Throwing sequence

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miguel77
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Throwing sequence

Post by miguel77 »

This is the sequence I use when throwing the football. I changed the oringinal rules because I didnt like the rule for determining an INT before a fumble.

1 - Choose target and move any passes blocks etc.
2 - Roll to see if accurate, fumble on a 1, if inaccurate roll for scatter to determine finally position of ball.
3 - Roll for Int for anybody under the final flight path of the ball.
4 - If not Int and accurate roll for catch, or if in an empty square roll for scatter as the ball bounces.

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Post by Ziggi Abschuss »

That is pretty much the same as we do in our league and I understand that quite a lot of people do it that way (rolling for fumble before interception).

I kind of like your addition of first determining the actual flight path of the ball before seeing who can attempt to intercept.

This got me to thinking about interceptions in general. What you don't see in BB and are fairly common in real life football is deflected balls. I'll have to think about a house rule to make batting the ball down or away a possibility. Maybe a bit easier than making interceptions (say -1 compared to -2 while attemping to intercept). The ball could scatter for a distance calculated as follows: d6 / 2 (rounded down) + ST of the player.

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Post by Asmodan »

I think your suggestion is the most logical one but for some reason those who makes the rules still think its more sensible to check if someone intercepted before the thrower have thrown the ball :o

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Post by Darkson »

I believe it had some to do with something called "game balance", as they decided that interceptions were rare enough already, without losing at least 1/6 of them due to fumbles.

It's a game mechanic, not real life. Is it illogical that I can catch the ball before you throw it? Yes, but we are talking about an imaginary game here.

But I agree if you want to house rule it that way that's fine.

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Post by Mirascael »

Darkson wrote:I believe it had some to do with something called "game balance", as they decided that interceptions were rare enough already, without losing at least 1/6 of them due to fumbles.
C'mon! Interceptions are so rare that they don't have an impact towards game balance under normal circumstances. Actually, this interception rule makes passes which can lead to interceptions even rarer (personally, I try to avoid such passes at almost any costs).
It's a game mechanic, not real life. Is it illogical that I can catch the ball before you throw it? Yes, but we are talking about an imaginary game here.
It's a game mechanic, and definitely one of the worst. The fun about games like Blood Bowl is that they feel realistical (with regard to an alternative reality). Not only is the current interception ruling unrealistical, it is also completely unnecessary. This rule has been made for a rarely used slot on a sheet of paper exclusively, and this fact seems entirely retarded IMHO.

Actually, one can smell the spirit of 4th edition here, the ruling very much resembles the "one skill per action"-thing.

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Re: Throwing sequence

Post by McDeth »

miguel77 wrote:This is the sequence I use when throwing the football. I changed the oringinal rules because I didnt like the rule for determining an INT before a fumble.

1 - Choose target and move any passes blocks etc.
2 - Roll to see if accurate, fumble on a 1, if inaccurate roll for scatter to determine finally position of ball.
3 - Roll for Int for anybody under the final flight path of the ball.
4 - If not Int and accurate roll for catch, or if in an empty square roll for scatter as the ball bounces.
Just for the record, you can fumble on a 3 if throwing a long bomb, and your AG is 3. Plus it can get worse if your in a TZ

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Post by Bueno Excellente »

I see it a different way for the intercept before throw rule.
We'd actually been playing this as roll after for years and only just noticed it's otherwise. Although even now using these rules we still roll afterward to make sure the pass isn't fumbled (seems ludicrous otherwise)

One reason for this is to allow a thrower to deliberately fumble the pass.
They roll that 6, you decide to use your pass skill or a team reroll to have another try at fumbling it. Better in one of your player's tackle zones than in the opponent's hands.
Just occurred to me that you could also choose not to use accurate and strong arm to increase your failure chance here as well.

The way you can view this is the thrower is mid lob and suddenly spots an opposing player leaping into his throwing path.
Its too late to not release the ball so he just changes the flight path instead (straight up or straight down).

I realise this description is a bit silly but it does give a nice tactical option against lucky people. Unless you roll two succesful passes of course.



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Post by noodle »

So are you for or against? :-?

In my opinion you should see whether you fumble BEFORE you try to intercept... In my mind thats the only logical way it can work

Nice try though John ;)

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Re: Throwing sequence

Post by Dave »

miguel77 wrote:This is the sequence I use when throwing the football. I changed the oringinal rules because I didnt like the rule for determining an INT before a fumble.

1 - Choose target and move any passes blocks etc.
2 - Roll to see if accurate, fumble on a 1, if inaccurate roll for scatter to determine finally position of ball.
3 - Roll for Int for anybody under the final flight path of the ball.
4 - If not Int and accurate roll for catch, or if in an empty square roll for scatter as the ball bounces.
where do you put pass block??

what happens when someone pass blocks a pass and then is not allowed to intercept because the flight path was not there but somewhere else ? was that player not allowed to pass block? (see skill description; something like; the player is allowed to move three squares if he can get under the path of the ball)

What happens to the negative modifiers for pass blockers ??

I can see the problem people have with the pass block mechanic, it's silly but understandable. IMHO the rest of the throwing sequence is pretty good.

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Post by GalakStarscraper »

I must be one of the crazy people.

I think the current passing rules are perfect just the way they are. It all goes down to that stupid thing called "game balance" that Darkson referred to.

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Post by Xtreme »

I agree Galak, leave them alone. I think the whole subject of INT before fumbles is a dead horse.

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Post by Snew »

I'm in the "throwing rules are fine the way they are" camp as well. They work great now and it's fun to read what all you realistical guys say about them. Thanks for the fun-to-read thread.

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Post by GalakStarscraper »

Mirascael wrote:Actually, one can smell the spirit of 4th edition here, the ruling very much resembles the "one skill per action"-thing.
I couldn't resist this comment ... the interception roll before the passing roll has been in the rules of Blood Bowl since 1994 ... 6 years before 4th edition.

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Post by Mirascael »

GalakStarscraper wrote:
Mirascael wrote:Actually, one can smell the spirit of 4th edition here, the ruling very much resembles the "one skill per action"-thing.
I couldn't resist this comment ... the interception roll before the passing roll has been in the rules of Blood Bowl since 1994 ... 6 years before 4th edition.

Galak
Yet the same strange kind of reasoning can be felt here, no matter what the chronological order has been...

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Post by Mirascael »

GalakStarscraper wrote:
Mirascael wrote:Actually, one can smell the spirit of 4th edition here, the ruling very much resembles the "one skill per action"-thing.
I couldn't resist this comment ... the interception roll before the passing roll has been in the rules of Blood Bowl since 1994 ... 6 years before 4th edition.

Galak
Yet the same strange kind of reasoning can be felt here, no matter what the chronological order has been...

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