoying) or pass (do you want a passing game?) .

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Post by SBG »

I went NoS with my AG4 hobbo, so now he can pass and catch while in traffic. After that, he jumped to AG5, so he's quite a pain in the ass now !! Intercepts on 4+ all the time !

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Post by Grumbledook »

I went for catch, shame he tripped up on a 2+ dodge with a reroll and seriously injured himself 2 turns into the match :/

as for an interceptor, the threat of one stop people passing over certain spaces, and i thought catch would be better than NOS cause even if i do put a tz on it a rr is a better chance or getting a 6 than once rolling a 5+

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Post by wesleytj »

i woulda been boring and gone with dodge. ag4 blk dodge hobgob... oy ! he thinks hes an elf!

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Post by Grumbledook »

ah yes but my team is cursed, centaur got double took dodge next skill aged and niggled

hobbo got first skill took dodge next skill aged and niggled

hobbo with block got double second skill took dodge next skill aged and niggled

so i given up on taking dodge for this team ;]

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Post by Mortalman »

Sounds like you need to change your coach - he's giving all your dodgy players a kicking for being so un-Dwarfish! :D

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