Pile On
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- Tukakamin_IV
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Pile On
I was tossing around some ideas in my house league about pile-on.
First: Make it a foul, you are hitting someone that is down.
Second: Make it a trait, a lame one, but GW did it for dauntless and jump up
Third: +2 to the amour roll instead of +Str
Looks like everyone liked #3.
Has anyone tried something similar to this? If so how did work out?
If not I'd love to hear opinions on this.
I think #3 really fixes a broken rule.
First: Make it a foul, you are hitting someone that is down.
Second: Make it a trait, a lame one, but GW did it for dauntless and jump up
Third: +2 to the amour roll instead of +Str
Looks like everyone liked #3.
Has anyone tried something similar to this? If so how did work out?
If not I'd love to hear opinions on this.
I think #3 really fixes a broken rule.
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- Pritchard
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- Tukakamin_IV
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Grumbledook: It would not be the same as claw, with claw you would remain standing.
It wasn't an issue in the past because there where no official rules for rookie big guys.
In my opinion it doesn't matter if you have to pile-on before or after the roll, it's still a joke with 5 STR players.
It wasn't an issue in the past because there where no official rules for rookie big guys.
In my opinion it doesn't matter if you have to pile-on before or after the roll, it's still a joke with 5 STR players.
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- Munkey
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Don't agree with that at all, like many other things in BB it's a game mechanic not a representation of reality.
Sure being landed on by an Ogre would hurt more than by a halfling but so would being fouled by one, or being hit by a Black Orc.
IMO ST+2 is a reasonable solution, except for the conflict with Claw as Grumbledook mentioned, especially if you play as the LRB says with the choice after the dice roll.
Sure being landed on by an Ogre would hurt more than by a halfling but so would being fouled by one, or being hit by a Black Orc.
IMO ST+2 is a reasonable solution, except for the conflict with Claw as Grumbledook mentioned, especially if you play as the LRB says with the choice after the dice roll.
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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- GalakStarscraper
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I'm fine with most solutions, but if we want +2 it could be done like this:
+2 if po:ers STR is higher than the victim,
+1 otherwise.
That means STR still matters, just not that much.
+2 if po:ers STR is higher than the victim,
+1 otherwise.
That means STR still matters, just not that much.
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- GalakStarscraper
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Its the rule used by Chet's league the NFL and its the rule being used by GW's Bugman's league in the UK. Don't like a lot of things going on with the Bugman's league ... but I do like the Piling On fix.Xtreme wrote:I haven't heard this idea yet.GalakStarscraper wrote:My favorite solution is still making it an AV reroll that you have to go prone to use. Nice, simple, elegant, effective.
GalakI think i will have to start testing that out.
Galak
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That's pretty good, and the first time i've seen it mentioned. I'm thinking though that maybe this makes it a little toothless compared to Mighty Blow.MickeX wrote:I'm fine with most solutions, but if we want +2 it could be done like this:
+2 if po:ers STR is higher than the victim,
+1 otherwise.
That means STR still matters, just not that much.
Perhaps the modifiers could be +2 and +3 instead, meaning it still caps at +3 but is different enough to Mighty Blow to justify falling over.
Or maybe is could be ST higher or equal to the victim.
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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- Thetchyl
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I like Galaks Idea alot. As it is now, the skill is an "uber-skill" and a must have in most tournaments.
In our league we houseruled piling on and force the piler to decide wether to go down before rolling the armour roll.
So far, this has shown to be a very reasonable solution, and PO isn't the only option for strength monsters; Still, combined with jump up (norse blitzer) it is a very nasty combo.
In our league we houseruled piling on and force the piler to decide wether to go down before rolling the armour roll.
So far, this has shown to be a very reasonable solution, and PO isn't the only option for strength monsters; Still, combined with jump up (norse blitzer) it is a very nasty combo.
Reason: ''
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